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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qquickanimatedsprite_p.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QQUICKANIMATEDSPRITE_P_H
5#define QQUICKANIMATEDSPRITE_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <private/qtquickglobal_p.h>
19
20QT_REQUIRE_CONFIG(quick_sprite);
21
22#include <QtQuick/QQuickItem>
23#include <private/qquicksprite_p.h>
24#include <QtCore/qelapsedtimer.h>
25
27
28class QSGContext;
29class QQuickSprite;
31class QSGGeometryNode;
33class QSGSpriteNode;
34class Q_QUICK_EXPORT QQuickAnimatedSprite : public QQuickItem
35{
37 Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
38 Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
39 //###try to share similar spriteEngines for less overhead?
40 //These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite
41 Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
42 Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged)
43 Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged)
44 Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged)
45 //If frame height or width is not specified, it is assumed to be a single long row of square frames.
46 //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
47 Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
48 Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
49 Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged)
50 Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged)
51 //Precedence order: frameRate, frameDuration
52 Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate)
53 Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration)
54 //Extra Simple Sprite Stuff
55 Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
56 Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
57 Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged)
58 Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION(2, 15))
59 QML_NAMED_ELEMENT(AnimatedSprite)
61
62public:
63 explicit QQuickAnimatedSprite(QQuickItem *parent = nullptr);
65 Infinite = -1
66 };
67 Q_ENUM(LoopParameters)
68
71 FinishAtFinalFrame
72 };
73 Q_ENUM(FinishBehavior)
74
75 bool running() const;
76 bool interpolate() const;
77 QUrl source() const;
78 bool reverse() const;
79 bool frameSync() const;
80 int frameCount() const;
81 int frameHeight() const;
82 int frameWidth() const;
83 int frameX() const;
84 int frameY() const;
85 qreal frameRate() const;
86 int frameDuration() const;
87 int loops() const;
88 bool paused() const;
89 int currentFrame() const;
90 FinishBehavior finishBehavior() const;
91 void setFinishBehavior(FinishBehavior arg);
92
94
95 void pausedChanged(bool arg);
96 void runningChanged(bool arg);
98
99 void sourceChanged(const QUrl &arg);
100 void reverseChanged(bool arg);
109 void loopsChanged(int arg);
111 Q_REVISION(2, 15) void finishBehaviorChanged(FinishBehavior arg);
112
113 Q_REVISION(2, 12) void finished();
114
115public Q_SLOTS:
116 void start();
117 void stop();
118 void restart() {stop(); start();}
119 void advance(int frames=1);
120 void pause();
121 void resume();
122
123 void setRunning(bool arg);
124 void setPaused(bool arg);
125 void setInterpolate(bool arg);
126 void setSource(const QUrl &arg);
127 void setReverse(bool arg);
128 void setFrameSync(bool arg);
129 void setFrameCount(int arg);
130 void setFrameHeight(int arg);
131 void setFrameWidth(int arg);
132 void setFrameX(int arg);
133 void setFrameY(int arg);
134 void setFrameRate(qreal arg);
135 void setFrameDuration(int arg);
136 void resetFrameRate();
137 void resetFrameDuration();
138 void setLoops(int arg);
139 void setCurrentFrame(int arg);
140
141private Q_SLOTS:
142 void createEngine();
143
144protected Q_SLOTS:
145 void reset();
146
147protected:
148 void componentComplete() override;
149 QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
150 void itemChange(ItemChange, const ItemChangeData &) override;
151
152private:
153 void maybeUpdate();
154 bool isCurrentFrameChangedConnected();
155 void prepareNextFrame(QSGSpriteNode *node);
156 void reloadImage();
157 QSGSpriteNode* initNode();
158
159private:
160 Q_DECLARE_PRIVATE(QQuickAnimatedSprite)
161};
162
164
165#endif // QQUICKANIMATEDSPRITE_P_H
Q_REVISION(2, 15) void finishBehaviorChanged(FinishBehavior arg)
void interpolateChanged(bool arg)
void frameWidthChanged(int arg)
void loopsChanged(int arg)
void sourceChanged(const QUrl &arg)
void pausedChanged(bool arg)
void frameSyncChanged(bool arg)
void frameXChanged(int arg)
void frameDurationChanged(int arg)
void reverseChanged(bool arg)
void frameHeightChanged(int arg)
void runningChanged(bool arg)
void frameRateChanged(qreal arg)
void frameCountChanged(int arg)
void currentFrameChanged(int arg)
void frameYChanged(int arg)
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
Definition qquickitem.h:63
The QSGContext holds the scene graph entry points for one QML engine.
The QSGGeometryNode class is used for all rendered content in the scene graph.
Definition qsgnode.h:188
\group qtquick-scenegraph-nodes \title Qt Quick Scene Graph Node classes
Definition qsgnode.h:37
\inmodule QtCore
Definition qurl.h:94
Combined button and popup list for selecting options.
DBusConnection const char DBusError DBusBusType DBusError return DBusConnection DBusHandleMessageFunction void DBusFreeFunction return DBusConnection return DBusConnection return const char DBusError return DBusConnection DBusMessage dbus_uint32_t return DBusConnection dbus_bool_t DBusConnection DBusAddWatchFunction DBusRemoveWatchFunction DBusWatchToggledFunction void DBusFreeFunction return DBusConnection DBusDispatchStatusFunction void DBusFreeFunction DBusTimeout return DBusTimeout return DBusWatch return DBusWatch unsigned int return DBusError const DBusError return const DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessageIter int const void return DBusMessageIter DBusMessageIter return DBusMessageIter void DBusMessageIter void int return DBusMessage DBusMessageIter return DBusMessageIter return DBusMessageIter DBusMessageIter const char const char const char const char return DBusMessage return DBusMessage const char return DBusMessage dbus_bool_t return DBusMessage dbus_uint32_t return DBusMessage void
static Q_CONSTINIT QBasicAtomicInt running
Engine * createEngine(QGeoServiceProviderPrivate *)
static qreal interpolate(const QPair< QGraphicsAnchorLayoutPrivate::Interval, qreal > &factor, qreal min, qreal minPref, qreal pref, qreal maxPref, qreal max)
GLuint start
GLsizei GLsizei GLchar * source
GLboolean reset
#define QML_NAMED_ELEMENT(NAME)
#define QML_ADDED_IN_VERSION(MAJOR, MINOR)
SSL_CTX int void * arg
#define QT_REQUIRE_CONFIG(feature)
#define Q_ENUM(x)
#define Q_PROPERTY(...)
#define Q_OBJECT
#define Q_REVISION(...)
#define Q_SLOTS
#define Q_SIGNALS
double qreal
Definition qtypes.h:187
#define explicit
future resume()