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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGOpacityNode Class Reference

The QSGOpacityNode class is used to change opacity of nodes. More...

#include <qsgnode.h>

+ Inheritance diagram for QSGOpacityNode:
+ Collaboration diagram for QSGOpacityNode:

Public Member Functions

 QSGOpacityNode ()
 Constructs an opacity node with a default opacity of 1.
 
 ~QSGOpacityNode () override
 Deletes the opacity node.
 
void setOpacity (qreal opacity)
 Sets the opacity of this node to opacity.
 
qreal opacity () const
 Returns this opacity node's opacity.
 
void setCombinedOpacity (qreal opacity)
 Sets the combined opacity of this node to opacity.
 
qreal combinedOpacity () const
 Returns this node's accumulated opacity.
 
bool isSubtreeBlocked () const override
 For performance reasons, we block the subtree when the opacity is below a certain threshold.
 
- Public Member Functions inherited from QSGNode
 QSGNode ()
 Constructs a new node.
 
virtual ~QSGNode ()
 Destroys the node.
 
QSGNodeparent () const
 Returns the parent node of this node.
 
void removeChildNode (QSGNode *node)
 Removes node from this node's list of children.
 
void removeAllChildNodes ()
 Removes all child nodes from this node's list of children.
 
void prependChildNode (QSGNode *node)
 Prepends node to this node's the list of children.
 
void appendChildNode (QSGNode *node)
 Appends node to this node's list of children.
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 Inserts node to this node's list of children before the node specified with before.
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 Inserts node to this node's list of children after the node specified with after.
 
void reparentChildNodesTo (QSGNode *newParent)
 
int childCount () const
 Returns the number of child nodes.
 
QSGNodechildAtIndex (int i) const
 Returns the child at index i.
 
QSGNodefirstChild () const
 Returns the first child of this node.
 
QSGNodelastChild () const
 Returns the last child of this node.
 
QSGNodenextSibling () const
 Returns the node after this in the parent's list of children.
 
QSGNodepreviousSibling () const
 Returns the node before this in the parent's list of children.
 
NodeType type () const
 Returns the type of this node.
 
QT_DEPRECATED void clearDirty ()
 
void markDirty (DirtyState bits)
 Notifies all connected renderers that the node has dirty bits.
 
QT_DEPRECATED DirtyState dirtyState () const
 
Flags flags () const
 Returns the set of flags for this node.
 
void setFlag (Flag, bool=true)
 Sets the flag f on this node if enabled is true; otherwise clears the flag.
 
void setFlags (Flags, bool=true)
 Sets the flags f on this node if enabled is true; otherwise clears the flags.
 
virtual void preprocess ()
 Override this function to do processing on the node before it is rendered.
 

Additional Inherited Members

- Public Types inherited from QSGNode
enum  NodeType {
  BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType ,
  OpacityNodeType , RootNodeType , RenderNodeType
}
 Can be used to figure out the type of node. More...
 
enum  Flag {
  OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 ,
  OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000
}
 The QSGNode::Flag enum describes flags on the QSGNode. More...
 
enum  DirtyStateBit {
  DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 ,
  DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 ,
  DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask
}
 Used in QSGNode::markDirty() to indicate how the scene graph has changed. More...
 
- Protected Member Functions inherited from QSGNode
 QSGNode (NodeType type)
 Constructs a new node with the given node type.
 
 QSGNode (QSGNodePrivate &dd, NodeType type)
 Constructs a new node with the given node type.
 
- Protected Attributes inherited from QSGNode
QScopedPointer< QSGNodePrivated_ptr
 

Detailed Description

The QSGOpacityNode class is used to change opacity of nodes.

\inmodule QtQuick

Opacity applies to its subtree and can be nested. Multiple opacity nodes will be accumulated by multiplying their opacity. The accumulation happens as part of the rendering.

When nested opacity gets below a certain threshold, the subtree might be marked as blocked, causing isSubtreeBlocked() to return true. This is done for performance reasons.

Note
All classes with QSG prefix should be used solely on the scene graph's rendering thread. See \l {Scene Graph and Rendering} for more information.

Definition at line 275 of file qsgnode.h.

Constructor & Destructor Documentation

◆ QSGOpacityNode()

QSGOpacityNode::QSGOpacityNode ( )

Constructs an opacity node with a default opacity of 1.

Opacity accumulates downwards in the scene graph so a node with two QSGOpacityNode instances above it, both with opacity of 0.5, will have effective opacity of 0.25.

The default opacity of nodes is 1.

Definition at line 1278 of file qsgnode.cpp.

◆ ~QSGOpacityNode()

QSGOpacityNode::~QSGOpacityNode ( )
override

Deletes the opacity node.

Definition at line 1289 of file qsgnode.cpp.

Member Function Documentation

◆ combinedOpacity()

qreal QSGOpacityNode::combinedOpacity ( ) const
inline

Returns this node's accumulated opacity.

This value is calculated during rendering and only stored in the opacity node temporarily.

Definition at line 285 of file qsgnode.h.

◆ isSubtreeBlocked()

bool QSGOpacityNode::isSubtreeBlocked ( ) const
overridevirtual

For performance reasons, we block the subtree when the opacity is below a certain threshold.

Reimplemented from QSGNode.

Definition at line 1366 of file qsgnode.cpp.

References OPACITY_THRESHOLD.

◆ opacity()

qreal QSGOpacityNode::opacity ( ) const
inline

Returns this opacity node's opacity.

Definition at line 282 of file qsgnode.h.

Referenced by setCombinedOpacity(), setOpacity(), QSGOpenVGNodeVisitor::visit(), QSGSoftwareRenderableNodeUpdater::visit(), and QSGBatchRenderer::Updater::visitOpacityNode().

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◆ setCombinedOpacity()

void QSGOpacityNode::setCombinedOpacity ( qreal opacity)

Sets the combined opacity of this node to opacity.

This function is meant to be called by the node preprocessing prior to rendering the tree, so it will not mark the tree as dirty.

Definition at line 1352 of file qsgnode.cpp.

References opacity().

Referenced by QSGBatchRenderer::Updater::visitOpacityNode().

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◆ setOpacity()

void QSGOpacityNode::setOpacity ( qreal opacity)

Sets the opacity of this node to opacity.

Before rendering the graph, the renderer will do an update pass over the subtree to propagate the opacity to its children.

The value will be bounded to the range 0 to 1.

Definition at line 1312 of file qsgnode.cpp.

References QSGNode::DirtyOpacity, QSGNode::dirtyState(), QSGNode::DirtySubtreeBlocked, QSGNode::markDirty(), opacity(), and OPACITY_THRESHOLD.

Referenced by QQuickMaterialRippleBackgroundNode::QQuickMaterialRippleBackgroundNode(), QQuickOpacityAnimatorJob::updateCurrentTime(), QQuickMaterialRippleWaveNode::updateCurrentTime(), QQuickMaterialRippleBackgroundNode::updateCurrentTime(), QQuickUniversalBusyIndicatorNode::updateCurrentTime(), and QQuickUniversalProgressBarNode::updateCurrentTime().

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The documentation for this class was generated from the following files: