56 void runningChanged(
bool arg);
57 void interpolateChanged(
bool arg);
63 void jumpTo(const
QString &sprite);
64 void setGoalSprite(const
QString &sprite);
65 void setRunning(
bool arg);
66 void setInterpolate(
bool arg);
75 void prepareNextFrame(QSGSpriteNode *node);
76 QSGSpriteNode* initNode();
The QSGContext holds the scene graph entry points for one QML engine.
static qreal interpolate(const QPair< QGraphicsAnchorLayoutPrivate::Interval, qreal > &factor, qreal min, qreal minPref, qreal pref, qreal maxPref, qreal max)