Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DPrincipledMaterial Member List

This is the complete list of members for QQuick3DPrincipledMaterial, including all inherited members.

A enum valueQQuick3DMaterial
alphaCutoffQQuick3DPrincipledMaterial
alphaCutoff() constQQuick3DPrincipledMaterial
alphaCutoffChanged(float alphaCutoff)QQuick3DPrincipledMaterialsignal
alphaModeQQuick3DPrincipledMaterial
alphaMode() constQQuick3DPrincipledMaterial
AlphaMode enum nameQQuick3DPrincipledMaterial
alphaModeChanged(QQuick3DPrincipledMaterial::AlphaMode alphaMode)QQuick3DPrincipledMaterialsignal
AlwaysDepthDraw enum valueQQuick3DMaterial
attenuationColorQQuick3DPrincipledMaterial
attenuationDistanceQQuick3DPrincipledMaterial
B enum valueQQuick3DMaterial
BackFaceCulling enum valueQQuick3DMaterial
baseColorQQuick3DPrincipledMaterial
baseColor() constQQuick3DPrincipledMaterial
baseColorChanged(QColor baseColor)QQuick3DPrincipledMaterialsignal
baseColorChannelQQuick3DPrincipledMaterial
baseColorChannel() constQQuick3DPrincipledMaterial
baseColorChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
baseColorMapQQuick3DPrincipledMaterial
baseColorMap() constQQuick3DPrincipledMaterial
baseColorMapChanged(QQuick3DTexture *baseColorMap)QQuick3DPrincipledMaterialsignal
baseColorSingleChannelEnabledQQuick3DPrincipledMaterial
baseColorSingleChannelEnabled() constQQuick3DPrincipledMaterial
baseColorSingleChannelEnabledChanged(bool baseColorSingleChannelEnabled)QQuick3DPrincipledMaterialsignal
bindableObjectName()QObject
bindingStorage()QObjectinline
bindingStorage() constQObjectinline
Blend enum valueQQuick3DPrincipledMaterial
blendModeQQuick3DPrincipledMaterial
blendMode() constQQuick3DPrincipledMaterial
BlendMode enum nameQQuick3DPrincipledMaterial
blendModeChanged(QQuick3DPrincipledMaterial::BlendMode blendMode)QQuick3DPrincipledMaterialsignal
blockSignals(bool b) noexceptQObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObjectinline
childrenChanged()QQuick3DObjectsignal
classBegin() overrideQQuick3DObjectprotectedvirtual
clearcoatAmountQQuick3DPrincipledMaterial
ClearcoatAmountMask enum valueQQuick3DPrincipledMaterial
clearcoatChannelQQuick3DPrincipledMaterial
clearcoatFresnelBiasQQuick3DPrincipledMaterial
clearcoatFresnelPowerQQuick3DPrincipledMaterial
clearcoatFresnelScaleQQuick3DPrincipledMaterial
clearcoatFresnelScaleBiasEnabledQQuick3DPrincipledMaterial
clearcoatMapQQuick3DPrincipledMaterial
clearcoatNormalMapQQuick3DPrincipledMaterial
clearcoatNormalStrengthQQuick3DPrincipledMaterial
ClearcoatNormalStrengthMask enum valueQQuick3DPrincipledMaterial
clearcoatRoughnessAmountQQuick3DPrincipledMaterial
ClearcoatRoughnessAmountMask enum valueQQuick3DPrincipledMaterial
clearcoatRoughnessChannelQQuick3DPrincipledMaterial
clearcoatRoughnessMapQQuick3DPrincipledMaterial
componentComplete() overrideQQuick3DObjectprotectedvirtual
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) constQObjectinline
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)QObjectinlinestatic
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)QObjectinlinestatic
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
cullModeQQuick3DMaterial
cullMode() constQQuick3DMaterial
CullMode enum nameQQuick3DMaterial
cullModeChanged(QQuick3DMaterial::CullMode cullMode)QQuick3DMaterialsignal
customEvent(QEvent *event)QObjectprotectedvirtual
d_ptrQObjectprotected
Default enum valueQQuick3DPrincipledMaterial
deleteLater()QObjectslot
depthDrawModeQQuick3DMaterial
depthDrawMode() constQQuick3DMaterial
DepthDrawMode enum nameQQuick3DMaterial
depthDrawModeChanged(QQuick3DMaterial::DepthDrawMode depthDrawMode)QQuick3DMaterialsignal
destroyed(QObject *=nullptr)QObjectsignal
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)QObjectstatic
disconnect(const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) constQObjectinline
disconnect(const QObject *receiver, const char *member=nullptr) constQObjectinline
disconnect(const QMetaObject::Connection &)QObjectstatic
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)QObjectinlinestatic
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)QObjectinlinestatic
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo() constQObject
dumpObjectTree() constQObject
dynamicPropertyNames() constQObject
emissiveChannelQQuick3DPrincipledMaterial
emissiveChannel() constQQuick3DPrincipledMaterial
emissiveChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
emissiveFactorQQuick3DPrincipledMaterial
emissiveFactor() constQQuick3DPrincipledMaterial
emissiveFactorChanged(QVector3D emissiveFactor)QQuick3DPrincipledMaterialsignal
emissiveMapQQuick3DPrincipledMaterial
emissiveMap() constQQuick3DPrincipledMaterial
emissiveMapChanged(QQuick3DTexture *emissiveMap)QQuick3DPrincipledMaterialsignal
emissiveSingleChannelEnabledQQuick3DPrincipledMaterial
emissiveSingleChannelEnabled() constQQuick3DPrincipledMaterial
emissiveSingleChannelEnabledChanged(bool emissiveColorSingleChannelEnabled)QQuick3DPrincipledMaterialsignal
event(QEvent *event)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChild(Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChildren(QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChildren(Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
FragmentLighting enum valueQQuick3DPrincipledMaterial
fresnelBiasQQuick3DPrincipledMaterial
fresnelPowerQQuick3DPrincipledMaterial
fresnelScaleQQuick3DPrincipledMaterial
fresnelScaleBiasEnabledQQuick3DPrincipledMaterial
FrontFaceCulling enum valueQQuick3DMaterial
G enum valueQQuick3DMaterial
heightAmountQQuick3DPrincipledMaterial
HeightAmountMask enum valueQQuick3DPrincipledMaterial
heightChannelQQuick3DPrincipledMaterial
heightMapQQuick3DPrincipledMaterial
indexOfRefractionQQuick3DPrincipledMaterial
inherits(const char *classname) constQObjectinline
installEventFilter(QObject *filterObj)QObject
invertOpacityMapValueQQuick3DPrincipledMaterial
invertOpacityMapValue() constQQuick3DPrincipledMaterial
invertOpacityMapValueChanged(bool invertOpacityMapValue)QQuick3DPrincipledMaterialsignal
isComponentComplete() constQQuick3DObjectprotected
isQuickItemType() constQObjectinline
isSignalConnected(const QMetaMethod &signal) constQObjectprotected
isWidgetType() constQObjectinline
isWindowType() constQObjectinline
itemChange(ItemChange, const ItemChangeData &) overrideQQuick3DPrincipledMaterialprotectedvirtual
killTimer(int id)QObject
killTimer(Qt::TimerId id)QObject
Lighting enum nameQQuick3DPrincipledMaterial
lightingQQuick3DPrincipledMaterial
lighting() constQQuick3DPrincipledMaterial
lightingChanged(QQuick3DPrincipledMaterial::Lighting lighting)QQuick3DPrincipledMaterialsignal
lightProbeQQuick3DMaterial
lightProbe() constQQuick3DMaterial
lightProbeChanged(QQuick3DTexture *lightProbe)QQuick3DMaterialsignal
lineWidthQQuick3DPrincipledMaterial
lineWidth() constQQuick3DPrincipledMaterial
lineWidthChanged()QQuick3DPrincipledMaterialsignal
markAllDirty() overrideQQuick3DPrincipledMaterialprotectedvirtual
Mask enum valueQQuick3DPrincipledMaterial
maxHeightMapSamplesQQuick3DPrincipledMaterial
metalnessQQuick3DPrincipledMaterial
metalness() constQQuick3DPrincipledMaterial
metalnessChanged(float metalness)QQuick3DPrincipledMaterialsignal
metalnessChannelQQuick3DPrincipledMaterial
metalnessChannel() constQQuick3DPrincipledMaterial
metalnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
metalnessMapQQuick3DPrincipledMaterial
metalnessMap() constQQuick3DPrincipledMaterial
metalnessMapChanged(QQuick3DTexture *metalnessMap)QQuick3DPrincipledMaterialsignal
MetalnessMask enum valueQQuick3DPrincipledMaterial
minHeightMapSamplesQQuick3DPrincipledMaterial
moveToThread(QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)QObject
Multiply enum valueQQuick3DPrincipledMaterial
NeverDepthDraw enum valueQQuick3DMaterial
NoCulling enum valueQQuick3DMaterial
NoLighting enum valueQQuick3DPrincipledMaterial
NoMask enum valueQQuick3DPrincipledMaterial
normalMapQQuick3DPrincipledMaterial
normalMap() constQQuick3DPrincipledMaterial
normalMapChanged(QQuick3DTexture *normalMap)QQuick3DPrincipledMaterialsignal
normalStrengthQQuick3DPrincipledMaterial
normalStrength() constQQuick3DPrincipledMaterial
normalStrengthChanged(float normalStrength)QQuick3DPrincipledMaterialsignal
NormalStrengthMask enum valueQQuick3DPrincipledMaterial
objectNameQObject
objectName() constQObject
objectNameChanged(const QString &objectName, QPrivateSignal)QObjectsignal
occlusionAmountQQuick3DPrincipledMaterial
occlusionAmount() constQQuick3DPrincipledMaterial
occlusionAmountChanged(float occlusionAmount)QQuick3DPrincipledMaterialsignal
OcclusionAmountMask enum valueQQuick3DPrincipledMaterial
occlusionChannelQQuick3DPrincipledMaterial
occlusionChannel() constQQuick3DPrincipledMaterial
occlusionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
occlusionMapQQuick3DPrincipledMaterial
occlusionMap() constQQuick3DPrincipledMaterial
occlusionMapChanged(QQuick3DTexture *occlusionMap)QQuick3DPrincipledMaterialsignal
opacityQQuick3DPrincipledMaterial
opacity() constQQuick3DPrincipledMaterial
opacityChanged(float opacity)QQuick3DPrincipledMaterialsignal
opacityChannelQQuick3DPrincipledMaterial
opacityChannel() constQQuick3DPrincipledMaterial
opacityChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
opacityMapQQuick3DPrincipledMaterial
opacityMap() constQQuick3DPrincipledMaterial
opacityMapChanged(QQuick3DTexture *opacityMap)QQuick3DPrincipledMaterialsignal
Opaque enum valueQQuick3DPrincipledMaterial
OpaqueOnlyDepthDraw enum valueQQuick3DMaterial
OpaquePrePassDepthDraw enum valueQQuick3DMaterial
parentQQuick3DObject
QObject::parent() constQObjectinline
parentChanged()QQuick3DObjectsignal
pointSizeQQuick3DPrincipledMaterial
pointSize() constQQuick3DPrincipledMaterial
pointSizeChanged()QQuick3DPrincipledMaterialsignal
preSync()QQuick3DObjectprotectedvirtual
property(const char *name) constQObject
Q_REVISION(6, 2) QQuick3DTexture *heightMap() constQQuick3DPrincipledMaterial
Q_REVISION(6, 2) TextureChannelMapping heightChannel() constQQuick3DPrincipledMaterial
Q_REVISION(6, 2) float heightAmount() constQQuick3DPrincipledMaterial
Q_REVISION(6, 2) int minHeightMapSamples() constQQuick3DPrincipledMaterial
Q_REVISION(6, 2) int maxHeightMapSamples() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) float clearcoatAmount() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) QQuick3DTexture *clearcoatMap() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) TextureChannelMapping clearcoatChannel() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) float clearcoatRoughnessAmount() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) TextureChannelMapping clearcoatRoughnessChannel() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) QQuick3DTexture *clearcoatRoughnessMap() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) QQuick3DTexture *clearcoatNormalMap() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float clearcoatNormalStrength() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) float transmissionFactor() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) QQuick3DTexture *transmissionMap() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) TextureChannelMapping transmissionChannel() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) float thicknessFactor() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) QQuick3DTexture *thicknessMap() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) const TextureChannelMapping &thicknessChannel() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) float attenuationDistance() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) const QColor &attenuationColor() constQQuick3DPrincipledMaterial
Q_REVISION(6, 3) float indexOfRefraction() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) bool fresnelScaleBiasEnabled() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float fresnelScale() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float fresnelBias() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float fresnelPower() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) bool clearcoatFresnelScaleBiasEnabled() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float clearcoatFresnelScale() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float clearcoatFresnelBias() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) float clearcoatFresnelPower() constQQuick3DPrincipledMaterial
Q_REVISION(6, 5) bool vertexColorsEnabled() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) bool vertexColorsMaskEnabled() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorRedMask() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorGreenMask() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorBlueMask() constQQuick3DPrincipledMaterial
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorAlphaMask() constQQuick3DPrincipledMaterial
Q_REVISION(6, 2) void setHeightMap(QQuick3DTexture *heightMap)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 2) void setHeightAmount(float heightAmount)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 2) void setMinHeightMapSamples(int samples)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 2) void setMaxHeightMapSamples(int samples)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setClearcoatAmount(float new ClearcoatAmount)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setClearcoatMap(QQuick3DTexture *newClearcoatMap)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setClearcoatRoughnessAmount(float new ClearcoatRoughnessAmount)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setClearcoatNormalStrength(float clearcoatNormalStrength)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setTransmissionFactor(float new TransmissionFactor)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setTransmissionMap(QQuick3DTexture *newTransmissionMap)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setThicknessFactor(float new ThicknessFactor)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setThicknessMap(QQuick3DTexture *newThicknessMap)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setAttenuationDistance(float new AttenuationDistance)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setAttenuationColor(const QColor &newAttenuationColor)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 3) void setIndexOfRefraction(float indexOfRefraction)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setFresnelScaleBiasEnabled(bool fresnelScaleBias)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setFresnelScale(float fresnelScale)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setFresnelBias(float fresnelBias)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setFresnelPower(float fresnelPower)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setClearcoatFresnelScaleBiasEnabled(bool clearcoatFresnelScaleBias)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setClearcoatFresnelScale(float clearcoatFresnelScale)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setClearcoatFresnelBias(float clearcoatFresnelBias)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setClearcoatFresnelPower(float clearcoatFresnelPower)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 5) void setVertexColorsEnabled(bool vertexColorsEnabled)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setVertexColorsMaskEnabled(bool vertexColorsMaskEnabled)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setVertexColorRedMask(VertexColorMaskFlags vertexColorRedMask)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setVertexColorGreenMask(VertexColorMaskFlags vertexColorGreenMask)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setVertexColorBlueMask(VertexColorMaskFlags vertexColorBlueMask)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 8) void setVertexColorAlphaMask(VertexColorMaskFlags vertexColorAlphaMask)QQuick3DPrincipledMaterialslot
Q_REVISION(6, 2) void heightMapChanged(QQuick3DTexture *heightMap)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 2) void heightAmountChanged(float heightAmount)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 2) void minHeightMapSamplesChanged(int samples)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 2) void maxHeightMapSamplesChanged(int samples)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void clearcoatAmountChanged(float amount)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void clearcoatMapChanged(QQuick3DTexture *texture)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void clearcoatRoughnessAmountChanged(float amount)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void clearcoatRoughnessMapChanged(QQuick3DTexture *texture)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void clearcoatNormalMapChanged(QQuick3DTexture *texture)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void clearcoatNormalStrengthChanged(float clearcoatNormalStrength)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void transmissionFactorChanged(float amount)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void transmissionMapChanged(QQuick3DTexture *texture)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void thicknessFactorChanged(float amount)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void thicknessMapChanged(QQuick3DTexture *texture)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void attenuationDistanceChanged(float distance)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void attenuationColorChanged(QColor color)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 3) void indexOfRefractionChanged(float indexOfRefraction)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void fresnelScaleBiasEnabledChanged(bool fresnelScaleBiasEnabled)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void fresnelScaleChanged(float fresnelScale)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void fresnelBiasChanged(float fresnelBias)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void fresnelPowerChanged(float fresnelPower)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void clearcoatFresnelScaleBiasEnabledChanged(bool clearcoatFresnelScaleBiasEnabled)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void clearcoatFresnelScaleChanged(float clearcoatFresnelScale)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void clearcoatFresnelBiasChanged(float clearcoatFresnelBias)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void clearcoatFresnelPowerChanged(float clearcoatFresnelPower)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 5) void vertexColorsEnabledChanged(bool vertexColorsEnabled)QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void vertexColorsMaskEnabledChanged()QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void vertexColorRedMaskChanged()QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void vertexColorGreenMaskChanged()QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void vertexColorBlueMaskChanged()QQuick3DPrincipledMaterialsignal
Q_REVISION(6, 8) void vertexColorAlphaMaskChanged()QQuick3DPrincipledMaterialsignal
qFindChildqFindChildren(const QObject *obj, const QString &name)()QObjectrelated
qFindChildrenqFindChildren(const QObject *obj, const QString &name)()QObjectrelated
QObject(QObject *parent=nullptr)QObjectexplicit
QObject(QObjectPrivate &dd, QObject *parent=nullptr)QObjectprotected
qobject_cast(const QObject *object)QObjectrelated
QObjectListQObjectrelated
QQmlParserStatus()QQmlParserStatus
QQuick3DMaterial(QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)QQuick3DMaterialexplicitprotected
QQuick3DObject(QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)QQuick3DObjectexplicitprotected
QQuick3DPrincipledMaterial(QQuick3DObject *parent=nullptr)QQuick3DPrincipledMaterialexplicit
R enum valueQQuick3DMaterial
receivers(const char *signal) constQObjectprotected
removeEventFilter(QObject *obj)QObject
roughnessQQuick3DPrincipledMaterial
roughness() constQQuick3DPrincipledMaterial
roughnessChanged(float roughness)QQuick3DPrincipledMaterialsignal
roughnessChannelQQuick3DPrincipledMaterial
roughnessChannel() constQQuick3DPrincipledMaterial
roughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
roughnessMapQQuick3DPrincipledMaterial
roughnessMap() constQQuick3DPrincipledMaterial
roughnessMapChanged(QQuick3DTexture *roughnessMap)QQuick3DPrincipledMaterialsignal
RoughnessMask enum valueQQuick3DPrincipledMaterial
Screen enum valueQQuick3DPrincipledMaterial
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
setAlphaCutoff(float alphaCutoff)QQuick3DPrincipledMaterialslot
setAlphaMode(QQuick3DPrincipledMaterial::AlphaMode alphaMode)QQuick3DPrincipledMaterialslot
setBaseColor(QColor baseColor)QQuick3DPrincipledMaterialslot
setBaseColorChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setBaseColorMap(QQuick3DTexture *baseColorMap)QQuick3DPrincipledMaterialslot
setBaseColorSingleChannelEnabled(bool baseColorSingleChannelEnabled)QQuick3DPrincipledMaterialslot
setBlendMode(QQuick3DPrincipledMaterial::BlendMode blendMode)QQuick3DPrincipledMaterialslot
setCullMode(QQuick3DMaterial::CullMode cullMode)QQuick3DMaterialslot
setDepthDrawMode(QQuick3DMaterial::DepthDrawMode depthDrawMode)QQuick3DMaterialslot
setEmissiveChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setEmissiveFactor(QVector3D emissiveFactor)QQuick3DPrincipledMaterialslot
setEmissiveMap(QQuick3DTexture *emissiveMap)QQuick3DPrincipledMaterialslot
setEmissiveSingleChannelEnabled(bool emissiveSingleChannelEnabled)QQuick3DPrincipledMaterialslot
setInvertOpacityMapValue(bool invertOpacityMapValue)QQuick3DPrincipledMaterialslot
setLighting(QQuick3DPrincipledMaterial::Lighting lighting)QQuick3DPrincipledMaterialslot
setLightProbe(QQuick3DTexture *lightProbe)QQuick3DMaterialslot
setLineWidth(float width)QQuick3DPrincipledMaterialslot
setMetalness(float metalnessAmount)QQuick3DPrincipledMaterialslot
setMetalnessChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setMetalnessMap(QQuick3DTexture *metalnessMap)QQuick3DPrincipledMaterialslot
setNormalMap(QQuick3DTexture *normalMap)QQuick3DPrincipledMaterialslot
setNormalStrength(float normalStrength)QQuick3DPrincipledMaterialslot
setObjectName(const QString &name)QObjectinline
setObjectName(QAnyStringView name)QObject
setOcclusionAmount(float occlusionAmount)QQuick3DPrincipledMaterialslot
setOcclusionChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setOcclusionMap(QQuick3DTexture *occlusionMap)QQuick3DPrincipledMaterialslot
setOpacity(float opacity)QQuick3DPrincipledMaterialslot
setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setOpacityMap(QQuick3DTexture *opacityMap)QQuick3DPrincipledMaterialslot
setParent(QObject *parent)QObject
setParentItem(QQuick3DObject *parentItem)QQuick3DObjectslot
setPointSize(float size)QQuick3DPrincipledMaterialslot
setProperty(const char *name, const QVariant &value)QObject
setProperty(const char *name, QVariant &&value)QObjectinline
setRoughness(float roughness)QQuick3DPrincipledMaterialslot
setRoughnessChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setRoughnessMap(QQuick3DTexture *roughnessMap)QQuick3DPrincipledMaterialslot
setSpecularAmount(float specularAmount)QQuick3DPrincipledMaterialslot
setSpecularChannel(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialslot
setSpecularMap(QQuick3DTexture *specularMap)QQuick3DPrincipledMaterialslot
setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap)QQuick3DPrincipledMaterialslot
setSpecularSingleChannelEnabled(bool specularSingleChannelEnabled)QQuick3DPrincipledMaterialslot
setSpecularTint(float specularTint)QQuick3DPrincipledMaterialslot
signalsBlocked() const noexceptQObjectinline
SourceOver enum valueQQuick3DPrincipledMaterial
specularAmountQQuick3DPrincipledMaterial
specularAmount() constQQuick3DPrincipledMaterial
specularAmountChanged(float specularAmount)QQuick3DPrincipledMaterialsignal
SpecularAmountMask enum valueQQuick3DPrincipledMaterial
specularChannelQQuick3DPrincipledMaterial
specularChannel() constQQuick3DPrincipledMaterial
specularChannelChanged(QQuick3DMaterial::TextureChannelMapping channel)QQuick3DPrincipledMaterialsignal
specularMapQQuick3DPrincipledMaterial
specularMap() constQQuick3DPrincipledMaterial
specularMapChanged(QQuick3DTexture *specularMap)QQuick3DPrincipledMaterialsignal
specularReflectionMapQQuick3DPrincipledMaterial
specularReflectionMap() constQQuick3DPrincipledMaterial
specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap)QQuick3DPrincipledMaterialsignal
specularSingleChannelEnabledQQuick3DPrincipledMaterial
specularSingleChannelEnabled() constQQuick3DPrincipledMaterial
specularSingleChannelEnabledChanged(bool specularColorSingleChannelEnabled)QQuick3DPrincipledMaterialsignal
specularTintQQuick3DPrincipledMaterial
specularTint() constQQuick3DPrincipledMaterial
specularTintChanged(float specularTint)QQuick3DPrincipledMaterialsignal
startTimer(int interval, Qt::TimerType timerType=Qt::CoarseTimer)QObject
startTimer(std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)QObject
stateChanged()QQuick3DObjectsignal
TextureChannelMapping enum nameQQuick3DMaterial
thicknessChannelQQuick3DPrincipledMaterial
thicknessFactorQQuick3DPrincipledMaterial
ThicknessFactorMask enum valueQQuick3DPrincipledMaterial
thicknessMapQQuick3DPrincipledMaterial
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
transmissionChannelQQuick3DPrincipledMaterial
transmissionFactorQQuick3DPrincipledMaterial
TransmissionFactorMask enum valueQQuick3DPrincipledMaterial
transmissionMapQQuick3DPrincipledMaterial
update()QQuick3DObjectslot
updateSpatialNode(QSSGRenderGraphObject *node) overrideQQuick3DPrincipledMaterialprotectedvirtual
vertexColorAlphaMaskQQuick3DPrincipledMaterial
vertexColorBlueMaskQQuick3DPrincipledMaterial
vertexColorGreenMaskQQuick3DPrincipledMaterial
VertexColorMask enum nameQQuick3DPrincipledMaterial
vertexColorRedMaskQQuick3DPrincipledMaterial
vertexColorsEnabledQQuick3DPrincipledMaterial
vertexColorsMaskEnabledQQuick3DPrincipledMaterial
~QObject()QObjectvirtual
~QQmlParserStatus()QQmlParserStatusvirtual
~QQuick3DMaterial() overrideQQuick3DMaterial
~QQuick3DPrincipledMaterial() overrideQQuick3DPrincipledMaterial