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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGCustomShaderMetaData Struct Reference

#include <qssgrendershaderlibrarymanager_p.h>

+ Collaboration diagram for QSSGCustomShaderMetaData:

Public Types

enum  Flag {
  UsesScreenTexture = 1 << 0 , UsesDepthTexture = 1 << 1 , UsesAoTexture = 1 << 2 , OverridesPosition = 1 << 3 ,
  UsesProjectionMatrix = 1 << 4 , UsesInverseProjectionMatrix = 1 << 5 , UsesScreenMipTexture = 1 << 6 , UsesVarColor = 1 << 7 ,
  UsesSharedVars = 1 << 8 , UsesIblOrientation = 1 << 9 , UsesLightmap = 1 << 10 , UsesSkinning = 1 << 11 ,
  UsesMorphing = 1 << 12 , UsesViewIndex = 1 << 13 , UsesDepthTextureArray = 1 << 14 , UsesScreenTextureArray = 1 << 15 ,
  UsesScreenMipTextureArray = 1 << 16 , UsesAoTextureArray = 1 << 17
}
 

Public Attributes

Flags flags
 
QSet< QByteArraycustomFunctions
 
QSSGShaderFeatures features
 

Detailed Description

Definition at line 35 of file qssgrendershaderlibrarymanager_p.h.

Member Enumeration Documentation

◆ Flag

Enumerator
UsesScreenTexture 
UsesDepthTexture 
UsesAoTexture 
OverridesPosition 
UsesProjectionMatrix 
UsesInverseProjectionMatrix 
UsesScreenMipTexture 
UsesVarColor 
UsesSharedVars 
UsesIblOrientation 
UsesLightmap 
UsesSkinning 
UsesMorphing 
UsesViewIndex 
UsesDepthTextureArray 
UsesScreenTextureArray 
UsesScreenMipTextureArray 
UsesAoTextureArray 

Definition at line 37 of file qssgrendershaderlibrarymanager_p.h.

Member Data Documentation

◆ customFunctions

QSet<QByteArray> QSSGCustomShaderMetaData::customFunctions

◆ features

QSSGShaderFeatures QSSGCustomShaderMetaData::features

◆ flags

Flags QSSGCustomShaderMetaData::flags

The documentation for this struct was generated from the following file: