Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QD3D11CommandBuffer Member List

This is the complete list of members for QD3D11CommandBuffer, including all inherited members.

beginComputePass(QRhiResourceUpdateBatch *resourceUpdates=nullptr, BeginPassFlags flags={})QRhiCommandBuffer
beginExternal()QRhiCommandBuffer
beginPass(QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates=nullptr, BeginPassFlags flags={})QRhiCommandBuffer
BeginPassFlag enum nameQRhiCommandBuffer
Buffer enum valueQRhiResource
bufferDataRetainPoolQD3D11CommandBuffer
CommandBuffer enum valueQRhiResource
commandsQD3D11CommandBuffer
ComputePass enum valueQD3D11CommandBuffer
ComputePipeline enum valueQRhiResource
currentComputePipelineQD3D11CommandBuffer
currentComputeSrbQD3D11CommandBuffer
currentGraphicsPipelineQD3D11CommandBuffer
currentGraphicsSrbQD3D11CommandBuffer
currentIndexBufferQD3D11CommandBuffer
currentIndexFormatQD3D11CommandBuffer
currentIndexOffsetQD3D11CommandBuffer
currentPipelineGenerationQD3D11CommandBuffer
currentSrbGenerationQD3D11CommandBuffer
currentTargetQD3D11CommandBuffer
currentVertexBuffersQD3D11CommandBuffer
currentVertexOffsetsQD3D11CommandBuffer
dataRetainPoolQD3D11CommandBuffer
debugMarkBegin(const QByteArray &name)QRhiCommandBuffer
debugMarkEnd()QRhiCommandBuffer
debugMarkMsg(const QByteArray &msg)QRhiCommandBuffer
deleteLater()QRhiResource
destroy() overrideQD3D11CommandBuffervirtual
dispatch(int x, int y, int z)QRhiCommandBuffer
DoNotTrackResourcesForCompute enum valueQRhiCommandBuffer
draw(quint32 vertexCount, quint32 instanceCount=1, quint32 firstVertex=0, quint32 firstInstance=0)QRhiCommandBuffer
drawIndexed(quint32 indexCount, quint32 instanceCount=1, quint32 firstIndex=0, qint32 vertexOffset=0, quint32 firstInstance=0)QRhiCommandBuffer
DynamicOffset typedefQRhiCommandBuffer
endComputePass(QRhiResourceUpdateBatch *resourceUpdates=nullptr)QRhiCommandBuffer
endExternal()QRhiCommandBuffer
endPass(QRhiResourceUpdateBatch *resourceUpdates=nullptr)QRhiCommandBuffer
ExternalContent enum valueQRhiCommandBuffer
globalResourceId() constQRhiResource
GraphicsPipeline enum valueQRhiResource
imageRetainPoolQD3D11CommandBuffer
IndexFormat enum nameQRhiCommandBuffer
IndexUInt16 enum valueQRhiCommandBuffer
IndexUInt32 enum valueQRhiCommandBuffer
lastCompletedGpuTime()QRhiCommandBuffer
lastGpuTimeQD3D11CommandBuffer
m_idQRhiResourceprotected
m_objectNameQRhiResourceprotected
m_rhiQRhiResourceprotected
MAX_DYNAMIC_OFFSET_COUNTQD3D11CommandBufferstatic
MAX_VERTEX_BUFFER_BINDING_COUNTQD3D11CommandBufferstatic
name() constQRhiResource
nativeHandles()QRhiCommandBuffer
NoPass enum valueQD3D11CommandBuffer
PassType enum nameQD3D11CommandBuffer
QD3D11CommandBuffer(QRhiImplementation *rhi)QD3D11CommandBuffer
QRhiCommandBuffer(QRhiImplementation *rhi)QRhiCommandBufferprotected
QRhiResource(QRhiImplementation *rhi)QRhiResourceprotected
recordingPassQD3D11CommandBuffer
RenderBuffer enum valueQRhiResource
RenderPass enum valueQD3D11CommandBuffer
RenderPassDescriptor enum valueQRhiResource
resetCachedState()QD3D11CommandBufferinline
resetCommands()QD3D11CommandBufferinline
resetState()QD3D11CommandBufferinline
resourceType() const overrideQRhiCommandBuffervirtual
resourceUpdate(QRhiResourceUpdateBatch *resourceUpdates)QRhiCommandBuffer
retainBufferData(const QRhiBufferData &data)QD3D11CommandBufferinline
retainData(const QByteArray &data)QD3D11CommandBufferinline
retainImage(const QImage &image)QD3D11CommandBufferinline
rhi() constQRhiResource
Sampler enum valueQRhiResource
setBlendConstants(const QColor &c)QRhiCommandBuffer
setComputePipeline(QRhiComputePipeline *ps)QRhiCommandBuffer
setGraphicsPipeline(QRhiGraphicsPipeline *ps)QRhiCommandBuffer
setName(const QByteArray &name)QRhiResource
setScissor(const QRhiScissor &scissor)QRhiCommandBuffer
setShaderResources(QRhiShaderResourceBindings *srb=nullptr, int dynamicOffsetCount=0, const DynamicOffset *dynamicOffsets=nullptr)QRhiCommandBuffer
setStencilRef(quint32 refValue)QRhiCommandBuffer
setVertexInput(int startBinding, int bindingCount, const VertexInput *bindings, QRhiBuffer *indexBuf=nullptr, quint32 indexOffset=0, IndexFormat indexFormat=IndexUInt16)QRhiCommandBuffer
setViewport(const QRhiViewport &viewport)QRhiCommandBuffer
ShaderResourceBindings enum valueQRhiResource
SwapChain enum valueQRhiResource
SwapChainRenderTarget enum valueQRhiResource
Texture enum valueQRhiResource
TextureRenderTarget enum valueQRhiResource
Type enum nameQRhiResource
VertexInput typedefQRhiCommandBuffer
~QD3D11CommandBuffer()QD3D11CommandBuffer
~QRhiResource()QRhiResourcevirtual