The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the sc...
The QSGTextureMaterial class provides a convenient way of rendering textured geometry in the scene gr...
Filtering
Specifies how sampling of texels should filter when texture coordinates are not pixel aligned.
AnisotropyLevel
Specifies the anisotropic filtering level to be used when the texture is not screen aligned.