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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qphysicsmaterial.cpp
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1// Copyright (C) 2021 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
5
6#include <foundation/PxSimpleTypes.h>
7
8static float clamp(float value, float min, float max)
9{
10 return std::max(std::min(value, max), min);
11}
12
14
69
71{
72 return m_staticFriction;
73}
74
75void QPhysicsMaterial::setStaticFriction(float staticFriction)
76{
77 staticFriction = clamp(staticFriction, 0.f, PX_MAX_F32);
78
79 if (qFuzzyCompare(m_staticFriction, staticFriction))
80 return;
81 m_staticFriction = staticFriction;
83}
84
86{
87 return m_dynamicFriction;
88}
89
90void QPhysicsMaterial::setDynamicFriction(float dynamicFriction)
91{
92 dynamicFriction = clamp(dynamicFriction, 0.f, PX_MAX_F32);
93
94 if (qFuzzyCompare(m_dynamicFriction, dynamicFriction))
95 return;
96 m_dynamicFriction = dynamicFriction;
98}
99
101{
102 return m_restitution;
103}
104
105void QPhysicsMaterial::setRestitution(float restitution)
106{
107 restitution = clamp(restitution, 0.f, 1.f);
108
109 if (qFuzzyCompare(m_restitution, restitution))
110 return;
111 m_restitution = restitution;
113}
114
\inmodule QtCore
Definition qobject.h:103
void setDynamicFriction(float dynamicFriction)
void dynamicFrictionChanged()
void setRestitution(float restitution)
void staticFrictionChanged()
void restitutionChanged()
void setStaticFriction(float staticFriction)
QPhysicsMaterial(QObject *parent=nullptr)
\qmltype PhysicsMaterial \inqmlmodule QtQuick3D.Physics
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
bool qFuzzyCompare(qfloat16 p1, qfloat16 p2) noexcept
Definition qfloat16.h:333
GLfloat GLfloat clamp
#define emit