Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGShaderCustomMaterialAdapter Member List

This is the complete list of members for QSSGShaderCustomMaterialAdapter, including all inherited members.

alphaCutOff() overrideQSSGShaderCustomMaterialAdaptervirtual
alphaMode() overrideQSSGShaderCustomMaterialAdaptervirtual
attenuationColor() overrideQSSGShaderCustomMaterialAdaptervirtual
attenuationDistance() overrideQSSGShaderCustomMaterialAdaptervirtual
bumpAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
clearcoatAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
clearcoatFresnelBias() overrideQSSGShaderCustomMaterialAdaptervirtual
clearcoatFresnelPower() overrideQSSGShaderCustomMaterialAdaptervirtual
clearcoatFresnelScale() overrideQSSGShaderCustomMaterialAdaptervirtual
clearcoatNormalStrength() overrideQSSGShaderCustomMaterialAdaptervirtual
clearcoatRoughnessAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
color() overrideQSSGShaderCustomMaterialAdaptervirtual
create(const QSSGRenderGraphObject &materialNode)QSSGShaderMaterialAdapterstatic
customShaderSnippet(QSSGShaderCache::ShaderType type, QSSGShaderLibraryManager &shaderLibraryManager, bool multiViewCompatible) overrideQSSGShaderCustomMaterialAdaptervirtual
diffuseLightWrap() overrideQSSGShaderCustomMaterialAdaptervirtual
emissiveColor() overrideQSSGShaderCustomMaterialAdaptervirtual
fresnelBias() overrideQSSGShaderCustomMaterialAdaptervirtual
fresnelPower() overrideQSSGShaderCustomMaterialAdaptervirtual
fresnelScale() overrideQSSGShaderCustomMaterialAdaptervirtual
hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, const QByteArray &funcName, QSSGShaderLibraryManager &shaderLibraryManager) overrideQSSGShaderCustomMaterialAdaptervirtual
hasCustomShaderSnippet(QSSGShaderCache::ShaderType type) overrideQSSGShaderCustomMaterialAdaptervirtual
hasLighting() overrideQSSGShaderCustomMaterialAdaptervirtual
heightAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
iblProbe() overrideQSSGShaderCustomMaterialAdaptervirtual
ior() overrideQSSGShaderCustomMaterialAdaptervirtual
isBaseColorSingleChannelEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isClearcoatEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isClearcoatFresnelScaleBiasEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isEmissiveSingleChannelEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isFresnelScaleBiasEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isInvertOpacityMapValue() overrideQSSGShaderCustomMaterialAdaptervirtual
isMetalnessEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isPrincipled() overrideQSSGShaderCustomMaterialAdaptervirtual
isSpecularAmountSingleChannelEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isSpecularEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isSpecularGlossy() overrideQSSGShaderCustomMaterialAdaptervirtual
isTransmissionEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isUnshaded() overrideQSSGShaderCustomMaterialAdaptervirtual
isVertexColorsEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
isVertexColorsMaskEnabled() overrideQSSGShaderCustomMaterialAdaptervirtual
lineWidth() overrideQSSGShaderCustomMaterialAdaptervirtual
maxHeightSamples() overrideQSSGShaderCustomMaterialAdaptervirtual
metalnessAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
minHeightSamples() overrideQSSGShaderCustomMaterialAdaptervirtual
occlusionAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
pointSize() overrideQSSGShaderCustomMaterialAdaptervirtual
prepareCustomShader(QByteArray &dst, const QByteArray &shaderCode, QSSGShaderCache::ShaderType type, const StringPairList &baseUniforms, const StringPairList &baseInputs=StringPairList(), const StringPairList &baseOutputs=StringPairList(), bool multiViewCompatible=false)QSSGShaderCustomMaterialAdapterstatic
QSSGShaderCustomMaterialAdapter(const QSSGRenderCustomMaterial &material)QSSGShaderCustomMaterialAdapter
setCustomPropertyUniforms(char *ubufData, QSSGRhiShaderPipeline &shaderPipeline, const QSSGRenderContextInterface &context) overrideQSSGShaderCustomMaterialAdaptervirtual
ShaderCodeAndMetaData typedefQSSGShaderCustomMaterialAdapter
specularAmount() overrideQSSGShaderCustomMaterialAdaptervirtual
specularModel() overrideQSSGShaderCustomMaterialAdaptervirtual
specularRoughness() overrideQSSGShaderCustomMaterialAdaptervirtual
specularTint() overrideQSSGShaderCustomMaterialAdaptervirtual
StringPair typedefQSSGShaderCustomMaterialAdapter
StringPairList typedefQSSGShaderCustomMaterialAdapter
thicknessFactor() overrideQSSGShaderCustomMaterialAdaptervirtual
translucentFallOff() overrideQSSGShaderCustomMaterialAdaptervirtual
transmissionFactor() overrideQSSGShaderCustomMaterialAdaptervirtual
usesCustomMorphing() overrideQSSGShaderCustomMaterialAdaptervirtual
usesCustomSkinning() overrideQSSGShaderCustomMaterialAdaptervirtual
usesSharedVariables() overrideQSSGShaderCustomMaterialAdaptervirtual
vertexColorAlphaMask() overrideQSSGShaderCustomMaterialAdaptervirtual
vertexColorBlueMask() overrideQSSGShaderCustomMaterialAdaptervirtual
vertexColorGreenMask() overrideQSSGShaderCustomMaterialAdaptervirtual
vertexColorRedMask() overrideQSSGShaderCustomMaterialAdaptervirtual
~QSSGShaderMaterialAdapter()QSSGShaderMaterialAdaptervirtual