Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_1_0 Member List

This is the complete list of members for QOpenGLFunctions_1_0, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glAccum(GLenum op, GLfloat value)QOpenGLFunctions_1_0inline
glAlphaFunc(GLenum func, GLfloat ref)QOpenGLFunctions_1_0inline
glBegin(GLenum mode)QOpenGLFunctions_1_0inline
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)QOpenGLFunctions_1_0inline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_1_0inline
glCallList(GLuint list)QOpenGLFunctions_1_0inline
glCallLists(GLsizei n, GLenum type, const GLvoid *lists)QOpenGLFunctions_1_0inline
glClear(GLbitfield mask)QOpenGLFunctions_1_0inline
glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_0inline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_0inline
glClearDepth(GLdouble depth)QOpenGLFunctions_1_0inline
glClearIndex(GLfloat c)QOpenGLFunctions_1_0inline
glClearStencil(GLint s)QOpenGLFunctions_1_0inline
glClipPlane(GLenum plane, const GLdouble *equation)QOpenGLFunctions_1_0inline
glColor3b(GLbyte red, GLbyte green, GLbyte blue)QOpenGLFunctions_1_0inline
glColor3bv(const GLbyte *v)QOpenGLFunctions_1_0inline
glColor3d(GLdouble red, GLdouble green, GLdouble blue)QOpenGLFunctions_1_0inline
glColor3dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glColor3f(GLfloat red, GLfloat green, GLfloat blue)QOpenGLFunctions_1_0inline
glColor3fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glColor3i(GLint red, GLint green, GLint blue)QOpenGLFunctions_1_0inline
glColor3iv(const GLint *v)QOpenGLFunctions_1_0inline
glColor3s(GLshort red, GLshort green, GLshort blue)QOpenGLFunctions_1_0inline
glColor3sv(const GLshort *v)QOpenGLFunctions_1_0inline
glColor3ub(GLubyte red, GLubyte green, GLubyte blue)QOpenGLFunctions_1_0inline
glColor3ubv(const GLubyte *v)QOpenGLFunctions_1_0inline
glColor3ui(GLuint red, GLuint green, GLuint blue)QOpenGLFunctions_1_0inline
glColor3uiv(const GLuint *v)QOpenGLFunctions_1_0inline
glColor3us(GLushort red, GLushort green, GLushort blue)QOpenGLFunctions_1_0inline
glColor3usv(const GLushort *v)QOpenGLFunctions_1_0inline
glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)QOpenGLFunctions_1_0inline
glColor4bv(const GLbyte *v)QOpenGLFunctions_1_0inline
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)QOpenGLFunctions_1_0inline
glColor4dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_0inline
glColor4fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glColor4i(GLint red, GLint green, GLint blue, GLint alpha)QOpenGLFunctions_1_0inline
glColor4iv(const GLint *v)QOpenGLFunctions_1_0inline
glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)QOpenGLFunctions_1_0inline
glColor4sv(const GLshort *v)QOpenGLFunctions_1_0inline
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)QOpenGLFunctions_1_0inline
glColor4ubv(const GLubyte *v)QOpenGLFunctions_1_0inline
glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)QOpenGLFunctions_1_0inline
glColor4uiv(const GLuint *v)QOpenGLFunctions_1_0inline
glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)QOpenGLFunctions_1_0inline
glColor4usv(const GLushort *v)QOpenGLFunctions_1_0inline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_1_0inline
glColorMaterial(GLenum face, GLenum mode)QOpenGLFunctions_1_0inline
glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)QOpenGLFunctions_1_0inline
glCullFace(GLenum mode)QOpenGLFunctions_1_0inline
glDeleteLists(GLuint list, GLsizei range)QOpenGLFunctions_1_0inline
glDepthFunc(GLenum func)QOpenGLFunctions_1_0inline
glDepthMask(GLboolean flag)QOpenGLFunctions_1_0inline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_1_0inline
glDisable(GLenum cap)QOpenGLFunctions_1_0inline
glDrawBuffer(GLenum mode)QOpenGLFunctions_1_0inline
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_0inline
glEdgeFlag(GLboolean flag)QOpenGLFunctions_1_0inline
glEdgeFlagv(const GLboolean *flag)QOpenGLFunctions_1_0inline
glEnable(GLenum cap)QOpenGLFunctions_1_0inline
glEnd()QOpenGLFunctions_1_0inline
glEndList()QOpenGLFunctions_1_0inline
glEvalCoord1d(GLdouble u)QOpenGLFunctions_1_0inline
glEvalCoord1dv(const GLdouble *u)QOpenGLFunctions_1_0inline
glEvalCoord1f(GLfloat u)QOpenGLFunctions_1_0inline
glEvalCoord1fv(const GLfloat *u)QOpenGLFunctions_1_0inline
glEvalCoord2d(GLdouble u, GLdouble v)QOpenGLFunctions_1_0inline
glEvalCoord2dv(const GLdouble *u)QOpenGLFunctions_1_0inline
glEvalCoord2f(GLfloat u, GLfloat v)QOpenGLFunctions_1_0inline
glEvalCoord2fv(const GLfloat *u)QOpenGLFunctions_1_0inline
glEvalMesh1(GLenum mode, GLint i1, GLint i2)QOpenGLFunctions_1_0inline
glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)QOpenGLFunctions_1_0inline
glEvalPoint1(GLint i)QOpenGLFunctions_1_0inline
glEvalPoint2(GLint i, GLint j)QOpenGLFunctions_1_0inline
glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)QOpenGLFunctions_1_0inline
glFinish()QOpenGLFunctions_1_0inline
glFlush()QOpenGLFunctions_1_0inline
glFogf(GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glFogfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glFogi(GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glFogiv(GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glFrontFace(GLenum mode)QOpenGLFunctions_1_0inline
glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_1_0inline
glGenLists(GLsizei range)QOpenGLFunctions_1_0inline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_1_0inline
glGetClipPlane(GLenum plane, GLdouble *equation)QOpenGLFunctions_1_0inline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_1_0inline
glGetError()QOpenGLFunctions_1_0inline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glGetLightfv(GLenum light, GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetLightiv(GLenum light, GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glGetMapdv(GLenum target, GLenum query, GLdouble *v)QOpenGLFunctions_1_0inline
glGetMapfv(GLenum target, GLenum query, GLfloat *v)QOpenGLFunctions_1_0inline
glGetMapiv(GLenum target, GLenum query, GLint *v)QOpenGLFunctions_1_0inline
glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetMaterialiv(GLenum face, GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glGetPixelMapfv(GLenum map, GLfloat *values)QOpenGLFunctions_1_0inline
glGetPixelMapuiv(GLenum map, GLuint *values)QOpenGLFunctions_1_0inline
glGetPixelMapusv(GLenum map, GLushort *values)QOpenGLFunctions_1_0inline
glGetPolygonStipple(GLubyte *mask)QOpenGLFunctions_1_0inline
glGetString(GLenum name)QOpenGLFunctions_1_0inline
glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetTexEnviv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)QOpenGLFunctions_1_0inline
glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_1_0inline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_0inline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_0inline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_1_0inline
glIndexd(GLdouble c)QOpenGLFunctions_1_0inline
glIndexdv(const GLdouble *c)QOpenGLFunctions_1_0inline
glIndexf(GLfloat c)QOpenGLFunctions_1_0inline
glIndexfv(const GLfloat *c)QOpenGLFunctions_1_0inline
glIndexi(GLint c)QOpenGLFunctions_1_0inline
glIndexiv(const GLint *c)QOpenGLFunctions_1_0inline
glIndexMask(GLuint mask)QOpenGLFunctions_1_0inline
glIndexs(GLshort c)QOpenGLFunctions_1_0inline
glIndexsv(const GLshort *c)QOpenGLFunctions_1_0inline
glInitNames()QOpenGLFunctions_1_0inline
glIsEnabled(GLenum cap)QOpenGLFunctions_1_0inline
glIsList(GLuint list)QOpenGLFunctions_1_0inline
glLightf(GLenum light, GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glLightfv(GLenum light, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glLighti(GLenum light, GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glLightiv(GLenum light, GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glLightModelf(GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glLightModelfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glLightModeli(GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glLightModeliv(GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glLineStipple(GLint factor, GLushort pattern)QOpenGLFunctions_1_0inline
glLineWidth(GLfloat width)QOpenGLFunctions_1_0inline
glListBase(GLuint base)QOpenGLFunctions_1_0inline
glLoadIdentity()QOpenGLFunctions_1_0inline
glLoadMatrixd(const GLdouble *m)QOpenGLFunctions_1_0inline
glLoadMatrixf(const GLfloat *m)QOpenGLFunctions_1_0inline
glLoadName(GLuint name)QOpenGLFunctions_1_0inline
glLogicOp(GLenum opcode)QOpenGLFunctions_1_0inline
glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)QOpenGLFunctions_1_0inline
glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)QOpenGLFunctions_1_0inline
glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)QOpenGLFunctions_1_0inline
glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)QOpenGLFunctions_1_0inline
glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)QOpenGLFunctions_1_0inline
glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)QOpenGLFunctions_1_0inline
glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)QOpenGLFunctions_1_0inline
glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)QOpenGLFunctions_1_0inline
glMaterialf(GLenum face, GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glMateriali(GLenum face, GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glMaterialiv(GLenum face, GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glMatrixMode(GLenum mode)QOpenGLFunctions_1_0inline
glMultMatrixd(const GLdouble *m)QOpenGLFunctions_1_0inline
glMultMatrixf(const GLfloat *m)QOpenGLFunctions_1_0inline
glNewList(GLuint list, GLenum mode)QOpenGLFunctions_1_0inline
glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)QOpenGLFunctions_1_0inline
glNormal3bv(const GLbyte *v)QOpenGLFunctions_1_0inline
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)QOpenGLFunctions_1_0inline
glNormal3dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)QOpenGLFunctions_1_0inline
glNormal3fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glNormal3i(GLint nx, GLint ny, GLint nz)QOpenGLFunctions_1_0inline
glNormal3iv(const GLint *v)QOpenGLFunctions_1_0inline
glNormal3s(GLshort nx, GLshort ny, GLshort nz)QOpenGLFunctions_1_0inline
glNormal3sv(const GLshort *v)QOpenGLFunctions_1_0inline
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_1_0inline
glPassThrough(GLfloat token)QOpenGLFunctions_1_0inline
glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)QOpenGLFunctions_1_0inline
glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)QOpenGLFunctions_1_0inline
glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)QOpenGLFunctions_1_0inline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glPixelTransferf(GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glPixelTransferi(GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glPixelZoom(GLfloat xfactor, GLfloat yfactor)QOpenGLFunctions_1_0inline
glPointSize(GLfloat size)QOpenGLFunctions_1_0inline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_1_0inline
glPolygonStipple(const GLubyte *mask)QOpenGLFunctions_1_0inline
glPopAttrib()QOpenGLFunctions_1_0inline
glPopMatrix()QOpenGLFunctions_1_0inline
glPopName()QOpenGLFunctions_1_0inline
glPushAttrib(GLbitfield mask)QOpenGLFunctions_1_0inline
glPushMatrix()QOpenGLFunctions_1_0inline
glPushName(GLuint name)QOpenGLFunctions_1_0inline
glRasterPos2d(GLdouble x, GLdouble y)QOpenGLFunctions_1_0inline
glRasterPos2dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glRasterPos2f(GLfloat x, GLfloat y)QOpenGLFunctions_1_0inline
glRasterPos2fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glRasterPos2i(GLint x, GLint y)QOpenGLFunctions_1_0inline
glRasterPos2iv(const GLint *v)QOpenGLFunctions_1_0inline
glRasterPos2s(GLshort x, GLshort y)QOpenGLFunctions_1_0inline
glRasterPos2sv(const GLshort *v)QOpenGLFunctions_1_0inline
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_0inline
glRasterPos3dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_0inline
glRasterPos3fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glRasterPos3i(GLint x, GLint y, GLint z)QOpenGLFunctions_1_0inline
glRasterPos3iv(const GLint *v)QOpenGLFunctions_1_0inline
glRasterPos3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_1_0inline
glRasterPos3sv(const GLshort *v)QOpenGLFunctions_1_0inline
glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_1_0inline
glRasterPos4dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_1_0inline
glRasterPos4fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glRasterPos4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_1_0inline
glRasterPos4iv(const GLint *v)QOpenGLFunctions_1_0inline
glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_1_0inline
glRasterPos4sv(const GLshort *v)QOpenGLFunctions_1_0inline
glReadBuffer(GLenum mode)QOpenGLFunctions_1_0inline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_1_0inline
glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)QOpenGLFunctions_1_0inline
glRectdv(const GLdouble *v1, const GLdouble *v2)QOpenGLFunctions_1_0inline
glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)QOpenGLFunctions_1_0inline
glRectfv(const GLfloat *v1, const GLfloat *v2)QOpenGLFunctions_1_0inline
glRecti(GLint x1, GLint y1, GLint x2, GLint y2)QOpenGLFunctions_1_0inline
glRectiv(const GLint *v1, const GLint *v2)QOpenGLFunctions_1_0inline
glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)QOpenGLFunctions_1_0inline
glRectsv(const GLshort *v1, const GLshort *v2)QOpenGLFunctions_1_0inline
glRenderMode(GLenum mode)QOpenGLFunctions_1_0inline
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_0inline
glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_0inline
glScaled(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_0inline
glScalef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_0inline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_0inline
glSelectBuffer(GLsizei size, GLuint *buffer)QOpenGLFunctions_1_0inline
glShadeModel(GLenum mode)QOpenGLFunctions_1_0inline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_1_0inline
glStencilMask(GLuint mask)QOpenGLFunctions_1_0inline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_1_0inline
glTexCoord1d(GLdouble s)QOpenGLFunctions_1_0inline
glTexCoord1dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glTexCoord1f(GLfloat s)QOpenGLFunctions_1_0inline
glTexCoord1fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glTexCoord1i(GLint s)QOpenGLFunctions_1_0inline
glTexCoord1iv(const GLint *v)QOpenGLFunctions_1_0inline
glTexCoord1s(GLshort s)QOpenGLFunctions_1_0inline
glTexCoord1sv(const GLshort *v)QOpenGLFunctions_1_0inline
glTexCoord2d(GLdouble s, GLdouble t)QOpenGLFunctions_1_0inline
glTexCoord2dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glTexCoord2f(GLfloat s, GLfloat t)QOpenGLFunctions_1_0inline
glTexCoord2fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glTexCoord2i(GLint s, GLint t)QOpenGLFunctions_1_0inline
glTexCoord2iv(const GLint *v)QOpenGLFunctions_1_0inline
glTexCoord2s(GLshort s, GLshort t)QOpenGLFunctions_1_0inline
glTexCoord2sv(const GLshort *v)QOpenGLFunctions_1_0inline
glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_1_0inline
glTexCoord3dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_1_0inline
glTexCoord3fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glTexCoord3i(GLint s, GLint t, GLint r)QOpenGLFunctions_1_0inline
glTexCoord3iv(const GLint *v)QOpenGLFunctions_1_0inline
glTexCoord3s(GLshort s, GLshort t, GLshort r)QOpenGLFunctions_1_0inline
glTexCoord3sv(const GLshort *v)QOpenGLFunctions_1_0inline
glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_1_0inline
glTexCoord4dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_1_0inline
glTexCoord4fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glTexCoord4i(GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_1_0inline
glTexCoord4iv(const GLint *v)QOpenGLFunctions_1_0inline
glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_1_0inline
glTexCoord4sv(const GLshort *v)QOpenGLFunctions_1_0inline
glTexEnvf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glTexEnvi(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glTexEnviv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glTexGend(GLenum coord, GLenum pname, GLdouble param)QOpenGLFunctions_1_0inline
glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)QOpenGLFunctions_1_0inline
glTexGenf(GLenum coord, GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glTexGeni(GLenum coord, GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glTexGeniv(GLenum coord, GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_0inline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_0inline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_1_0inline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_0inline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_1_0inline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_1_0inline
glTranslated(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_0inline
glTranslatef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_0inline
glVertex2d(GLdouble x, GLdouble y)QOpenGLFunctions_1_0inline
glVertex2dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glVertex2f(GLfloat x, GLfloat y)QOpenGLFunctions_1_0inline
glVertex2fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glVertex2i(GLint x, GLint y)QOpenGLFunctions_1_0inline
glVertex2iv(const GLint *v)QOpenGLFunctions_1_0inline
glVertex2s(GLshort x, GLshort y)QOpenGLFunctions_1_0inline
glVertex2sv(const GLshort *v)QOpenGLFunctions_1_0inline
glVertex3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_0inline
glVertex3dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glVertex3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_0inline
glVertex3fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glVertex3i(GLint x, GLint y, GLint z)QOpenGLFunctions_1_0inline
glVertex3iv(const GLint *v)QOpenGLFunctions_1_0inline
glVertex3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_1_0inline
glVertex3sv(const GLshort *v)QOpenGLFunctions_1_0inline
glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_1_0inline
glVertex4dv(const GLdouble *v)QOpenGLFunctions_1_0inline
glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_1_0inline
glVertex4fv(const GLfloat *v)QOpenGLFunctions_1_0inline
glVertex4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_1_0inline
glVertex4iv(const GLint *v)QOpenGLFunctions_1_0inline
glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_1_0inline
glVertex4sv(const GLshort *v)QOpenGLFunctions_1_0inline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_0inline
initializeOpenGLFunctions() overrideQOpenGLFunctions_1_0virtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_1_0()QOpenGLFunctions_1_0
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_1_0friend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_1_0()QOpenGLFunctions_1_0