Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
Loading...
Searching...
No Matches
QOpenGLFunctions_3_1 Member List

This is the complete list of members for QOpenGLFunctions_3_1, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glActiveTexture(GLenum texture)QOpenGLFunctions_3_1inline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctions_3_1inline
glBeginConditionalRender(GLuint id, GLenum mode)QOpenGLFunctions_3_1inline
glBeginQuery(GLenum target, GLuint id)QOpenGLFunctions_3_1inline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLFunctions_3_1inline
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)QOpenGLFunctions_3_1inline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctions_3_1inline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLFunctions_3_1inline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_3_1inline
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)QOpenGLFunctions_3_1inline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctions_3_1inline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctions_3_1inline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_3_1inline
glBindVertexArray(GLuint array)QOpenGLFunctions_3_1inline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_3_1inline
glBlendEquation(GLenum mode)QOpenGLFunctions_3_1inline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_3_1inline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_3_1inline
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)QOpenGLFunctions_3_1inline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLFunctions_3_1inline
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)QOpenGLFunctions_3_1inline
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)QOpenGLFunctions_3_1inline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctions_3_1inline
glClampColor(GLenum target, GLenum clamp)QOpenGLFunctions_3_1inline
glClear(GLbitfield mask)QOpenGLFunctions_3_1inline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLFunctions_3_1inline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLFunctions_3_1inline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLFunctions_3_1inline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLFunctions_3_1inline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_3_1inline
glClearDepth(GLdouble depth)QOpenGLFunctions_3_1inline
glClearStencil(GLint s)QOpenGLFunctions_3_1inline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_3_1inline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLFunctions_3_1inline
glCompileShader(GLuint shader)QOpenGLFunctions_3_1inline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_1inline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_1inline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_1inline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_1inline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_1inline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_1inline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLFunctions_3_1inline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_3_1inline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_3_1inline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_3_1inline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_1inline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_1inline
glCreateProgram()QOpenGLFunctions_3_1inline
glCreateShader(GLenum type)QOpenGLFunctions_3_1inline
glCullFace(GLenum mode)QOpenGLFunctions_3_1inline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctions_3_1inline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctions_3_1inline
glDeleteProgram(GLuint program)QOpenGLFunctions_3_1inline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLFunctions_3_1inline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctions_3_1inline
glDeleteShader(GLuint shader)QOpenGLFunctions_3_1inline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_3_1inline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLFunctions_3_1inline
glDepthFunc(GLenum func)QOpenGLFunctions_3_1inline
glDepthMask(GLboolean flag)QOpenGLFunctions_3_1inline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_3_1inline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctions_3_1inline
glDisable(GLenum cap)QOpenGLFunctions_3_1inline
glDisablei(GLenum target, GLuint index)QOpenGLFunctions_3_1inline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctions_3_1inline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_3_1inline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLFunctions_3_1inline
glDrawBuffer(GLenum mode)QOpenGLFunctions_3_1inline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLFunctions_3_1inline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_3_1inline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)QOpenGLFunctions_3_1inline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_3_1inline
glEnable(GLenum cap)QOpenGLFunctions_3_1inline
glEnablei(GLenum target, GLuint index)QOpenGLFunctions_3_1inline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctions_3_1inline
glEndConditionalRender()QOpenGLFunctions_3_1inline
glEndQuery(GLenum target)QOpenGLFunctions_3_1inline
glEndTransformFeedback()QOpenGLFunctions_3_1inline
glFinish()QOpenGLFunctions_3_1inline
glFlush()QOpenGLFunctions_3_1inline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_3_1inline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctions_3_1inline
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_3_1inline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_3_1inline
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)QOpenGLFunctions_3_1inline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLFunctions_3_1inline
glFrontFace(GLenum mode)QOpenGLFunctions_3_1inline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctions_3_1inline
glGenerateMipmap(GLenum target)QOpenGLFunctions_3_1inline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctions_3_1inline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLFunctions_3_1inline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctions_3_1inline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_3_1inline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLFunctions_3_1inline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_3_1inline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_3_1inline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLFunctions_3_1inline
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)QOpenGLFunctions_3_1inline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)QOpenGLFunctions_3_1inline
glGetAttribLocation(GLuint program, const GLchar *name)QOpenGLFunctions_3_1inline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLFunctions_3_1inline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_3_1inline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)QOpenGLFunctions_3_1inline
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)QOpenGLFunctions_3_1inline
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)QOpenGLFunctions_3_1inline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_3_1inline
glGetError()QOpenGLFunctions_3_1inline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_3_1inline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLFunctions_3_1inline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLFunctions_3_1inline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_3_1inline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLFunctions_3_1inline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_3_1inline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)QOpenGLFunctions_3_1inline
glGetString(GLenum name)QOpenGLFunctions_3_1inline
glGetStringi(GLenum name, GLuint index)QOpenGLFunctions_3_1inline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_3_1inline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_3_1inline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_3_1inline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLFunctions_3_1inline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLFunctions_3_1inline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLFunctions_3_1inline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctions_3_1inline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLFunctions_3_1inline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctions_3_1inline
glGetUniformLocation(GLuint program, const GLchar *name)QOpenGLFunctions_3_1inline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLFunctions_3_1inline
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_3_1inline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctions_3_1inline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLFunctions_3_1inline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_3_1inline
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)QOpenGLFunctions_3_1inline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_3_1inline
glIsBuffer(GLuint buffer)QOpenGLFunctions_3_1inline
glIsEnabled(GLenum cap)QOpenGLFunctions_3_1inline
glIsEnabledi(GLenum target, GLuint index)QOpenGLFunctions_3_1inline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctions_3_1inline
glIsProgram(GLuint program)QOpenGLFunctions_3_1inline
glIsQuery(GLuint id)QOpenGLFunctions_3_1inline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctions_3_1inline
glIsShader(GLuint shader)QOpenGLFunctions_3_1inline
glIsTexture(GLuint texture)QOpenGLFunctions_3_1inline
glIsVertexArray(GLuint array)QOpenGLFunctions_3_1inline
glLineWidth(GLfloat width)QOpenGLFunctions_3_1inline
glLinkProgram(GLuint program)QOpenGLFunctions_3_1inline
glLogicOp(GLenum opcode)QOpenGLFunctions_3_1inline
glMapBuffer(GLenum target, GLenum access)QOpenGLFunctions_3_1inline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLFunctions_3_1inline
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)QOpenGLFunctions_3_1inline
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)QOpenGLFunctions_3_1inline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_3_1inline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_3_1inline
glPointParameterf(GLenum pname, GLfloat param)QOpenGLFunctions_3_1inline
glPointParameterfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_3_1inline
glPointParameteri(GLenum pname, GLint param)QOpenGLFunctions_3_1inline
glPointParameteriv(GLenum pname, const GLint *params)QOpenGLFunctions_3_1inline
glPointSize(GLfloat size)QOpenGLFunctions_3_1inline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_3_1inline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_3_1inline
glPrimitiveRestartIndex(GLuint index)QOpenGLFunctions_3_1inline
glReadBuffer(GLenum mode)QOpenGLFunctions_3_1inline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_3_1inline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_3_1inline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_3_1inline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_3_1inline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_1inline
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)QOpenGLFunctions_3_1inline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_3_1inline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_3_1inline
glStencilMask(GLuint mask)QOpenGLFunctions_3_1inline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctions_3_1inline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_3_1inline
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)QOpenGLFunctions_3_1inline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLFunctions_3_1inline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_1inline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_1inline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_1inline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_3_1inline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_3_1inline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_3_1inline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_3_1inline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLFunctions_3_1inline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_3_1inline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_1inline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_1inline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_1inline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLFunctions_3_1inline
glUniform1f(GLint location, GLfloat v0)QOpenGLFunctions_3_1inline
glUniform1fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniform1i(GLint location, GLint v0)QOpenGLFunctions_3_1inline
glUniform1iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_1inline
glUniform1ui(GLint location, GLuint v0)QOpenGLFunctions_3_1inline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_1inline
glUniform2f(GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_3_1inline
glUniform2fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniform2i(GLint location, GLint v0, GLint v1)QOpenGLFunctions_3_1inline
glUniform2iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_1inline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_3_1inline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_1inline
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_3_1inline
glUniform3fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_3_1inline
glUniform3iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_1inline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_3_1inline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_1inline
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_3_1inline
glUniform4fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_3_1inline
glUniform4iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_1inline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_3_1inline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_1inline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLFunctions_3_1inline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_1inline
glUnmapBuffer(GLenum target)QOpenGLFunctions_3_1inline
glUseProgram(GLuint program)QOpenGLFunctions_3_1inline
glValidateProgram(GLuint program)QOpenGLFunctions_3_1inline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_3_1inline
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_3_1inline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_1inline
initializeOpenGLFunctions() overrideQOpenGLFunctions_3_1virtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_3_1()QOpenGLFunctions_3_1
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_3_1friend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_3_1()QOpenGLFunctions_3_1