Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGShaderMaterialAdapter Member List

This is the complete list of members for QSSGShaderMaterialAdapter, including all inherited members.

alphaCutOff()=0QSSGShaderMaterialAdapterpure virtual
alphaMode()=0QSSGShaderMaterialAdapterpure virtual
attenuationColor()=0QSSGShaderMaterialAdapterpure virtual
attenuationDistance()=0QSSGShaderMaterialAdapterpure virtual
bumpAmount()=0QSSGShaderMaterialAdapterpure virtual
clearcoatAmount()=0QSSGShaderMaterialAdapterpure virtual
clearcoatFresnelBias()=0QSSGShaderMaterialAdapterpure virtual
clearcoatFresnelPower()=0QSSGShaderMaterialAdapterpure virtual
clearcoatFresnelScale()=0QSSGShaderMaterialAdapterpure virtual
clearcoatNormalStrength()=0QSSGShaderMaterialAdapterpure virtual
clearcoatRoughnessAmount()=0QSSGShaderMaterialAdapterpure virtual
color()=0QSSGShaderMaterialAdapterpure virtual
create(const QSSGRenderGraphObject &materialNode)QSSGShaderMaterialAdapterstatic
customShaderSnippet(QSSGShaderCache::ShaderType type, QSSGShaderLibraryManager &shaderLibraryManager, bool multiViewCompatible)QSSGShaderMaterialAdaptervirtual
diffuseLightWrap()=0QSSGShaderMaterialAdapterpure virtual
emissiveColor()=0QSSGShaderMaterialAdapterpure virtual
fresnelBias()=0QSSGShaderMaterialAdapterpure virtual
fresnelPower()=0QSSGShaderMaterialAdapterpure virtual
fresnelScale()=0QSSGShaderMaterialAdapterpure virtual
hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, const QByteArray &funcName, QSSGShaderLibraryManager &shaderLibraryManager)QSSGShaderMaterialAdaptervirtual
hasCustomShaderSnippet(QSSGShaderCache::ShaderType type)QSSGShaderMaterialAdaptervirtual
hasLighting()=0QSSGShaderMaterialAdapterpure virtual
heightAmount()=0QSSGShaderMaterialAdapterpure virtual
iblProbe()=0QSSGShaderMaterialAdapterpure virtual
ior()=0QSSGShaderMaterialAdapterpure virtual
isBaseColorSingleChannelEnabled()=0QSSGShaderMaterialAdapterpure virtual
isClearcoatEnabled()=0QSSGShaderMaterialAdapterpure virtual
isClearcoatFresnelScaleBiasEnabled()=0QSSGShaderMaterialAdapterpure virtual
isEmissiveSingleChannelEnabled()=0QSSGShaderMaterialAdapterpure virtual
isFresnelScaleBiasEnabled()=0QSSGShaderMaterialAdapterpure virtual
isInvertOpacityMapValue()=0QSSGShaderMaterialAdapterpure virtual
isMetalnessEnabled()=0QSSGShaderMaterialAdapterpure virtual
isPrincipled()=0QSSGShaderMaterialAdapterpure virtual
isSpecularAmountSingleChannelEnabled()=0QSSGShaderMaterialAdapterpure virtual
isSpecularEnabled()=0QSSGShaderMaterialAdapterpure virtual
isSpecularGlossy()=0QSSGShaderMaterialAdapterpure virtual
isTransmissionEnabled()=0QSSGShaderMaterialAdapterpure virtual
isUnshaded()QSSGShaderMaterialAdaptervirtual
isVertexColorsEnabled()=0QSSGShaderMaterialAdapterpure virtual
isVertexColorsMaskEnabled()=0QSSGShaderMaterialAdapterpure virtual
lineWidth()=0QSSGShaderMaterialAdapterpure virtual
maxHeightSamples()=0QSSGShaderMaterialAdapterpure virtual
metalnessAmount()=0QSSGShaderMaterialAdapterpure virtual
minHeightSamples()=0QSSGShaderMaterialAdapterpure virtual
occlusionAmount()=0QSSGShaderMaterialAdapterpure virtual
pointSize()=0QSSGShaderMaterialAdapterpure virtual
setCustomPropertyUniforms(char *ubufData, QSSGRhiShaderPipeline &shaderPipeline, const QSSGRenderContextInterface &context)QSSGShaderMaterialAdaptervirtual
specularAmount()=0QSSGShaderMaterialAdapterpure virtual
specularModel()=0QSSGShaderMaterialAdapterpure virtual
specularRoughness()=0QSSGShaderMaterialAdapterpure virtual
specularTint()=0QSSGShaderMaterialAdapterpure virtual
thicknessFactor()=0QSSGShaderMaterialAdapterpure virtual
translucentFallOff()=0QSSGShaderMaterialAdapterpure virtual
transmissionFactor()=0QSSGShaderMaterialAdapterpure virtual
usesCustomMorphing()=0QSSGShaderMaterialAdapterpure virtual
usesCustomSkinning()=0QSSGShaderMaterialAdapterpure virtual
usesSharedVariables()QSSGShaderMaterialAdaptervirtual
vertexColorAlphaMask()=0QSSGShaderMaterialAdapterpure virtual
vertexColorBlueMask()=0QSSGShaderMaterialAdapterpure virtual
vertexColorGreenMask()=0QSSGShaderMaterialAdapterpure virtual
vertexColorRedMask()=0QSSGShaderMaterialAdapterpure virtual
~QSSGShaderMaterialAdapter()QSSGShaderMaterialAdaptervirtual