Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_4_1_Core Member List

This is the complete list of members for QOpenGLFunctions_4_1_Core, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glActiveShaderProgram(GLuint pipeline, GLuint program)QOpenGLFunctions_4_1_Coreinline
glActiveTexture(GLenum texture)QOpenGLFunctions_4_1_Coreinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_1_Coreinline
glBeginConditionalRender(GLuint id, GLenum mode)QOpenGLFunctions_4_1_Coreinline
glBeginQuery(GLenum target, GLuint id)QOpenGLFunctions_4_1_Coreinline
glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)QOpenGLFunctions_4_1_Coreinline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLFunctions_4_1_Coreinline
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctions_4_1_Coreinline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLFunctions_4_1_Coreinline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_4_1_Coreinline
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctions_4_1_Coreinline
glBindProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_1_Coreinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctions_4_1_Coreinline
glBindSampler(GLuint unit, GLuint sampler)QOpenGLFunctions_4_1_Coreinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_4_1_Coreinline
glBindTransformFeedback(GLenum target, GLuint id)QOpenGLFunctions_4_1_Coreinline
glBindVertexArray(GLuint array)QOpenGLFunctions_4_1_Coreinline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_1_Coreinline
glBlendEquation(GLenum mode)QOpenGLFunctions_4_1_Coreinline
glBlendEquationi(GLuint buf, GLenum mode)QOpenGLFunctions_4_1_Coreinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_1_Coreinline
glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_1_Coreinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_4_1_Coreinline
glBlendFunci(GLuint buf, GLenum src, GLenum dst)QOpenGLFunctions_4_1_Coreinline
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)QOpenGLFunctions_4_1_Coreinline
glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctions_4_1_Coreinline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLFunctions_4_1_Coreinline
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)QOpenGLFunctions_4_1_Coreinline
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctions_4_1_Coreinline
glClampColor(GLenum target, GLenum clamp)QOpenGLFunctions_4_1_Coreinline
glClear(GLbitfield mask)QOpenGLFunctions_4_1_Coreinline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLFunctions_4_1_Coreinline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_1_Coreinline
glClearDepth(GLdouble depth)QOpenGLFunctions_4_1_Coreinline
glClearDepthf(GLfloat dd)QOpenGLFunctions_4_1_Coreinline
glClearStencil(GLint s)QOpenGLFunctions_4_1_Coreinline
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_1_Coreinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_4_1_Coreinline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLFunctions_4_1_Coreinline
glCompileShader(GLuint shader)QOpenGLFunctions_4_1_Coreinline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLFunctions_4_1_Coreinline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_4_1_Coreinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_4_1_Coreinline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_1_Coreinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glCreateProgram()QOpenGLFunctions_4_1_Coreinline
glCreateShader(GLenum type)QOpenGLFunctions_4_1_Coreinline
glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)QOpenGLFunctions_4_1_Coreinline
glCullFace(GLenum mode)QOpenGLFunctions_4_1_Coreinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctions_4_1_Coreinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctions_4_1_Coreinline
glDeleteProgram(GLuint program)QOpenGLFunctions_4_1_Coreinline
glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)QOpenGLFunctions_4_1_Coreinline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_1_Coreinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctions_4_1_Coreinline
glDeleteSamplers(GLsizei count, const GLuint *samplers)QOpenGLFunctions_4_1_Coreinline
glDeleteShader(GLuint shader)QOpenGLFunctions_4_1_Coreinline
glDeleteSync(GLsync sync)QOpenGLFunctions_4_1_Coreinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_4_1_Coreinline
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_1_Coreinline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLFunctions_4_1_Coreinline
glDepthFunc(GLenum func)QOpenGLFunctions_4_1_Coreinline
glDepthMask(GLboolean flag)QOpenGLFunctions_4_1_Coreinline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_4_1_Coreinline
glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)QOpenGLFunctions_4_1_Coreinline
glDepthRangef(GLfloat n, GLfloat f)QOpenGLFunctions_4_1_Coreinline
glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)QOpenGLFunctions_4_1_Coreinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_1_Coreinline
glDisable(GLenum cap)QOpenGLFunctions_4_1_Coreinline
glDisablei(GLenum target, GLuint index)QOpenGLFunctions_4_1_Coreinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctions_4_1_Coreinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_4_1_Coreinline
glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)QOpenGLFunctions_4_1_Coreinline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLFunctions_4_1_Coreinline
glDrawBuffer(GLenum mode)QOpenGLFunctions_4_1_Coreinline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLFunctions_4_1_Coreinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_4_1_Coreinline
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_4_1_Coreinline
glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)QOpenGLFunctions_4_1_Coreinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)QOpenGLFunctions_4_1_Coreinline
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)QOpenGLFunctions_4_1_Coreinline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_4_1_Coreinline
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_4_1_Coreinline
glDrawTransformFeedback(GLenum mode, GLuint id)QOpenGLFunctions_4_1_Coreinline
glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)QOpenGLFunctions_4_1_Coreinline
glEnable(GLenum cap)QOpenGLFunctions_4_1_Coreinline
glEnablei(GLenum target, GLuint index)QOpenGLFunctions_4_1_Coreinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctions_4_1_Coreinline
glEndConditionalRender()QOpenGLFunctions_4_1_Coreinline
glEndQuery(GLenum target)QOpenGLFunctions_4_1_Coreinline
glEndQueryIndexed(GLenum target, GLuint index)QOpenGLFunctions_4_1_Coreinline
glEndTransformFeedback()QOpenGLFunctions_4_1_Coreinline
glFenceSync(GLenum condition, GLbitfield flags)QOpenGLFunctions_4_1_Coreinline
glFinish()QOpenGLFunctions_4_1_Coreinline
glFlush()QOpenGLFunctions_4_1_Coreinline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_4_1_Coreinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctions_4_1_Coreinline
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)QOpenGLFunctions_4_1_Coreinline
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_1_Coreinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_1_Coreinline
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)QOpenGLFunctions_4_1_Coreinline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLFunctions_4_1_Coreinline
glFrontFace(GLenum mode)QOpenGLFunctions_4_1_Coreinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctions_4_1_Coreinline
glGenerateMipmap(GLenum target)QOpenGLFunctions_4_1_Coreinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctions_4_1_Coreinline
glGenProgramPipelines(GLsizei n, GLuint *pipelines)QOpenGLFunctions_4_1_Coreinline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLFunctions_4_1_Coreinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctions_4_1_Coreinline
glGenSamplers(GLsizei count, GLuint *samplers)QOpenGLFunctions_4_1_Coreinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_4_1_Coreinline
glGenTransformFeedbacks(GLsizei n, GLuint *ids)QOpenGLFunctions_4_1_Coreinline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLFunctions_4_1_Coreinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)QOpenGLFunctions_4_1_Coreinline
glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLFunctions_4_1_Coreinline
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)QOpenGLFunctions_4_1_Coreinline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)QOpenGLFunctions_4_1_Coreinline
glGetAttribLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLFunctions_4_1_Coreinline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_4_1_Coreinline
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)QOpenGLFunctions_4_1_Coreinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)QOpenGLFunctions_4_1_Coreinline
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)QOpenGLFunctions_4_1_Coreinline
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)QOpenGLFunctions_4_1_Coreinline
glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)QOpenGLFunctions_4_1_Coreinline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_4_1_Coreinline
glGetError()QOpenGLFunctions_4_1_Coreinline
glGetFloati_v(GLenum target, GLuint index, GLfloat *data)QOpenGLFunctions_4_1_Coreinline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glGetFragDataIndex(GLuint program, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)QOpenGLFunctions_4_1_Coreinline
glGetInteger64v(GLenum pname, GLint64 *params)QOpenGLFunctions_4_1_Coreinline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLFunctions_4_1_Coreinline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)QOpenGLFunctions_4_1_Coreinline
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)QOpenGLFunctions_4_1_Coreinline
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_1_Coreinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_1_Coreinline
glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)QOpenGLFunctions_4_1_Coreinline
glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)QOpenGLFunctions_4_1_Coreinline
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)QOpenGLFunctions_4_1_Coreinline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLFunctions_4_1_Coreinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)QOpenGLFunctions_4_1_Coreinline
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_1_Coreinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QOpenGLFunctions_4_1_Coreinline
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)QOpenGLFunctions_4_1_Coreinline
glGetString(GLenum name)QOpenGLFunctions_4_1_Coreinline
glGetStringi(GLenum name, GLuint index)QOpenGLFunctions_4_1_Coreinline
glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)QOpenGLFunctions_4_1_Coreinline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLFunctions_4_1_Coreinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLFunctions_4_1_Coreinline
glGetUniformdv(GLuint program, GLint location, GLdouble *params)QOpenGLFunctions_4_1_Coreinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLFunctions_4_1_Coreinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetUniformLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_1_Coreinline
glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)QOpenGLFunctions_4_1_Coreinline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_1_Coreinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)QOpenGLFunctions_4_1_Coreinline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_4_1_Coreinline
glIsBuffer(GLuint buffer)QOpenGLFunctions_4_1_Coreinline
glIsEnabled(GLenum cap)QOpenGLFunctions_4_1_Coreinline
glIsEnabledi(GLenum target, GLuint index)QOpenGLFunctions_4_1_Coreinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctions_4_1_Coreinline
glIsProgram(GLuint program)QOpenGLFunctions_4_1_Coreinline
glIsProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_1_Coreinline
glIsQuery(GLuint id)QOpenGLFunctions_4_1_Coreinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctions_4_1_Coreinline
glIsSampler(GLuint sampler)QOpenGLFunctions_4_1_Coreinline
glIsShader(GLuint shader)QOpenGLFunctions_4_1_Coreinline
glIsSync(GLsync sync)QOpenGLFunctions_4_1_Coreinline
glIsTexture(GLuint texture)QOpenGLFunctions_4_1_Coreinline
glIsTransformFeedback(GLuint id)QOpenGLFunctions_4_1_Coreinline
glIsVertexArray(GLuint array)QOpenGLFunctions_4_1_Coreinline
glLineWidth(GLfloat width)QOpenGLFunctions_4_1_Coreinline
glLinkProgram(GLuint program)QOpenGLFunctions_4_1_Coreinline
glLogicOp(GLenum opcode)QOpenGLFunctions_4_1_Coreinline
glMapBuffer(GLenum target, GLenum access)QOpenGLFunctions_4_1_Coreinline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLFunctions_4_1_Coreinline
glMinSampleShading(GLfloat value)QOpenGLFunctions_4_1_Coreinline
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)QOpenGLFunctions_4_1_Coreinline
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)QOpenGLFunctions_4_1_Coreinline
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)QOpenGLFunctions_4_1_Coreinline
glPatchParameterfv(GLenum pname, const GLfloat *values)QOpenGLFunctions_4_1_Coreinline
glPatchParameteri(GLenum pname, GLint value)QOpenGLFunctions_4_1_Coreinline
glPauseTransformFeedback()QOpenGLFunctions_4_1_Coreinline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_4_1_Coreinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_4_1_Coreinline
glPointParameterf(GLenum pname, GLfloat param)QOpenGLFunctions_4_1_Coreinline
glPointParameterfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glPointParameteri(GLenum pname, GLint param)QOpenGLFunctions_4_1_Coreinline
glPointParameteriv(GLenum pname, const GLint *params)QOpenGLFunctions_4_1_Coreinline
glPointSize(GLfloat size)QOpenGLFunctions_4_1_Coreinline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_4_1_Coreinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_4_1_Coreinline
glPrimitiveRestartIndex(GLuint index)QOpenGLFunctions_4_1_Coreinline
glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)QOpenGLFunctions_4_1_Coreinline
glProgramParameteri(GLuint program, GLenum pname, GLint value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1d(GLuint program, GLint location, GLdouble v0)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1f(GLuint program, GLint location, GLfloat v0)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1i(GLuint program, GLint location, GLint v0)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1ui(GLuint program, GLint location, GLuint v0)QOpenGLFunctions_4_1_Coreinline
glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_1_Coreinline
glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_1_Coreinline
glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_1_Coreinline
glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glProvokingVertex(GLenum mode)QOpenGLFunctions_4_1_Coreinline
glQueryCounter(GLuint id, GLenum target)QOpenGLFunctions_4_1_Coreinline
glReadBuffer(GLenum mode)QOpenGLFunctions_4_1_Coreinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glReleaseShaderCompiler()QOpenGLFunctions_4_1_Coreinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glResumeTransformFeedback()QOpenGLFunctions_4_1_Coreinline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_4_1_Coreinline
glSampleMaski(GLuint index, GLbitfield mask)QOpenGLFunctions_4_1_Coreinline
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)QOpenGLFunctions_4_1_Coreinline
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)QOpenGLFunctions_4_1_Coreinline
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)QOpenGLFunctions_4_1_Coreinline
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_1_Coreinline
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)QOpenGLFunctions_4_1_Coreinline
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_1_Coreinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glScissorArrayv(GLuint first, GLsizei count, const GLint *v)QOpenGLFunctions_4_1_Coreinline
glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glScissorIndexedv(GLuint index, const GLint *v)QOpenGLFunctions_4_1_Coreinline
glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)QOpenGLFunctions_4_1_Coreinline
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)QOpenGLFunctions_4_1_Coreinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_1_Coreinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_1_Coreinline
glStencilMask(GLuint mask)QOpenGLFunctions_4_1_Coreinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctions_4_1_Coreinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_4_1_Coreinline
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)QOpenGLFunctions_4_1_Coreinline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLFunctions_4_1_Coreinline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_4_1_Coreinline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_4_1_Coreinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_4_1_Coreinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_1_Coreinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_1_Coreinline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_1_Coreinline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLFunctions_4_1_Coreinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_1_Coreinline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_1_Coreinline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLFunctions_4_1_Coreinline
glUniform1d(GLint location, GLdouble x)QOpenGLFunctions_4_1_Coreinline
glUniform1dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniform1f(GLint location, GLfloat v0)QOpenGLFunctions_4_1_Coreinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniform1i(GLint location, GLint v0)QOpenGLFunctions_4_1_Coreinline
glUniform1iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glUniform1ui(GLint location, GLuint v0)QOpenGLFunctions_4_1_Coreinline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glUniform2d(GLint location, GLdouble x, GLdouble y)QOpenGLFunctions_4_1_Coreinline
glUniform2dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniform2f(GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_1_Coreinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniform2i(GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_1_Coreinline
glUniform2iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_1_Coreinline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_1_Coreinline
glUniform3dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_1_Coreinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_1_Coreinline
glUniform3iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_1_Coreinline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_1_Coreinline
glUniform4dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_1_Coreinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_1_Coreinline
glUniform4iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_1_Coreinline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_1_Coreinline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_1_Coreinline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_1_Coreinline
glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)QOpenGLFunctions_4_1_Coreinline
glUnmapBuffer(GLenum target)QOpenGLFunctions_4_1_Coreinline
glUseProgram(GLuint program)QOpenGLFunctions_4_1_Coreinline
glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)QOpenGLFunctions_4_1_Coreinline
glValidateProgram(GLuint program)QOpenGLFunctions_4_1_Coreinline
glValidateProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_1_Coreinline
glVertexAttribDivisor(GLuint index, GLuint divisor)QOpenGLFunctions_4_1_Coreinline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL1d(GLuint index, GLdouble x)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL1dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL2dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL3dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_1_Coreinline
glVertexAttribL4dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_1_Coreinline
glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_1_Coreinline
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_1_Coreinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_1_Coreinline
glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)QOpenGLFunctions_4_1_Coreinline
glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)QOpenGLFunctions_4_1_Coreinline
glViewportIndexedfv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_1_Coreinline
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_1_Coreinline
initializeOpenGLFunctions() overrideQOpenGLFunctions_4_1_Corevirtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_4_1_Core()QOpenGLFunctions_4_1_Core
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_4_1_Corefriend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_4_1_Core()QOpenGLFunctions_4_1_Core