Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_4_3_Core Member List

This is the complete list of members for QOpenGLFunctions_4_3_Core, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glActiveShaderProgram(GLuint pipeline, GLuint program)QOpenGLFunctions_4_3_Coreinline
glActiveTexture(GLenum texture)QOpenGLFunctions_4_3_Coreinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_3_Coreinline
glBeginConditionalRender(GLuint id, GLenum mode)QOpenGLFunctions_4_3_Coreinline
glBeginQuery(GLenum target, GLuint id)QOpenGLFunctions_4_3_Coreinline
glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)QOpenGLFunctions_4_3_Coreinline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLFunctions_4_3_Coreinline
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctions_4_3_Coreinline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLFunctions_4_3_Coreinline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_4_3_Coreinline
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctions_4_3_Coreinline
glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)QOpenGLFunctions_4_3_Coreinline
glBindProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_3_Coreinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctions_4_3_Coreinline
glBindSampler(GLuint unit, GLuint sampler)QOpenGLFunctions_4_3_Coreinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_4_3_Coreinline
glBindTransformFeedback(GLenum target, GLuint id)QOpenGLFunctions_4_3_Coreinline
glBindVertexArray(GLuint array)QOpenGLFunctions_4_3_Coreinline
glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)QOpenGLFunctions_4_3_Coreinline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_3_Coreinline
glBlendEquation(GLenum mode)QOpenGLFunctions_4_3_Coreinline
glBlendEquationi(GLuint buf, GLenum mode)QOpenGLFunctions_4_3_Coreinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_3_Coreinline
glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_3_Coreinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_4_3_Coreinline
glBlendFunci(GLuint buf, GLenum src, GLenum dst)QOpenGLFunctions_4_3_Coreinline
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)QOpenGLFunctions_4_3_Coreinline
glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctions_4_3_Coreinline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLFunctions_4_3_Coreinline
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)QOpenGLFunctions_4_3_Coreinline
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctions_4_3_Coreinline
glClampColor(GLenum target, GLenum clamp)QOpenGLFunctions_4_3_Coreinline
glClear(GLbitfield mask)QOpenGLFunctions_4_3_Coreinline
glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_3_Coreinline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLFunctions_4_3_Coreinline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_3_Coreinline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_3_Coreinline
glClearDepth(GLdouble depth)QOpenGLFunctions_4_3_Coreinline
glClearDepthf(GLfloat dd)QOpenGLFunctions_4_3_Coreinline
glClearStencil(GLint s)QOpenGLFunctions_4_3_Coreinline
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_3_Coreinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_4_3_Coreinline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLFunctions_4_3_Coreinline
glCompileShader(GLuint shader)QOpenGLFunctions_4_3_Coreinline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLFunctions_4_3_Coreinline
glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)QOpenGLFunctions_4_3_Coreinline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_4_3_Coreinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_4_3_Coreinline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_3_Coreinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glCreateProgram()QOpenGLFunctions_4_3_Coreinline
glCreateShader(GLenum type)QOpenGLFunctions_4_3_Coreinline
glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)QOpenGLFunctions_4_3_Coreinline
glCullFace(GLenum mode)QOpenGLFunctions_4_3_Coreinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctions_4_3_Coreinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctions_4_3_Coreinline
glDeleteProgram(GLuint program)QOpenGLFunctions_4_3_Coreinline
glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)QOpenGLFunctions_4_3_Coreinline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_3_Coreinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctions_4_3_Coreinline
glDeleteSamplers(GLsizei count, const GLuint *samplers)QOpenGLFunctions_4_3_Coreinline
glDeleteShader(GLuint shader)QOpenGLFunctions_4_3_Coreinline
glDeleteSync(GLsync sync)QOpenGLFunctions_4_3_Coreinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_4_3_Coreinline
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_3_Coreinline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLFunctions_4_3_Coreinline
glDepthFunc(GLenum func)QOpenGLFunctions_4_3_Coreinline
glDepthMask(GLboolean flag)QOpenGLFunctions_4_3_Coreinline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_4_3_Coreinline
glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)QOpenGLFunctions_4_3_Coreinline
glDepthRangef(GLfloat n, GLfloat f)QOpenGLFunctions_4_3_Coreinline
glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)QOpenGLFunctions_4_3_Coreinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_3_Coreinline
glDisable(GLenum cap)QOpenGLFunctions_4_3_Coreinline
glDisablei(GLenum target, GLuint index)QOpenGLFunctions_4_3_Coreinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctions_4_3_Coreinline
glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)QOpenGLFunctions_4_3_Coreinline
glDispatchComputeIndirect(GLintptr indirect)QOpenGLFunctions_4_3_Coreinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_4_3_Coreinline
glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)QOpenGLFunctions_4_3_Coreinline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLFunctions_4_3_Coreinline
glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)QOpenGLFunctions_4_3_Coreinline
glDrawBuffer(GLenum mode)QOpenGLFunctions_4_3_Coreinline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLFunctions_4_3_Coreinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_4_3_Coreinline
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_4_3_Coreinline
glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)QOpenGLFunctions_4_3_Coreinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)QOpenGLFunctions_4_3_Coreinline
glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)QOpenGLFunctions_4_3_Coreinline
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)QOpenGLFunctions_4_3_Coreinline
glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)QOpenGLFunctions_4_3_Coreinline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_4_3_Coreinline
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_4_3_Coreinline
glDrawTransformFeedback(GLenum mode, GLuint id)QOpenGLFunctions_4_3_Coreinline
glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)QOpenGLFunctions_4_3_Coreinline
glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)QOpenGLFunctions_4_3_Coreinline
glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)QOpenGLFunctions_4_3_Coreinline
glEnable(GLenum cap)QOpenGLFunctions_4_3_Coreinline
glEnablei(GLenum target, GLuint index)QOpenGLFunctions_4_3_Coreinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctions_4_3_Coreinline
glEndConditionalRender()QOpenGLFunctions_4_3_Coreinline
glEndQuery(GLenum target)QOpenGLFunctions_4_3_Coreinline
glEndQueryIndexed(GLenum target, GLuint index)QOpenGLFunctions_4_3_Coreinline
glEndTransformFeedback()QOpenGLFunctions_4_3_Coreinline
glFenceSync(GLenum condition, GLbitfield flags)QOpenGLFunctions_4_3_Coreinline
glFinish()QOpenGLFunctions_4_3_Coreinline
glFlush()QOpenGLFunctions_4_3_Coreinline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_4_3_Coreinline
glFramebufferParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_3_Coreinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctions_4_3_Coreinline
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)QOpenGLFunctions_4_3_Coreinline
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_3_Coreinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_3_Coreinline
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)QOpenGLFunctions_4_3_Coreinline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLFunctions_4_3_Coreinline
glFrontFace(GLenum mode)QOpenGLFunctions_4_3_Coreinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctions_4_3_Coreinline
glGenerateMipmap(GLenum target)QOpenGLFunctions_4_3_Coreinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctions_4_3_Coreinline
glGenProgramPipelines(GLsizei n, GLuint *pipelines)QOpenGLFunctions_4_3_Coreinline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLFunctions_4_3_Coreinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctions_4_3_Coreinline
glGenSamplers(GLsizei count, GLuint *samplers)QOpenGLFunctions_4_3_Coreinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_4_3_Coreinline
glGenTransformFeedbacks(GLsizei n, GLuint *ids)QOpenGLFunctions_4_3_Coreinline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLFunctions_4_3_Coreinline
glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)QOpenGLFunctions_4_3_Coreinline
glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLFunctions_4_3_Coreinline
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)QOpenGLFunctions_4_3_Coreinline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)QOpenGLFunctions_4_3_Coreinline
glGetAttribLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLFunctions_4_3_Coreinline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_4_3_Coreinline
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)QOpenGLFunctions_4_3_Coreinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)QOpenGLFunctions_4_3_Coreinline
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)QOpenGLFunctions_4_3_Coreinline
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)QOpenGLFunctions_4_3_Coreinline
glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)QOpenGLFunctions_4_3_Coreinline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_4_3_Coreinline
glGetError()QOpenGLFunctions_4_3_Coreinline
glGetFloati_v(GLenum target, GLuint index, GLfloat *data)QOpenGLFunctions_4_3_Coreinline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glGetFragDataIndex(GLuint program, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)QOpenGLFunctions_4_3_Coreinline
glGetInteger64v(GLenum pname, GLint64 *params)QOpenGLFunctions_4_3_Coreinline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLFunctions_4_3_Coreinline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)QOpenGLFunctions_4_3_Coreinline
glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)QOpenGLFunctions_4_3_Coreinline
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)QOpenGLFunctions_4_3_Coreinline
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_3_Coreinline
glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_3_Coreinline
glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)QOpenGLFunctions_4_3_Coreinline
glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)QOpenGLFunctions_4_3_Coreinline
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)QOpenGLFunctions_4_3_Coreinline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLFunctions_4_3_Coreinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)QOpenGLFunctions_4_3_Coreinline
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_3_Coreinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QOpenGLFunctions_4_3_Coreinline
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)QOpenGLFunctions_4_3_Coreinline
glGetString(GLenum name)QOpenGLFunctions_4_3_Coreinline
glGetStringi(GLenum name, GLuint index)QOpenGLFunctions_4_3_Coreinline
glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)QOpenGLFunctions_4_3_Coreinline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLFunctions_4_3_Coreinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLFunctions_4_3_Coreinline
glGetUniformdv(GLuint program, GLint location, GLdouble *params)QOpenGLFunctions_4_3_Coreinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLFunctions_4_3_Coreinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetUniformLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_3_Coreinline
glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)QOpenGLFunctions_4_3_Coreinline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_3_Coreinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)QOpenGLFunctions_4_3_Coreinline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_4_3_Coreinline
glInvalidateBufferData(GLuint buffer)QOpenGLFunctions_4_3_Coreinline
glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_4_3_Coreinline
glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)QOpenGLFunctions_4_3_Coreinline
glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glInvalidateTexImage(GLuint texture, GLint level)QOpenGLFunctions_4_3_Coreinline
glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)QOpenGLFunctions_4_3_Coreinline
glIsBuffer(GLuint buffer)QOpenGLFunctions_4_3_Coreinline
glIsEnabled(GLenum cap)QOpenGLFunctions_4_3_Coreinline
glIsEnabledi(GLenum target, GLuint index)QOpenGLFunctions_4_3_Coreinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctions_4_3_Coreinline
glIsProgram(GLuint program)QOpenGLFunctions_4_3_Coreinline
glIsProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_3_Coreinline
glIsQuery(GLuint id)QOpenGLFunctions_4_3_Coreinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctions_4_3_Coreinline
glIsSampler(GLuint sampler)QOpenGLFunctions_4_3_Coreinline
glIsShader(GLuint shader)QOpenGLFunctions_4_3_Coreinline
glIsSync(GLsync sync)QOpenGLFunctions_4_3_Coreinline
glIsTexture(GLuint texture)QOpenGLFunctions_4_3_Coreinline
glIsTransformFeedback(GLuint id)QOpenGLFunctions_4_3_Coreinline
glIsVertexArray(GLuint array)QOpenGLFunctions_4_3_Coreinline
glLineWidth(GLfloat width)QOpenGLFunctions_4_3_Coreinline
glLinkProgram(GLuint program)QOpenGLFunctions_4_3_Coreinline
glLogicOp(GLenum opcode)QOpenGLFunctions_4_3_Coreinline
glMapBuffer(GLenum target, GLenum access)QOpenGLFunctions_4_3_Coreinline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLFunctions_4_3_Coreinline
glMemoryBarrier(GLbitfield barriers)QOpenGLFunctions_4_3_Coreinline
glMinSampleShading(GLfloat value)QOpenGLFunctions_4_3_Coreinline
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)QOpenGLFunctions_4_3_Coreinline
glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)QOpenGLFunctions_4_3_Coreinline
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)QOpenGLFunctions_4_3_Coreinline
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)QOpenGLFunctions_4_3_Coreinline
glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)QOpenGLFunctions_4_3_Coreinline
glPatchParameterfv(GLenum pname, const GLfloat *values)QOpenGLFunctions_4_3_Coreinline
glPatchParameteri(GLenum pname, GLint value)QOpenGLFunctions_4_3_Coreinline
glPauseTransformFeedback()QOpenGLFunctions_4_3_Coreinline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_4_3_Coreinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_4_3_Coreinline
glPointParameterf(GLenum pname, GLfloat param)QOpenGLFunctions_4_3_Coreinline
glPointParameterfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glPointParameteri(GLenum pname, GLint param)QOpenGLFunctions_4_3_Coreinline
glPointParameteriv(GLenum pname, const GLint *params)QOpenGLFunctions_4_3_Coreinline
glPointSize(GLfloat size)QOpenGLFunctions_4_3_Coreinline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_4_3_Coreinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_4_3_Coreinline
glPrimitiveRestartIndex(GLuint index)QOpenGLFunctions_4_3_Coreinline
glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)QOpenGLFunctions_4_3_Coreinline
glProgramParameteri(GLuint program, GLenum pname, GLint value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1d(GLuint program, GLint location, GLdouble v0)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1f(GLuint program, GLint location, GLfloat v0)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1i(GLuint program, GLint location, GLint v0)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1ui(GLuint program, GLint location, GLuint v0)QOpenGLFunctions_4_3_Coreinline
glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_3_Coreinline
glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_3_Coreinline
glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_3_Coreinline
glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glProvokingVertex(GLenum mode)QOpenGLFunctions_4_3_Coreinline
glQueryCounter(GLuint id, GLenum target)QOpenGLFunctions_4_3_Coreinline
glReadBuffer(GLenum mode)QOpenGLFunctions_4_3_Coreinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glReleaseShaderCompiler()QOpenGLFunctions_4_3_Coreinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glResumeTransformFeedback()QOpenGLFunctions_4_3_Coreinline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_4_3_Coreinline
glSampleMaski(GLuint index, GLbitfield mask)QOpenGLFunctions_4_3_Coreinline
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)QOpenGLFunctions_4_3_Coreinline
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)QOpenGLFunctions_4_3_Coreinline
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)QOpenGLFunctions_4_3_Coreinline
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_3_Coreinline
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)QOpenGLFunctions_4_3_Coreinline
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_3_Coreinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glScissorArrayv(GLuint first, GLsizei count, const GLint *v)QOpenGLFunctions_4_3_Coreinline
glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glScissorIndexedv(GLuint index, const GLint *v)QOpenGLFunctions_4_3_Coreinline
glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)QOpenGLFunctions_4_3_Coreinline
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)QOpenGLFunctions_4_3_Coreinline
glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)QOpenGLFunctions_4_3_Coreinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_3_Coreinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_3_Coreinline
glStencilMask(GLuint mask)QOpenGLFunctions_4_3_Coreinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctions_4_3_Coreinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_4_3_Coreinline
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)QOpenGLFunctions_4_3_Coreinline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLFunctions_4_3_Coreinline
glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_4_3_Coreinline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_4_3_Coreinline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_4_3_Coreinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_4_3_Coreinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_3_Coreinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_3_Coreinline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_3_Coreinline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLFunctions_4_3_Coreinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_3_Coreinline
glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)QOpenGLFunctions_4_3_Coreinline
glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_4_3_Coreinline
glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)QOpenGLFunctions_4_3_Coreinline
glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_4_3_Coreinline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_3_Coreinline
glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)QOpenGLFunctions_4_3_Coreinline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLFunctions_4_3_Coreinline
glUniform1d(GLint location, GLdouble x)QOpenGLFunctions_4_3_Coreinline
glUniform1dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniform1f(GLint location, GLfloat v0)QOpenGLFunctions_4_3_Coreinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniform1i(GLint location, GLint v0)QOpenGLFunctions_4_3_Coreinline
glUniform1iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glUniform1ui(GLint location, GLuint v0)QOpenGLFunctions_4_3_Coreinline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glUniform2d(GLint location, GLdouble x, GLdouble y)QOpenGLFunctions_4_3_Coreinline
glUniform2dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniform2f(GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_3_Coreinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniform2i(GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_3_Coreinline
glUniform2iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_3_Coreinline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_3_Coreinline
glUniform3dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_3_Coreinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_3_Coreinline
glUniform3iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_3_Coreinline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_3_Coreinline
glUniform4dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_3_Coreinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_3_Coreinline
glUniform4iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_3_Coreinline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_3_Coreinline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_3_Coreinline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_3_Coreinline
glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)QOpenGLFunctions_4_3_Coreinline
glUnmapBuffer(GLenum target)QOpenGLFunctions_4_3_Coreinline
glUseProgram(GLuint program)QOpenGLFunctions_4_3_Coreinline
glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)QOpenGLFunctions_4_3_Coreinline
glValidateProgram(GLuint program)QOpenGLFunctions_4_3_Coreinline
glValidateProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_3_Coreinline
glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)QOpenGLFunctions_4_3_Coreinline
glVertexAttribDivisor(GLuint index, GLuint divisor)QOpenGLFunctions_4_3_Coreinline
glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)QOpenGLFunctions_4_3_Coreinline
glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)QOpenGLFunctions_4_3_Coreinline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL1d(GLuint index, GLdouble x)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL1dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL2dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL3dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_3_Coreinline
glVertexAttribL4dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_3_Coreinline
glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)QOpenGLFunctions_4_3_Coreinline
glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_3_Coreinline
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_3_Coreinline
glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)QOpenGLFunctions_4_3_Coreinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_3_Coreinline
glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)QOpenGLFunctions_4_3_Coreinline
glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)QOpenGLFunctions_4_3_Coreinline
glViewportIndexedfv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_3_Coreinline
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_3_Coreinline
initializeOpenGLFunctions() overrideQOpenGLFunctions_4_3_Corevirtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_4_3_Core()QOpenGLFunctions_4_3_Core
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_4_3_Corefriend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_4_3_Core()QOpenGLFunctions_4_3_Core