Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
Loading...
Searching...
No Matches
QOpenGL2PaintEngineExPrivate Member List

This is the complete list of members for QOpenGL2PaintEngineExPrivate, including all inherited members.

activateTextureUnit(GLenum textureUnit)QOpenGL2PaintEngineExPrivate
activeStrokerQPaintEngineExPrivate
aggregateEngine()QPaintEnginePrivateinlinevirtual
baseSystemClipQPaintEnginePrivate
bindTexture(const T &texture, bool *newTextureCreated)QOpenGL2PaintEngineExPrivate
bindTexture(const GLuint &textureId, bool *newTextureCreated)QOpenGL2PaintEngineExPrivate
bindTexture(const QImage &image, bool *newTextureCreated)QOpenGL2PaintEngineExPrivate
bindTexture(const QPixmap &pixmap, bool *newTextureCreated)QOpenGL2PaintEngineExPrivate
bindTexture(const QGradient &gradient, bool *newTextureCreated)QOpenGL2PaintEngineExPrivate
bindTexture(const ImageWithBindOptions &imageWithOptions, bool *newTextureCreated)QOpenGL2PaintEngineExPrivate
brushTextureDirtyQOpenGL2PaintEngineExPrivate
brushUniformsDirtyQOpenGL2PaintEngineExPrivate
cleanupVectorPath(QPaintEngineEx *engine, void *data)QOpenGL2PaintEngineExPrivatestatic
clearClip(uint value)QOpenGL2PaintEngineExPrivate
composite(const QOpenGLRect &boundingRect)QOpenGL2PaintEngineExPrivate
compositionModeDirtyQOpenGL2PaintEngineExPrivate
ctxQOpenGL2PaintEngineExPrivate
currentBrushQOpenGL2PaintEngineExPrivate
currentBrushImageQOpenGL2PaintEngineExPrivate
currentClipDeviceQPaintEnginePrivate
currentScissorBoundsQOpenGL2PaintEngineExPrivate
dasherQOpenGL2PaintEngineExPrivate
deviceQOpenGL2PaintEngineExPrivate
dirtyStencilRegionQOpenGL2PaintEngineExPrivate
drawBoxTextItem(const QPointF &p, const QTextItemInt &ti)QPaintEnginePrivate
drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem)QOpenGL2PaintEngineExPrivate
drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, QPainter::PixmapFragmentHints hints)QOpenGL2PaintEngineExPrivate
drawTexture(const QOpenGLRect &dest, const QOpenGLRect &src, const QSize &textureSize, bool opaque, bool pattern=false)QOpenGL2PaintEngineExPrivate
drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive)QOpenGL2PaintEngineExPrivate
drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive)QOpenGL2PaintEngineExPrivateinline
elementIndicesQOpenGL2PaintEngineExPrivate
elementIndicesVBOIdQOpenGL2PaintEngineExPrivate
exDeviceRectQPaintEngineExPrivate
fill(const QVectorPath &path)QOpenGL2PaintEngineExPrivate
fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode)QOpenGL2PaintEngineExPrivate
fillStencilWithVertexArray(QOpenGL2PEXVertexArray &vertexArray, bool useWindingFill)QOpenGL2PaintEngineExPrivateinline
ForceUpdate enum valueQOpenGL2PaintEngineExPrivate
funcsQOpenGL2PaintEngineExPrivate
get(QPaintEngine *paintEngine)QPaintEnginePrivateinlinestatic
getData(QOpenGL2PaintEngineEx *engine)QOpenGL2PaintEngineExPrivateinlinestatic
glyphCacheFormatQOpenGL2PaintEngineExPrivate
hasClipOperations() constQPaintEngineExPrivate
hasSystemTransformQPaintEnginePrivate
hasSystemViewportQPaintEnginePrivate
heightQOpenGL2PaintEngineExPrivate
indexBufferQOpenGL2PaintEngineExPrivate
inverseScaleQOpenGL2PaintEngineExPrivate
lastTextureUnitUsedQOpenGL2PaintEngineExPrivate
lastTextureUsedQOpenGL2PaintEngineExPrivate
location(const QOpenGLEngineShaderManager::Uniform uniform)QOpenGL2PaintEngineExPrivateinline
matrixDirtyQOpenGL2PaintEngineExPrivate
matrixUniformDirtyQOpenGL2PaintEngineExPrivate
maxClipQOpenGL2PaintEngineExPrivate
modeQOpenGL2PaintEngineExPrivate
multisamplingAlwaysEnabledQOpenGL2PaintEngineExPrivate
nativeHandle()QPaintEnginePrivateinlinevirtual
nativePaintingActiveQOpenGL2PaintEngineExPrivate
needsSyncQOpenGL2PaintEngineExPrivate
noBrushQOpenGL2PaintEngineExPrivate
OddEvenFillMode enum valueQOpenGL2PaintEngineExPrivate
opacityArrayQOpenGL2PaintEngineExPrivate
opacityBufferQOpenGL2PaintEngineExPrivate
opacityUniformDirtyQOpenGL2PaintEngineExPrivate
pdevQPaintEnginePrivate
pmvMatrixQOpenGL2PaintEngineExPrivate
prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache)QOpenGL2PaintEngineExPrivate
prepareForDraw(bool srcPixelsAreOpaque)QOpenGL2PaintEngineExPrivate
qQOpenGL2PaintEngineExPrivate
q_ptrQPaintEnginePrivate
QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr)QOpenGL2PaintEngineExPrivateinline
QPaintEngineExPrivate()QPaintEngineExPrivate
QPaintEnginePrivate()QPaintEnginePrivateinline
regenerateClip()QOpenGL2PaintEngineExPrivate
replayClipOperations()QPaintEngineExPrivate
resetClipIfNeeded()QOpenGL2PaintEngineExPrivate
resetGLState()QOpenGL2PaintEngineExPrivate
setBrush(const QBrush &brush)QOpenGL2PaintEngineExPrivate
setScissor(const QRect &rect)QOpenGL2PaintEngineExPrivate
setSystemTransform(const QTransform &xform)QPaintEnginePrivateinline
setSystemTransformAndViewport(const QTransform &xform, const QRegion &region)QPaintEnginePrivateinline
setSystemViewport(const QRegion &region)QPaintEnginePrivateinline
setVertexAttribArrayEnabled(int arrayIndex, bool enabled=true)QOpenGL2PaintEngineExPrivate
shaderManagerQOpenGL2PaintEngineExPrivate
shaderManagerForEngine(QOpenGL2PaintEngineEx *engine)QOpenGL2PaintEngineExPrivateinlinestatic
snapToPixelGridQOpenGL2PaintEngineExPrivate
staticTextureCoordinateArrayQOpenGL2PaintEngineExPrivate
staticVertexCoordinateArrayQOpenGL2PaintEngineExPrivate
stencilCleanQOpenGL2PaintEngineExPrivate
StencilFillMode enum nameQOpenGL2PaintEngineExPrivate
stroke(const QVectorPath &path, const QPen &pen)QOpenGL2PaintEngineExPrivate
strokeHandlerQPaintEngineExPrivate
strokerQOpenGL2PaintEngineExPrivate
strokerPenQPaintEngineExPrivate
syncGlState()QOpenGL2PaintEngineExPrivate
systemClipQPaintEnginePrivate
systemRectQPaintEnginePrivate
systemStateChanged() overrideQOpenGL2PaintEngineExPrivatevirtual
systemTransformQPaintEnginePrivate
systemViewportQPaintEnginePrivate
texCoordBufferQOpenGL2PaintEngineExPrivate
textureCoordinateArrayQOpenGL2PaintEngineExPrivate
TextureUpdateMode enum nameQOpenGL2PaintEngineExPrivate
transferMode(EngineMode newMode)QOpenGL2PaintEngineExPrivate
TriStripStrokeFillMode enum valueQOpenGL2PaintEngineExPrivate
unusedIBOSToCleanQOpenGL2PaintEngineExPrivate
unusedVBOSToCleanQOpenGL2PaintEngineExPrivate
updateBrushTexture()QOpenGL2PaintEngineExPrivate
updateBrushUniforms()QOpenGL2PaintEngineExPrivate
updateClipScissorTest()QOpenGL2PaintEngineExPrivate
updateCompositionMode()QOpenGL2PaintEngineExPrivate
UpdateIfNeeded enum valueQOpenGL2PaintEngineExPrivate
updateMatrix()QOpenGL2PaintEngineExPrivate
updateSystemClip()QPaintEnginePrivateinline
updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode=UpdateIfNeeded)QOpenGL2PaintEngineExPrivate
uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count)QOpenGL2PaintEngineExPrivateinline
uploadIndexData(const void *data, GLenum indexValueType, GLuint count)QOpenGL2PaintEngineExPrivateinline
useSimpleShader()QOpenGL2PaintEngineExPrivateinline
useSystemClipQOpenGL2PaintEngineExPrivate
vaoQOpenGL2PaintEngineExPrivate
vertexAttribPointersQOpenGL2PaintEngineExPrivate
vertexAttributeArraysEnabledStateQOpenGL2PaintEngineExPrivate
vertexBufferQOpenGL2PaintEngineExPrivate
vertexCoordinateArrayQOpenGL2PaintEngineExPrivate
widthQOpenGL2PaintEngineExPrivate
WindingFillMode enum valueQOpenGL2PaintEngineExPrivate
writeClip(const QVectorPath &path, uint value)QOpenGL2PaintEngineExPrivate
~QOpenGL2PaintEngineExPrivate()QOpenGL2PaintEngineExPrivate
~QPaintEngineExPrivate()QPaintEngineExPrivate
~QPaintEnginePrivate()QPaintEnginePrivatevirtual