Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
Loading...
Searching...
No Matches
QQuickScriptAction Class Reference

#include <qquickanimation_p.h>

+ Inheritance diagram for QQuickScriptAction:
+ Collaboration diagram for QQuickScriptAction:

Public Member Functions

 QQuickScriptAction (QObject *parent=nullptr)
 
 ~QQuickScriptAction () override
 
QQmlScriptString script () const
 \qmlproperty script QtQuick::ScriptAction::script This property holds the script to run.
 
void setScript (const QQmlScriptString &)
 
QString stateChangeScriptName () const
 \qmlproperty string QtQuick::ScriptAction::scriptName This property holds the name of the StateChangeScript to run.
 
void setStateChangeScriptName (const QString &)
 
- Public Member Functions inherited from QQuickAbstractAnimation
 QQuickAbstractAnimation (QObject *parent=nullptr)
 \qmltype Animation \instantiates QQuickAbstractAnimation \inqmlmodule QtQuick
 
 ~QQuickAbstractAnimation () override
 
bool isRunning () const
 \qmlproperty bool QtQuick::Animation::running This property holds whether the animation is currently running.
 
void setRunning (bool)
 \qmlsignal QtQuick::Animation::started()
 
bool isPaused () const
 \qmlproperty bool QtQuick::Animation::paused This property holds whether the animation is currently paused.
 
void setPaused (bool)
 
bool alwaysRunToEnd () const
 \qmlproperty bool QtQuick::Animation::alwaysRunToEnd This property holds whether the animation should run to completion when it is stopped.
 
void setAlwaysRunToEnd (bool)
 
int loops () const
 \qmlproperty int QtQuick::Animation::loops This property holds the number of times the animation should play.
 
void setLoops (int)
 
int duration () const
 
int currentTime ()
 
void setCurrentTime (int)
 
QQuickAnimationGroupgroup () const
 
void setGroup (QQuickAnimationGroup *, int index=-1)
 
void setDefaultTarget (const QQmlProperty &)
 
void setDisableUserControl ()
 
void setEnableUserControl ()
 
bool userControlDisabled () const
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
virtual ThreadingModel threadingModel () const
 
QAbstractAnimationJobqtAnimation ()
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlPropertyValueSource
 QQmlPropertyValueSource ()
 Constructs a QQmlPropertyValueSource.
 
virtual ~QQmlPropertyValueSource ()
 Destroys the value source.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

QAbstractAnimationJobtransition (QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget=nullptr) override
 
- Protected Member Functions inherited from QQuickAbstractAnimation
 QQuickAbstractAnimation (QQuickAbstractAnimationPrivate &dd, QObject *parent)
 
QAbstractAnimationJobinitInstance (QAbstractAnimationJob *animation)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

QQmlScriptString script
 
QString scriptName
 
- Properties inherited from QQuickAbstractAnimation
bool running
 
bool paused
 
bool alwaysRunToEnd
 
int loops
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Types inherited from QQuickAbstractAnimation
enum  ThreadingModel { GuiThread , RenderThread , AnyThread }
 
enum  Loops { Infinite = -2 }
 
enum  TransitionDirection { Forward , Backward }
 
- Public Slots inherited from QQuickAbstractAnimation
void restart ()
 \qmlmethod QtQuick::Animation::restart()
 
void start ()
 \qmlmethod QtQuick::Animation::start()
 
void pause ()
 \qmlmethod QtQuick::Animation::pause()
 
void resume ()
 \qmlmethod QtQuick::Animation::resume()
 
void stop ()
 \qmlmethod QtQuick::Animation::stop()
 
void complete ()
 \qmlmethod QtQuick::Animation::complete()
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Signals inherited from QQuickAbstractAnimation
void started ()
 
void stopped ()
 
void runningChanged (bool)
 
void pausedChanged (bool)
 
void alwaysRunToEndChanged (bool)
 
void loopCountChanged (int)
 
 Q_REVISION (2, 12) void finished()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 155 of file qquickanimation_p.h.

Constructor & Destructor Documentation

◆ QQuickScriptAction()

QQuickScriptAction::QQuickScriptAction ( QObject * parent = nullptr)
\qmltype ScriptAction
\instantiates QQuickScriptAction
\inqmlmodule QtQuick
\ingroup qtquick-transitions-animations
\inherits Animation
\brief Defines scripts to be run during an animation.

ScriptAction can be used to run a script at a specific point in an animation.

\qml
SequentialAnimation {
    NumberAnimation {

... } ScriptAction { script: doSomething(); } NumberAnimation { ... } } \endqml

When used as part of a Transition, you can also target a specific StateChangeScript to run using the scriptName property.

State {
name: "state1"
StateChangeScript {
name: "myScript"
script: doStateStuff();
}
// ...
}
// ...
Transition {
to: "state1"
SequentialAnimation {
NumberAnimation { /* ... */ }
ScriptAction { scriptName: "myScript" }
NumberAnimation { /* ... */ }
}
}
See also
StateChangeScript

Definition at line 925 of file qquickanimation.cpp.

◆ ~QQuickScriptAction()

QQuickScriptAction::~QQuickScriptAction ( )
override

Definition at line 930 of file qquickanimation.cpp.

Member Function Documentation

◆ script()

QQmlScriptString QQuickScriptAction::script ( ) const

\qmlproperty script QtQuick::ScriptAction::script This property holds the script to run.

Definition at line 941 of file qquickanimation.cpp.

References d.

◆ setScript()

void QQuickScriptAction::setScript ( const QQmlScriptString & script)

Definition at line 947 of file qquickanimation.cpp.

References d, and script.

◆ setStateChangeScriptName()

void QQuickScriptAction::setStateChangeScriptName ( const QString & name)

Definition at line 969 of file qquickanimation.cpp.

References d.

◆ stateChangeScriptName()

QString QQuickScriptAction::stateChangeScriptName ( ) const

\qmlproperty string QtQuick::ScriptAction::scriptName This property holds the name of the StateChangeScript to run.

This property is only valid when ScriptAction is used as part of a transition. If both script and scriptName are set, scriptName will be used.

Note
When using scriptName in a reversible transition, the script will only be run when the transition is being run forwards.

Definition at line 963 of file qquickanimation.cpp.

References d.

◆ transition()

QAbstractAnimationJob * QQuickScriptAction::transition ( QQuickStateActions & actions,
QQmlProperties & modified,
TransitionDirection direction,
QObject * defaultTarget = nullptr )
overrideprotectedvirtual

Reimplemented from QQuickAbstractAnimation.

Definition at line 1012 of file qquickanimation.cpp.

References QQuickStateAction::actionDone, QQuickAbstractAnimation::Backward, d, direction, QQuickStateAction::event, QQuickAbstractAnimation::initInstance(), Q_UNUSED, script, QQuickStateActionEvent::Script, QList< T >::size(), and QQuickStateActionEvent::type().

+ Here is the call graph for this function:

Property Documentation

◆ script

QQmlScriptString QQuickScriptAction::script
readwrite

Definition at line 160 of file qquickanimation_p.h.

Referenced by setScript(), and transition().

◆ scriptName

QString QQuickScriptAction::scriptName
readwrite

Definition at line 161 of file qquickanimation_p.h.


The documentation for this class was generated from the following files: