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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DInstancing Class Referenceabstract

\inmodule QtQuick3D \inherits QQuick3DObject More...

#include <qquick3dinstancing.h>

+ Inheritance diagram for QQuick3DInstancing:
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Classes

struct  InstanceTableEntry
 

Public Slots

void setInstanceCountOverride (int instanceCountOverride)
 
void setHasTransparency (bool hasTransparency)
 
void setDepthSortingEnabled (bool enabled)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void instanceTableChanged ()
 
void instanceNodeDirty ()
 
void instanceCountOverrideChanged ()
 
void hasTransparencyChanged ()
 
void depthSortingEnabledChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DInstancing (QQuick3DObject *parent=nullptr)
 
 ~QQuick3DInstancing () override
 
QByteArray instanceBuffer (int *instanceCount)
 
int instanceCountOverride () const
 
bool hasTransparency () const
 
bool depthSortingEnabled () const
 
 Q_REVISION (6, 3) Q_INVOKABLE QVector3D instancePosition(int index)
 
 Q_REVISION (6, 3) Q_INVOKABLE QVector3D instanceScale(int index)
 
 Q_REVISION (6, 3) Q_INVOKABLE QQuaternion instanceRotation(int index)
 
 Q_REVISION (6, 3) Q_INVOKABLE QColor instanceColor(int index)
 
 Q_REVISION (6, 3) Q_INVOKABLE QVector4D instanceCustomData(int index)
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

virtual QByteArray getInstanceBuffer (int *instanceCount)=0
 Implement this function to return the contents of the instance table.
 
void markDirty ()
 Mark that the instance data has changed and must be uploaded again.
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
- Protected Member Functions inherited from QQuick3DObject
virtual void markAllDirty ()
 
virtual void itemChange (ItemChange, const ItemChangeData &)
 
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Static Protected Member Functions

static InstanceTableEntry calculateTableEntry (const QVector3D &position, const QVector3D &scale, const QVector3D &eulerRotation, const QColor &color, const QVector4D &customData={})
 Converts the position scale eulerRotation color and customData to the instance table format expected by the standard vertex shaders.
 
static InstanceTableEntry calculateTableEntryFromQuaternion (const QVector3D &position, const QVector3D &scale, const QQuaternion &rotation, const QColor &color, const QVector4D &customData={})
 Converts the position scale rotation color and customData to the instance table format expected by the standard vertex shaders.
 

Properties

int instanceCountOverride
 
bool hasTransparency
 \qmlproperty bool Instancing::hasTransparency
 
bool depthSortingEnabled
 \qmlproperty bool Instancing::depthSortingEnabled
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

\inmodule QtQuick3D \inherits QQuick3DObject

Since
6.2

Base class for defining instance tables.

The QQuick3DInstancing class can be inherited to specify a custom instance table for a Model in the Qt Quick 3D scene.

This class is abstract: To use it, create a subclass and implement \l getInstanceBuffer().

Definition at line 16 of file qquick3dinstancing.h.

Constructor & Destructor Documentation

◆ QQuick3DInstancing()

QQuick3DInstancing::QQuick3DInstancing ( QQuick3DObject * parent = nullptr)
explicit

Definition at line 124 of file qquick3dinstancing.cpp.

◆ ~QQuick3DInstancing()

QQuick3DInstancing::~QQuick3DInstancing ( )
override

Definition at line 129 of file qquick3dinstancing.cpp.

Member Function Documentation

◆ calculateTableEntry()

QQuick3DInstancing::InstanceTableEntry QQuick3DInstancing::calculateTableEntry ( const QVector3D & position,
const QVector3D & scale,
const QVector3D & eulerRotation,
const QColor & color,
const QVector4D & customData = {} )
staticprotected

Converts the position scale eulerRotation color and customData to the instance table format expected by the standard vertex shaders.

Typical pattern:

QByteArray MyInstanceTable::getInstanceBuffer(int *instanceCount)
{
QByteArray instanceData;
...
auto entry = calculateTableEntry({xPos, yPos, zPos}, {xScale, yScale, zScale}, {xRot, yRot, zRot}, color, {});
instanceData.append(reinterpret_cast<const char *>(&entry), sizeof(entry));
\inmodule QtCore
Definition qbytearray.h:57
QByteArray & append(char c)
This is an overloaded member function, provided for convenience. It differs from the above function o...
static InstanceTableEntry calculateTableEntry(const QVector3D &position, const QVector3D &scale, const QVector3D &eulerRotation, const QColor &color, const QVector4D &customData={})
Converts the position scale eulerRotation color and customData to the instance table format expected ...
static int instanceCount
GLuint color
[2]
GLuint entry
See also
calculateTableEntryFromQuaternion

Definition at line 422 of file qquick3dinstancing.cpp.

References calculate(), and position().

Referenced by QQuick3DParticleInstanceTable::addInstance(), and QQuick3DFileInstancing::loadFromXmlFile().

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◆ calculateTableEntryFromQuaternion()

QQuick3DInstancing::InstanceTableEntry QQuick3DInstancing::calculateTableEntryFromQuaternion ( const QVector3D & position,
const QVector3D & scale,
const QQuaternion & rotation,
const QColor & color,
const QVector4D & customData = {} )
staticprotected

Converts the position scale rotation color and customData to the instance table format expected by the standard vertex shaders.

This is the same as calculateTableEntry(), except for using a quaternion to specify the rotation.

Definition at line 440 of file qquick3dinstancing.cpp.

References position(), and xform.

Referenced by QQuick3DFileInstancing::loadFromXmlFile().

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◆ depthSortingEnabled()

bool QQuick3DInstancing::depthSortingEnabled ( ) const

Definition at line 158 of file qquick3dinstancing.cpp.

References d.

◆ depthSortingEnabledChanged

void QQuick3DInstancing::depthSortingEnabledChanged ( )
signal

Referenced by setDepthSortingEnabled().

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◆ getInstanceBuffer()

QByteArray QQuick3DInstancing::getInstanceBuffer ( int * instanceCount)
protectedpure virtual

Implement this function to return the contents of the instance table.

The number of instances should be returned in instanceCount. The subclass is responsible for caching the result if necessary. If the instance table changes, the subclass should call markDirty().

Implemented in QQuick3DRandomInstancing, QQuick3DInstanceList, QQuick3DFileInstancing, and QQuick3DParticleInstanceTable.

Referenced by instanceBuffer(), and updateSpatialNode().

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◆ hasTransparency()

bool QQuick3DInstancing::hasTransparency ( ) const

Definition at line 152 of file qquick3dinstancing.cpp.

References d.

◆ hasTransparencyChanged

void QQuick3DInstancing::hasTransparencyChanged ( )
signal

Referenced by setHasTransparency().

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◆ instanceBuffer()

QByteArray QQuick3DInstancing::instanceBuffer ( int * instanceCount)

Returns the content of the instancing table for testing purposes.

Definition at line 137 of file qquick3dinstancing.cpp.

References d, getInstanceBuffer(), instanceCount, and qMin().

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◆ instanceCountOverride()

int QQuick3DInstancing::instanceCountOverride ( ) const

Definition at line 146 of file qquick3dinstancing.cpp.

References d.

◆ instanceCountOverrideChanged

void QQuick3DInstancing::instanceCountOverrideChanged ( )
signal

Referenced by setInstanceCountOverride().

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◆ instanceNodeDirty

void QQuick3DInstancing::instanceNodeDirty ( )
signal

Referenced by QQuick3DModel::setInstancing(), and updateSpatialNode().

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◆ instanceTableChanged

void QQuick3DInstancing::instanceTableChanged ( )
signal

Referenced by markDirty(), and InstanceModel::setInstancing().

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◆ markDirty()

void QQuick3DInstancing::markDirty ( )
protected

Mark that the instance data has changed and must be uploaded again.

See also
getInstanceBuffer, instanceCountOverride

Definition at line 334 of file qquick3dinstancing.cpp.

References QQuick3DObjectPrivate::Content, d, emit, and instanceTableChanged().

Referenced by QQuick3DParticleInstanceTable::commit(), QQuick3DRandomInstancing::setColor(), QQuick3DRandomInstancing::setColorModel(), QQuick3DRandomInstancing::setCustomData(), QQuick3DRandomInstancing::setInstanceCount(), QQuick3DRandomInstancing::setPosition(), QQuick3DRandomInstancing::setRandomSeed(), QQuick3DRandomInstancing::setRotation(), QQuick3DRandomInstancing::setScale(), and QQuick3DFileInstancing::setSource().

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◆ Q_REVISION() [1/5]

QQuick3DInstancing::Q_REVISION ( 6 ,
3  )

◆ Q_REVISION() [2/5]

QQuick3DInstancing::Q_REVISION ( 6 ,
3  )

◆ Q_REVISION() [3/5]

QQuick3DInstancing::Q_REVISION ( 6 ,
3  )

◆ Q_REVISION() [4/5]

QQuick3DInstancing::Q_REVISION ( 6 ,
3  )

◆ Q_REVISION() [5/5]

QQuick3DInstancing::Q_REVISION ( 6 ,
3  )

◆ setDepthSortingEnabled

void QQuick3DInstancing::setDepthSortingEnabled ( bool enabled)
slot

Definition at line 317 of file qquick3dinstancing.cpp.

References QQuick3DObjectPrivate::Content, d, depthSortingEnabledChanged(), emit, and enabled.

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◆ setHasTransparency

void QQuick3DInstancing::setHasTransparency ( bool hasTransparency)
slot

Definition at line 306 of file qquick3dinstancing.cpp.

References QQuick3DObjectPrivate::Content, d, emit, hasTransparency, and hasTransparencyChanged().

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◆ setInstanceCountOverride

void QQuick3DInstancing::setInstanceCountOverride ( int instanceCountOverride)
slot

Definition at line 294 of file qquick3dinstancing.cpp.

References QQuick3DObjectPrivate::Content, d, emit, instanceCountOverride, and instanceCountOverrideChanged().

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◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DInstancing::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 342 of file qquick3dinstancing.cpp.

References d, emit, getInstanceBuffer(), instanceNodeDirty(), QQuick3DObject::markAllDirty(), qMin(), and QQuick3DObject::updateSpatialNode().

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Property Documentation

◆ depthSortingEnabled

QQuick3DInstancing::depthSortingEnabled
readwrite

\qmlproperty bool Instancing::depthSortingEnabled

Holds the depth sorting enabled value for the instance table. When enabled, instances are sorted and rendered from the furthest instance from the camera to the nearest i.e. back-to-front. If disabled, which is the default, instances are rendered in the order they are specified in the instance table.

Note
The instances are only sorted against each other. Instances are not sorted against other objects in the scene.
The sorting increases the frame preparation time especially with large instance counts.

Holds the depth sorting enabled value for the instance table. When enabled, instances are sorted and rendered from the furthest instance from the camera to the nearest i.e. back-to-front. If disabled, which is the default, instances are rendered in the order they are specified in the instance table.

Note
The instances are only sorted against each other. Instances are not sorted against other objects in the scene.
The sorting increases the frame preparation time especially with large instance counts.

Definition at line 26 of file qquick3dinstancing.h.

◆ hasTransparency

QQuick3DInstancing::hasTransparency
readwrite

\qmlproperty bool Instancing::hasTransparency

Set this property to true if the instancing table contains alpha values that should be used when rendering the model. This property only makes a difference if the model is opaque: If the model has a transparent \l{Model::materials}{material}, or an \l{Node::opacity}{opacity} less than one, the alpha value from the table will be used regardless.

Note
Enabling alpha blending may cause rendering issues when instances overlap. See the \l{Alpha-blending and instancing}{alpha blending and instancing} documentation for details.

Set this property to true if the instancing table contains alpha values that should be used when rendering the model. This property only makes a difference if the model is opaque: If the model has a transparent \l{Model::materials}{material}, or an \l{Node::opacity}{opacity} less than one, the alpha value from the table will be used regardless.

Note
Enabling alpha blending may cause rendering issues when instances overlap. See the \l{Alpha-blending and instancing}{alpha blending and instancing} documentation for details.

Definition at line 25 of file qquick3dinstancing.h.

Referenced by setHasTransparency().

◆ instanceCountOverride

int QQuick3DInstancing::instanceCountOverride
readwrite

Definition at line 24 of file qquick3dinstancing.h.

Referenced by setInstanceCountOverride().


The documentation for this class was generated from the following files: