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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QRhiSwapChainHdrInfo Struct Reference

\inmodule QtGui More...

#include <qrhi.h>

+ Collaboration diagram for QRhiSwapChainHdrInfo:

Public Types

enum  LimitsType { LuminanceInNits , ColorComponentValue }
 \value LuminanceInNits Indicates that the \l limits union has its luminanceInNits struct set More...
 
enum  LuminanceBehavior { SceneReferred , DisplayReferred }
 \value SceneReferred Indicates that the color value of 1.0 is interpreted as 80 nits. More...
 

Public Attributes

LimitsType limitsType
 
union { 
 
   struct { 
 
      float   minLuminance 
 
      float   maxLuminance 
 
   }   luminanceInNits 
 
   struct { 
 
      float   maxColorComponentValue 
 
      float   maxPotentialColorComponentValue 
 
   }   colorComponentValue 
 
limits 
 
LuminanceBehavior luminanceBehavior
 
float sdrWhiteLevel
 

Detailed Description

\inmodule QtGui

Since
6.6

Describes the high dynamic range related information of the swapchain's associated output.

To perform HDR-compatible tonemapping, where the target range is not [0,1], one often needs to know the maximum luminance of the display the swapchain's window is associated with. While this is often made user-configurable (think brightness, gamma and similar settings in games), it can be highly useful to set defaults based on the values reported by the display itself, thus providing a decent starting point.

There are some problems however: the information is exposed in different forms on different platforms, whereas with cross-platform graphics APIs there is often no associated solution at all, because managing such information is not in the scope of the API (and may rather be retrievable via other platform-specific means, if any).

With Metal on macOS/iOS, there is no luminance values exposed in the platform APIs. Instead, the maximum color component value, that would be 1.0 in a non-HDR setup, is provided. The limitsType field indicates what kind of information is available. It is then up to the clients of QRhi to access the correct data from the limits union and use it as they see fit.

With an API like Vulkan, where there is no way to get such information, the values are always the built-in defaults.

Therefore, the struct returned from QRhiSwapChain::hdrInfo() contains either some hard-coded defaults or real values received from an API such as DXGI (IDXGIOutput6) or Cocoa (NSScreen). When no platform queries are available (or needs using platform facilities out of scope for QRhi), the hard-coded defaults are a maximum luminance of 1000 nits and an SDR white level of 200.

The struct also exposes the presumed luminance behavior of the platform and its compositor, to indicate what a color component value of 1.0 is treated as in a HDR color buffer. In some cases it will be necessary to perform color correction of non-HDR content composited with HDR content. To enable this, the SDR white level is queried from the system on some platforms (Windows) and exposed here.

Note
This is a RHI API with limited compatibility guarantees, see \l QRhi for details.
See also
QRhiSwapChain::hdrInfo()

Definition at line 1510 of file qrhi.h.

Member Enumeration Documentation

◆ LimitsType

\value LuminanceInNits Indicates that the \l limits union has its luminanceInNits struct set

\value ColorComponentValue Indicates that the \l limits union has its colorComponentValue struct set

Enumerator
LuminanceInNits 
ColorComponentValue 

Definition at line 1512 of file qrhi.h.

◆ LuminanceBehavior

\value SceneReferred Indicates that the color value of 1.0 is interpreted as 80 nits.

This is the behavior of HDR-enabled windows with the Windows compositor. See \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range}{this page} for more information on HDR on Windows.

\value DisplayReferred Indicates that the color value of 1.0 is interpreted as the value of the SDR white. (which can be e.g. 200 nits, but will vary depending on screen brightness) This is the behavior of HDR-enabled windows on Apple platforms. See \l{https://developer.apple.com/documentation/metal/hdr_content/displaying_hdr_content_in_a_metal_layer}{this page} for more information on Apple's EDR system.

Enumerator
SceneReferred 
DisplayReferred 

Definition at line 1517 of file qrhi.h.

Member Data Documentation

◆ [struct]

struct { ... } QRhiSwapChainHdrInfo::colorComponentValue

◆ [union]

union { ... } QRhiSwapChainHdrInfo::limits

◆ limitsType

LimitsType QRhiSwapChainHdrInfo::limitsType

Definition at line 1522 of file qrhi.h.

Referenced by QSGVideoMaterialRhiShader::updateUniformData().

◆ luminanceBehavior

LuminanceBehavior QRhiSwapChainHdrInfo::luminanceBehavior

Definition at line 1533 of file qrhi.h.

◆ [struct]

struct { ... } QRhiSwapChainHdrInfo::luminanceInNits

◆ maxColorComponentValue

float QRhiSwapChainHdrInfo::maxColorComponentValue

Definition at line 1529 of file qrhi.h.

◆ maxLuminance

float QRhiSwapChainHdrInfo::maxLuminance

Definition at line 1526 of file qrhi.h.

◆ maxPotentialColorComponentValue

float QRhiSwapChainHdrInfo::maxPotentialColorComponentValue

Definition at line 1530 of file qrhi.h.

◆ minLuminance

float QRhiSwapChainHdrInfo::minLuminance

Definition at line 1525 of file qrhi.h.

◆ sdrWhiteLevel

float QRhiSwapChainHdrInfo::sdrWhiteLevel

Definition at line 1534 of file qrhi.h.


The documentation for this struct was generated from the following file: