void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override
void prepareToAffect() override
void setDirection(const QVector3D &direction)
QQuick3DParticlePointRotator(QQuick3DNode *parent=nullptr)
\qmltype PointRotator3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D
void setPivotPoint(const QVector3D &point)
void setMagnitude(float magnitude)