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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DShaderUtilsRenderPass Class Reference

#include <qquick3dshaderutils_p.h>

+ Inheritance diagram for QQuick3DShaderUtilsRenderPass:
+ Collaboration diagram for QQuick3DShaderUtilsRenderPass:

Signals

void changed ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DShaderUtilsRenderPass ()=default
 
 ~QQuick3DShaderUtilsRenderPass () override=default
 
QQmlListProperty< QQuick3DShaderUtilsRenderCommandcommands ()
 
QQmlListProperty< QQuick3DShaderUtilsShadershaders ()
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Static Public Member Functions

static void qmlAppendCommand (QQmlListProperty< QQuick3DShaderUtilsRenderCommand > *list, QQuick3DShaderUtilsRenderCommand *command)
 
static QQuick3DShaderUtilsRenderCommandqmlCommandAt (QQmlListProperty< QQuick3DShaderUtilsRenderCommand > *list, qsizetype index)
 
static qsizetype qmlCommandCount (QQmlListProperty< QQuick3DShaderUtilsRenderCommand > *list)
 
static void qmlCommandClear (QQmlListProperty< QQuick3DShaderUtilsRenderCommand > *list)
 
static void qmlAppendShader (QQmlListProperty< QQuick3DShaderUtilsShader > *list, QQuick3DShaderUtilsShader *shader)
 
static QQuick3DShaderUtilsShaderqmlShaderAt (QQmlListProperty< QQuick3DShaderUtilsShader > *list, qsizetype index)
 
static qsizetype qmlShaderCount (QQmlListProperty< QQuick3DShaderUtilsShader > *list)
 
static void qmlShaderClear (QQmlListProperty< QQuick3DShaderUtilsShader > *list)
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 

Public Attributes

QVector< QQuick3DShaderUtilsRenderCommand * > m_commands
 
QQuick3DShaderUtilsBufferoutputBuffer = nullptr
 
QVarLengthArray< QQuick3DShaderUtilsShader *, 2 > m_shaders
 

Properties

QQmlListProperty< QQuick3DShaderUtilsRenderCommandcommands
 
QQuick3DShaderUtilsBufferoutput
 
QQmlListProperty< QQuick3DShaderUtilsShadershaders
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 220 of file qquick3dshaderutils_p.h.

Constructor & Destructor Documentation

◆ QQuick3DShaderUtilsRenderPass()

QQuick3DShaderUtilsRenderPass::QQuick3DShaderUtilsRenderPass ( )
default

◆ ~QQuick3DShaderUtilsRenderPass()

QQuick3DShaderUtilsRenderPass::~QQuick3DShaderUtilsRenderPass ( )
overridedefault

Member Function Documentation

◆ changed

void QQuick3DShaderUtilsRenderPass::changed ( )
signal

Referenced by QQuick3DEffect::qmlAppendPass(), and qmlAppendShader().

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◆ commands()

QQmlListProperty< QQuick3DShaderUtilsRenderCommand > QQuick3DShaderUtilsRenderPass::commands ( )

◆ qmlAppendCommand()

void QQuick3DShaderUtilsRenderPass::qmlAppendCommand ( QQmlListProperty< QQuick3DShaderUtilsRenderCommand > * list,
QQuick3DShaderUtilsRenderCommand * command )
static

Definition at line 561 of file qquick3dshaderutils.cpp.

References list.

◆ qmlAppendShader()

void QQuick3DShaderUtilsRenderPass::qmlAppendShader ( QQmlListProperty< QQuick3DShaderUtilsShader > * list,
QQuick3DShaderUtilsShader * shader )
static

Definition at line 600 of file qquick3dshaderutils.cpp.

References changed(), QObject::connect(), emit, list, QQuick3DShaderUtilsShader::shaderChanged(), and QQuick3DShaderUtilsShader::stageChanged().

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◆ qmlCommandAt()

QQuick3DShaderUtilsRenderCommand * QQuick3DShaderUtilsRenderPass::qmlCommandAt ( QQmlListProperty< QQuick3DShaderUtilsRenderCommand > * list,
qsizetype index )
static

Definition at line 571 of file qquick3dshaderutils.cpp.

References list.

◆ qmlCommandClear()

void QQuick3DShaderUtilsRenderPass::qmlCommandClear ( QQmlListProperty< QQuick3DShaderUtilsRenderCommand > * list)
static

Definition at line 584 of file qquick3dshaderutils.cpp.

References list.

◆ qmlCommandCount()

qsizetype QQuick3DShaderUtilsRenderPass::qmlCommandCount ( QQmlListProperty< QQuick3DShaderUtilsRenderCommand > * list)
static

Definition at line 578 of file qquick3dshaderutils.cpp.

References list.

◆ qmlShaderAt()

QQuick3DShaderUtilsShader * QQuick3DShaderUtilsRenderPass::qmlShaderAt ( QQmlListProperty< QQuick3DShaderUtilsShader > * list,
qsizetype index )
static

Definition at line 623 of file qquick3dshaderutils.cpp.

References list.

◆ qmlShaderClear()

void QQuick3DShaderUtilsRenderPass::qmlShaderClear ( QQmlListProperty< QQuick3DShaderUtilsShader > * list)
static

Definition at line 636 of file qquick3dshaderutils.cpp.

References emit, and list.

◆ qmlShaderCount()

qsizetype QQuick3DShaderUtilsRenderPass::qmlShaderCount ( QQmlListProperty< QQuick3DShaderUtilsShader > * list)
static

Definition at line 630 of file qquick3dshaderutils.cpp.

References list.

◆ shaders()

QQmlListProperty< QQuick3DShaderUtilsShader > QQuick3DShaderUtilsRenderPass::shaders ( )

Member Data Documentation

◆ m_commands

QVector<QQuick3DShaderUtilsRenderCommand *> QQuick3DShaderUtilsRenderPass::m_commands

Definition at line 244 of file qquick3dshaderutils_p.h.

◆ m_shaders

QVarLengthArray<QQuick3DShaderUtilsShader *, 2> QQuick3DShaderUtilsRenderPass::m_shaders

Definition at line 247 of file qquick3dshaderutils_p.h.

◆ outputBuffer

QQuick3DShaderUtilsBuffer* QQuick3DShaderUtilsRenderPass::outputBuffer = nullptr

Definition at line 245 of file qquick3dshaderutils_p.h.

Property Documentation

◆ commands

QQmlListProperty< QQuick3DShaderUtilsRenderCommand > QQuick3DShaderUtilsRenderPass::commands
read

Definition at line 223 of file qquick3dshaderutils_p.h.

◆ output

QQuick3DShaderUtilsBuffer * QQuick3DShaderUtilsRenderPass::output

Definition at line 224 of file qquick3dshaderutils_p.h.

◆ shaders

QQmlListProperty< QQuick3DShaderUtilsShader > QQuick3DShaderUtilsRenderPass::shaders
read

Definition at line 225 of file qquick3dshaderutils_p.h.


The documentation for this class was generated from the following files: