Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGRhiShaderPipeline Member List

This is the complete list of members for QSSGRhiShaderPipeline, including all inherited members.

addExtraTexture(const QSSGRhiTexture &t)QSSGRhiShaderPipelineinline
addShadowMap()QSSGRhiShaderPipelineinline
addStage(const QRhiShaderStage &stage, StageFlags flags={})QSSGRhiShaderPipeline
bindingForTexture(const char *name, int hint=-1)QSSGRhiShaderPipeline
cbeginStages() constQSSGRhiShaderPipelineinline
cendStages() constQSSGRhiShaderPipelineinline
commonUniformIndicesQSSGRhiShaderPipeline
context() constQSSGRhiShaderPipelineinline
depthTexture() constQSSGRhiShaderPipelineinline
ensureCombinedMainLightsUniformBuffer(QRhiBuffer **ubuf)QSSGRhiShaderPipeline
ensureUniformBuffer(QRhiBuffer **ubuf)QSSGRhiShaderPipeline
extraTextureAt(int index) constQSSGRhiShaderPipelineinline
extraTextureAt(int index)QSSGRhiShaderPipelineinline
extraTextureCount() constQSSGRhiShaderPipelineinline
fragmentStage() constQSSGRhiShaderPipelineinline
instanceBufferLocations() constQSSGRhiShaderPipelineinline
instanceLocationsQSSGRhiShaderPipeline
isLightingEnabled() constQSSGRhiShaderPipelineinline
isNull() constQSSGRhiShaderPipelineinline
lightmapTexture() constQSSGRhiShaderPipelineinline
lightProbeTexture() constQSSGRhiShaderPipelineinline
lightProbeTiling() constQSSGRhiShaderPipelineinline
lightsUniformData()QSSGRhiShaderPipelineinline
offsetOfUniform(const QByteArray &name)QSSGRhiShaderPipeline
QSSGRhiShaderPipeline(QSSGRhiContext &context)QSSGRhiShaderPipelineinlineexplicit
resetExtraTextures()QSSGRhiShaderPipelineinline
resetShadowMaps()QSSGRhiShaderPipelineinline
screenTexture() constQSSGRhiShaderPipelineinline
setDepthTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setLightmapTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setLightProbeTexture(QRhiTexture *texture, QSSGRenderTextureCoordOp hTile=QSSGRenderTextureCoordOp::ClampToEdge, QSSGRenderTextureCoordOp vTile=QSSGRenderTextureCoordOp::ClampToEdge)QSSGRhiShaderPipelineinline
setLightsEnabled(bool enable)QSSGRhiShaderPipelineinline
setScreenTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setSsaoTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setUniform(char *ubufData, const char *name, const void *data, size_t size, int *storeIndex=nullptr, UniformFlags flags={})QSSGRhiShaderPipeline
setUniformArray(char *ubufData, const char *name, const void *data, size_t itemCount, QSSGRenderShaderValue::Type type, int *storeIndex=nullptr)QSSGRhiShaderPipeline
setUniformValue(char *ubufData, const char *name, const QVariant &value, QSSGRenderShaderValue::Type type)QSSGRhiShaderPipeline
shadowMapAt(int index) constQSSGRhiShaderPipelineinline
shadowMapAt(int index)QSSGRhiShaderPipelineinline
shadowMapCount() constQSSGRhiShaderPipelineinline
ssaoTexture() constQSSGRhiShaderPipelineinline
StageFlag enum nameQSSGRhiShaderPipeline
ub0LightDataOffset() constQSSGRhiShaderPipelineinline
ub0LightDataSize() constQSSGRhiShaderPipelineinline
ub0Size() constQSSGRhiShaderPipelineinline
UniformFlag enum nameQSSGRhiShaderPipeline
UsedWithoutIa enum valueQSSGRhiShaderPipeline
vertexInputs() constQSSGRhiShaderPipelineinline
vertexStage() constQSSGRhiShaderPipelineinline