void systemChanged(QQuickParticleSystem *arg)
virtual void initialize(int gIdx, int pIdx)
void groupsChanged(const QStringList &arg)
QQuickParticleSystem * system() const
virtual void commit(int gIdx, int pIdx)
const GroupIDs & groupIds() const
QQuickParticleSystem * m_system
virtual void sceneGraphInvalidated()
QStringList groups() const