Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_4_0_Compatibility Member List

This is the complete list of members for QOpenGLFunctions_4_0_Compatibility, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glAccum(GLenum op, GLfloat value)QOpenGLFunctions_4_0_Compatibilityinline
glActiveTexture(GLenum texture)QOpenGLFunctions_4_0_Compatibilityinline
glAlphaFunc(GLenum func, GLfloat ref)QOpenGLFunctions_4_0_Compatibilityinline
glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)QOpenGLFunctions_4_0_Compatibilityinline
glArrayElement(GLint i)QOpenGLFunctions_4_0_Compatibilityinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_0_Compatibilityinline
glBegin(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glBeginConditionalRender(GLuint id, GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glBeginQuery(GLenum target, GLuint id)QOpenGLFunctions_4_0_Compatibilityinline
glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)QOpenGLFunctions_4_0_Compatibilityinline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLFunctions_4_0_Compatibilityinline
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctions_4_0_Compatibilityinline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLFunctions_4_0_Compatibilityinline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_4_0_Compatibilityinline
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctions_4_0_Compatibilityinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctions_4_0_Compatibilityinline
glBindSampler(GLuint unit, GLuint sampler)QOpenGLFunctions_4_0_Compatibilityinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_4_0_Compatibilityinline
glBindTransformFeedback(GLenum target, GLuint id)QOpenGLFunctions_4_0_Compatibilityinline
glBindVertexArray(GLuint array)QOpenGLFunctions_4_0_Compatibilityinline
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)QOpenGLFunctions_4_0_Compatibilityinline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_0_Compatibilityinline
glBlendEquation(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glBlendEquationi(GLuint buf, GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_0_Compatibilityinline
glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_0_Compatibilityinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_4_0_Compatibilityinline
glBlendFunci(GLuint buf, GLenum src, GLenum dst)QOpenGLFunctions_4_0_Compatibilityinline
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)QOpenGLFunctions_4_0_Compatibilityinline
glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctions_4_0_Compatibilityinline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLFunctions_4_0_Compatibilityinline
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)QOpenGLFunctions_4_0_Compatibilityinline
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glCallList(GLuint list)QOpenGLFunctions_4_0_Compatibilityinline
glCallLists(GLsizei n, GLenum type, const GLvoid *lists)QOpenGLFunctions_4_0_Compatibilityinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glClampColor(GLenum target, GLenum clamp)QOpenGLFunctions_4_0_Compatibilityinline
glClear(GLbitfield mask)QOpenGLFunctions_4_0_Compatibilityinline
glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_0_Compatibilityinline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLFunctions_4_0_Compatibilityinline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLFunctions_4_0_Compatibilityinline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_0_Compatibilityinline
glClearDepth(GLdouble depth)QOpenGLFunctions_4_0_Compatibilityinline
glClearIndex(GLfloat c)QOpenGLFunctions_4_0_Compatibilityinline
glClearStencil(GLint s)QOpenGLFunctions_4_0_Compatibilityinline
glClientActiveTexture(GLenum texture)QOpenGLFunctions_4_0_Compatibilityinline
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_0_Compatibilityinline
glClipPlane(GLenum plane, const GLdouble *equation)QOpenGLFunctions_4_0_Compatibilityinline
glColor3b(GLbyte red, GLbyte green, GLbyte blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3bv(const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3d(GLdouble red, GLdouble green, GLdouble blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3f(GLfloat red, GLfloat green, GLfloat blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3i(GLint red, GLint green, GLint blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3s(GLshort red, GLshort green, GLshort blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3ub(GLubyte red, GLubyte green, GLubyte blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3ubv(const GLubyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3ui(GLuint red, GLuint green, GLuint blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3uiv(const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor3us(GLushort red, GLushort green, GLushort blue)QOpenGLFunctions_4_0_Compatibilityinline
glColor3usv(const GLushort *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4bv(const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4i(GLint red, GLint green, GLint blue, GLint alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4ubv(const GLubyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4uiv(const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColor4usv(const GLushort *v)QOpenGLFunctions_4_0_Compatibilityinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_4_0_Compatibilityinline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLFunctions_4_0_Compatibilityinline
glColorMaterial(GLenum face, GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glColorP3ui(GLenum type, GLuint color)QOpenGLFunctions_4_0_Compatibilityinline
glColorP3uiv(GLenum type, const GLuint *color)QOpenGLFunctions_4_0_Compatibilityinline
glColorP4ui(GLenum type, GLuint color)QOpenGLFunctions_4_0_Compatibilityinline
glColorP4uiv(GLenum type, const GLuint *color)QOpenGLFunctions_4_0_Compatibilityinline
glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)QOpenGLFunctions_4_0_Compatibilityinline
glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glCompileShader(GLuint shader)QOpenGLFunctions_4_0_Compatibilityinline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)QOpenGLFunctions_4_0_Compatibilityinline
glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)QOpenGLFunctions_4_0_Compatibilityinline
glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)QOpenGLFunctions_4_0_Compatibilityinline
glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glConvolutionParameteri(GLenum target, GLenum pname, GLint params)QOpenGLFunctions_4_0_Compatibilityinline
glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLFunctions_4_0_Compatibilityinline
glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_0_Compatibilityinline
glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_0_Compatibilityinline
glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_0_Compatibilityinline
glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)QOpenGLFunctions_4_0_Compatibilityinline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_4_0_Compatibilityinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_4_0_Compatibilityinline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_0_Compatibilityinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glCreateProgram()QOpenGLFunctions_4_0_Compatibilityinline
glCreateShader(GLenum type)QOpenGLFunctions_4_0_Compatibilityinline
glCullFace(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteLists(GLuint list, GLsizei range)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteProgram(GLuint program)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteSamplers(GLsizei count, const GLuint *samplers)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteShader(GLuint shader)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteSync(GLsync sync)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_0_Compatibilityinline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLFunctions_4_0_Compatibilityinline
glDepthFunc(GLenum func)QOpenGLFunctions_4_0_Compatibilityinline
glDepthMask(GLboolean flag)QOpenGLFunctions_4_0_Compatibilityinline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_4_0_Compatibilityinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_0_Compatibilityinline
glDisable(GLenum cap)QOpenGLFunctions_4_0_Compatibilityinline
glDisableClientState(GLenum array)QOpenGLFunctions_4_0_Compatibilityinline
glDisablei(GLenum target, GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_4_0_Compatibilityinline
glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)QOpenGLFunctions_4_0_Compatibilityinline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLFunctions_4_0_Compatibilityinline
glDrawBuffer(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLFunctions_4_0_Compatibilityinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_4_0_Compatibilityinline
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_4_0_Compatibilityinline
glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)QOpenGLFunctions_4_0_Compatibilityinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)QOpenGLFunctions_4_0_Compatibilityinline
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)QOpenGLFunctions_4_0_Compatibilityinline
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_4_0_Compatibilityinline
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_4_0_Compatibilityinline
glDrawTransformFeedback(GLenum mode, GLuint id)QOpenGLFunctions_4_0_Compatibilityinline
glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)QOpenGLFunctions_4_0_Compatibilityinline
glEdgeFlag(GLboolean flag)QOpenGLFunctions_4_0_Compatibilityinline
glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glEdgeFlagv(const GLboolean *flag)QOpenGLFunctions_4_0_Compatibilityinline
glEnable(GLenum cap)QOpenGLFunctions_4_0_Compatibilityinline
glEnableClientState(GLenum array)QOpenGLFunctions_4_0_Compatibilityinline
glEnablei(GLenum target, GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glEnd()QOpenGLFunctions_4_0_Compatibilityinline
glEndConditionalRender()QOpenGLFunctions_4_0_Compatibilityinline
glEndList()QOpenGLFunctions_4_0_Compatibilityinline
glEndQuery(GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glEndQueryIndexed(GLenum target, GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glEndTransformFeedback()QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord1d(GLdouble u)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord1dv(const GLdouble *u)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord1f(GLfloat u)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord1fv(const GLfloat *u)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord2d(GLdouble u, GLdouble v)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord2dv(const GLdouble *u)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord2f(GLfloat u, GLfloat v)QOpenGLFunctions_4_0_Compatibilityinline
glEvalCoord2fv(const GLfloat *u)QOpenGLFunctions_4_0_Compatibilityinline
glEvalMesh1(GLenum mode, GLint i1, GLint i2)QOpenGLFunctions_4_0_Compatibilityinline
glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)QOpenGLFunctions_4_0_Compatibilityinline
glEvalPoint1(GLint i)QOpenGLFunctions_4_0_Compatibilityinline
glEvalPoint2(GLint i, GLint j)QOpenGLFunctions_4_0_Compatibilityinline
glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)QOpenGLFunctions_4_0_Compatibilityinline
glFenceSync(GLenum condition, GLbitfield flags)QOpenGLFunctions_4_0_Compatibilityinline
glFinish()QOpenGLFunctions_4_0_Compatibilityinline
glFlush()QOpenGLFunctions_4_0_Compatibilityinline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_4_0_Compatibilityinline
glFogCoordd(GLdouble coord)QOpenGLFunctions_4_0_Compatibilityinline
glFogCoorddv(const GLdouble *coord)QOpenGLFunctions_4_0_Compatibilityinline
glFogCoordf(GLfloat coord)QOpenGLFunctions_4_0_Compatibilityinline
glFogCoordfv(const GLfloat *coord)QOpenGLFunctions_4_0_Compatibilityinline
glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glFogf(GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glFogfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glFogi(GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glFogiv(GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctions_4_0_Compatibilityinline
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)QOpenGLFunctions_4_0_Compatibilityinline
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_0_Compatibilityinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_0_Compatibilityinline
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)QOpenGLFunctions_4_0_Compatibilityinline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLFunctions_4_0_Compatibilityinline
glFrontFace(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_4_0_Compatibilityinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctions_4_0_Compatibilityinline
glGenerateMipmap(GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctions_4_0_Compatibilityinline
glGenLists(GLsizei range)QOpenGLFunctions_4_0_Compatibilityinline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLFunctions_4_0_Compatibilityinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctions_4_0_Compatibilityinline
glGenSamplers(GLsizei count, GLuint *samplers)QOpenGLFunctions_4_0_Compatibilityinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_4_0_Compatibilityinline
glGenTransformFeedbacks(GLsizei n, GLuint *ids)QOpenGLFunctions_4_0_Compatibilityinline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)QOpenGLFunctions_4_0_Compatibilityinline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)QOpenGLFunctions_4_0_Compatibilityinline
glGetAttribLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLFunctions_4_0_Compatibilityinline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)QOpenGLFunctions_4_0_Compatibilityinline
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)QOpenGLFunctions_4_0_Compatibilityinline
glGetClipPlane(GLenum plane, GLdouble *equation)QOpenGLFunctions_4_0_Compatibilityinline
glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)QOpenGLFunctions_4_0_Compatibilityinline
glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)QOpenGLFunctions_4_0_Compatibilityinline
glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)QOpenGLFunctions_4_0_Compatibilityinline
glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetError()QOpenGLFunctions_4_0_Compatibilityinline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetFragDataIndex(GLuint program, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)QOpenGLFunctions_4_0_Compatibilityinline
glGetInteger64v(GLenum pname, GLint64 *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLFunctions_4_0_Compatibilityinline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetLightfv(GLenum light, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetLightiv(GLenum light, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetMapdv(GLenum target, GLenum query, GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glGetMapfv(GLenum target, GLenum query, GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glGetMapiv(GLenum target, GLenum query, GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetMaterialiv(GLenum face, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)QOpenGLFunctions_4_0_Compatibilityinline
glGetPixelMapfv(GLenum map, GLfloat *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetPixelMapuiv(GLenum map, GLuint *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetPixelMapusv(GLenum map, GLushort *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetPointerv(GLenum pname, GLvoid **params)QOpenGLFunctions_4_0_Compatibilityinline
glGetPolygonStipple(GLubyte *mask)QOpenGLFunctions_4_0_Compatibilityinline
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_0_Compatibilityinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)QOpenGLFunctions_4_0_Compatibilityinline
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_0_Compatibilityinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)QOpenGLFunctions_4_0_Compatibilityinline
glGetString(GLenum name)QOpenGLFunctions_4_0_Compatibilityinline
glGetStringi(GLenum name, GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexEnviv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformdv(GLuint program, GLint location, GLdouble *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)QOpenGLFunctions_4_0_Compatibilityinline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)QOpenGLFunctions_4_0_Compatibilityinline
glIndexd(GLdouble c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexdv(const GLdouble *c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexf(GLfloat c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexfv(const GLfloat *c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexi(GLint c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexiv(const GLint *c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexMask(GLuint mask)QOpenGLFunctions_4_0_Compatibilityinline
glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glIndexs(GLshort c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexsv(const GLshort *c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexub(GLubyte c)QOpenGLFunctions_4_0_Compatibilityinline
glIndexubv(const GLubyte *c)QOpenGLFunctions_4_0_Compatibilityinline
glInitNames()QOpenGLFunctions_4_0_Compatibilityinline
glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glIsBuffer(GLuint buffer)QOpenGLFunctions_4_0_Compatibilityinline
glIsEnabled(GLenum cap)QOpenGLFunctions_4_0_Compatibilityinline
glIsEnabledi(GLenum target, GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctions_4_0_Compatibilityinline
glIsList(GLuint list)QOpenGLFunctions_4_0_Compatibilityinline
glIsProgram(GLuint program)QOpenGLFunctions_4_0_Compatibilityinline
glIsQuery(GLuint id)QOpenGLFunctions_4_0_Compatibilityinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctions_4_0_Compatibilityinline
glIsSampler(GLuint sampler)QOpenGLFunctions_4_0_Compatibilityinline
glIsShader(GLuint shader)QOpenGLFunctions_4_0_Compatibilityinline
glIsSync(GLsync sync)QOpenGLFunctions_4_0_Compatibilityinline
glIsTexture(GLuint texture)QOpenGLFunctions_4_0_Compatibilityinline
glIsTransformFeedback(GLuint id)QOpenGLFunctions_4_0_Compatibilityinline
glIsVertexArray(GLuint array)QOpenGLFunctions_4_0_Compatibilityinline
glLightf(GLenum light, GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glLightfv(GLenum light, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glLighti(GLenum light, GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glLightiv(GLenum light, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glLightModelf(GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glLightModelfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glLightModeli(GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glLightModeliv(GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glLineStipple(GLint factor, GLushort pattern)QOpenGLFunctions_4_0_Compatibilityinline
glLineWidth(GLfloat width)QOpenGLFunctions_4_0_Compatibilityinline
glLinkProgram(GLuint program)QOpenGLFunctions_4_0_Compatibilityinline
glListBase(GLuint base)QOpenGLFunctions_4_0_Compatibilityinline
glLoadIdentity()QOpenGLFunctions_4_0_Compatibilityinline
glLoadMatrixd(const GLdouble *m)QOpenGLFunctions_4_0_Compatibilityinline
glLoadMatrixf(const GLfloat *m)QOpenGLFunctions_4_0_Compatibilityinline
glLoadName(GLuint name)QOpenGLFunctions_4_0_Compatibilityinline
glLoadTransposeMatrixd(const GLdouble *m)QOpenGLFunctions_4_0_Compatibilityinline
glLoadTransposeMatrixf(const GLfloat *m)QOpenGLFunctions_4_0_Compatibilityinline
glLogicOp(GLenum opcode)QOpenGLFunctions_4_0_Compatibilityinline
glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)QOpenGLFunctions_4_0_Compatibilityinline
glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)QOpenGLFunctions_4_0_Compatibilityinline
glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)QOpenGLFunctions_4_0_Compatibilityinline
glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)QOpenGLFunctions_4_0_Compatibilityinline
glMapBuffer(GLenum target, GLenum access)QOpenGLFunctions_4_0_Compatibilityinline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLFunctions_4_0_Compatibilityinline
glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)QOpenGLFunctions_4_0_Compatibilityinline
glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)QOpenGLFunctions_4_0_Compatibilityinline
glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)QOpenGLFunctions_4_0_Compatibilityinline
glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_0_Compatibilityinline
glMaterialf(GLenum face, GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glMateriali(GLenum face, GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glMaterialiv(GLenum face, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glMatrixMode(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glMinmax(GLenum target, GLenum internalformat, GLboolean sink)QOpenGLFunctions_4_0_Compatibilityinline
glMinSampleShading(GLfloat value)QOpenGLFunctions_4_0_Compatibilityinline
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)QOpenGLFunctions_4_0_Compatibilityinline
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)QOpenGLFunctions_4_0_Compatibilityinline
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1d(GLenum target, GLdouble s)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1f(GLenum target, GLfloat s)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1i(GLenum target, GLint s)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1iv(GLenum target, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1s(GLenum target, GLshort s)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord1sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2i(GLenum target, GLint s, GLint t)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2iv(GLenum target, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord2sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3iv(GLenum target, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord3sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4iv(GLenum target, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoord4sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glMultMatrixd(const GLdouble *m)QOpenGLFunctions_4_0_Compatibilityinline
glMultMatrixf(const GLfloat *m)QOpenGLFunctions_4_0_Compatibilityinline
glMultTransposeMatrixd(const GLdouble *m)QOpenGLFunctions_4_0_Compatibilityinline
glMultTransposeMatrixf(const GLfloat *m)QOpenGLFunctions_4_0_Compatibilityinline
glNewList(GLuint list, GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3bv(const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3i(GLint nx, GLint ny, GLint nz)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3s(GLshort nx, GLshort ny, GLshort nz)QOpenGLFunctions_4_0_Compatibilityinline
glNormal3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glNormalP3ui(GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glNormalP3uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_4_0_Compatibilityinline
glPassThrough(GLfloat token)QOpenGLFunctions_4_0_Compatibilityinline
glPatchParameterfv(GLenum pname, const GLfloat *values)QOpenGLFunctions_4_0_Compatibilityinline
glPatchParameteri(GLenum pname, GLint value)QOpenGLFunctions_4_0_Compatibilityinline
glPauseTransformFeedback()QOpenGLFunctions_4_0_Compatibilityinline
glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)QOpenGLFunctions_4_0_Compatibilityinline
glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)QOpenGLFunctions_4_0_Compatibilityinline
glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)QOpenGLFunctions_4_0_Compatibilityinline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glPixelTransferf(GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glPixelTransferi(GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glPixelZoom(GLfloat xfactor, GLfloat yfactor)QOpenGLFunctions_4_0_Compatibilityinline
glPointParameterf(GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glPointParameterfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glPointParameteri(GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glPointParameteriv(GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glPointSize(GLfloat size)QOpenGLFunctions_4_0_Compatibilityinline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_4_0_Compatibilityinline
glPolygonStipple(const GLubyte *mask)QOpenGLFunctions_4_0_Compatibilityinline
glPopAttrib()QOpenGLFunctions_4_0_Compatibilityinline
glPopClientAttrib()QOpenGLFunctions_4_0_Compatibilityinline
glPopMatrix()QOpenGLFunctions_4_0_Compatibilityinline
glPopName()QOpenGLFunctions_4_0_Compatibilityinline
glPrimitiveRestartIndex(GLuint index)QOpenGLFunctions_4_0_Compatibilityinline
glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)QOpenGLFunctions_4_0_Compatibilityinline
glProvokingVertex(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glPushAttrib(GLbitfield mask)QOpenGLFunctions_4_0_Compatibilityinline
glPushClientAttrib(GLbitfield mask)QOpenGLFunctions_4_0_Compatibilityinline
glPushMatrix()QOpenGLFunctions_4_0_Compatibilityinline
glPushName(GLuint name)QOpenGLFunctions_4_0_Compatibilityinline
glQueryCounter(GLuint id, GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2d(GLdouble x, GLdouble y)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2f(GLfloat x, GLfloat y)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2i(GLint x, GLint y)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2s(GLshort x, GLshort y)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos2sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3i(GLint x, GLint y, GLint z)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_4_0_Compatibilityinline
glRasterPos4sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glReadBuffer(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)QOpenGLFunctions_4_0_Compatibilityinline
glRectdv(const GLdouble *v1, const GLdouble *v2)QOpenGLFunctions_4_0_Compatibilityinline
glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)QOpenGLFunctions_4_0_Compatibilityinline
glRectfv(const GLfloat *v1, const GLfloat *v2)QOpenGLFunctions_4_0_Compatibilityinline
glRecti(GLint x1, GLint y1, GLint x2, GLint y2)QOpenGLFunctions_4_0_Compatibilityinline
glRectiv(const GLint *v1, const GLint *v2)QOpenGLFunctions_4_0_Compatibilityinline
glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)QOpenGLFunctions_4_0_Compatibilityinline
glRectsv(const GLshort *v1, const GLshort *v2)QOpenGLFunctions_4_0_Compatibilityinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glRenderMode(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glResetHistogram(GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glResetMinmax(GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glResumeTransformFeedback()QOpenGLFunctions_4_0_Compatibilityinline
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_4_0_Compatibilityinline
glSampleMaski(GLuint index, GLbitfield mask)QOpenGLFunctions_4_0_Compatibilityinline
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)QOpenGLFunctions_4_0_Compatibilityinline
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_0_Compatibilityinline
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)QOpenGLFunctions_4_0_Compatibilityinline
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_0_Compatibilityinline
glScaled(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glScalef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3bv(const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3i(GLint red, GLint green, GLint blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3ubv(const GLubyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3uiv(const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColor3usv(const GLushort *v)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColorP3ui(GLenum type, GLuint color)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColorP3uiv(GLenum type, const GLuint *color)QOpenGLFunctions_4_0_Compatibilityinline
glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glSelectBuffer(GLsizei size, GLuint *buffer)QOpenGLFunctions_4_0_Compatibilityinline
glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)QOpenGLFunctions_4_0_Compatibilityinline
glShadeModel(GLenum mode)QOpenGLFunctions_4_0_Compatibilityinline
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)QOpenGLFunctions_4_0_Compatibilityinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_0_Compatibilityinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_0_Compatibilityinline
glStencilMask(GLuint mask)QOpenGLFunctions_4_0_Compatibilityinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctions_4_0_Compatibilityinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_4_0_Compatibilityinline
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)QOpenGLFunctions_4_0_Compatibilityinline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1d(GLdouble s)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1f(GLfloat s)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1i(GLint s)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1s(GLshort s)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord1sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2d(GLdouble s, GLdouble t)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2f(GLfloat s, GLfloat t)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2i(GLint s, GLint t)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2s(GLshort s, GLshort t)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord2sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3i(GLint s, GLint t, GLint r)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3s(GLshort s, GLshort t, GLshort r)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4i(GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoord4sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP1ui(GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP1uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP2ui(GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP2uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP3ui(GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP3uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP4ui(GLenum type, GLuint coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordP4uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_0_Compatibilityinline
glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glTexEnvf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexEnvi(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glTexEnviv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexGend(GLenum coord, GLenum pname, GLdouble param)QOpenGLFunctions_4_0_Compatibilityinline
glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexGenf(GLenum coord, GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexGeni(GLenum coord, GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glTexGeniv(GLenum coord, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_4_0_Compatibilityinline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_4_0_Compatibilityinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_4_0_Compatibilityinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_0_Compatibilityinline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_0_Compatibilityinline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_4_0_Compatibilityinline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLFunctions_4_0_Compatibilityinline
glTranslated(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glTranslatef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1d(GLint location, GLdouble x)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1f(GLint location, GLfloat v0)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1i(GLint location, GLint v0)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1ui(GLint location, GLuint v0)QOpenGLFunctions_4_0_Compatibilityinline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2d(GLint location, GLdouble x, GLdouble y)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2f(GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2i(GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_0_Compatibilityinline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_0_Compatibilityinline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_0_Compatibilityinline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_0_Compatibilityinline
glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)QOpenGLFunctions_4_0_Compatibilityinline
glUnmapBuffer(GLenum target)QOpenGLFunctions_4_0_Compatibilityinline
glUseProgram(GLuint program)QOpenGLFunctions_4_0_Compatibilityinline
glValidateProgram(GLuint program)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2d(GLdouble x, GLdouble y)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2f(GLfloat x, GLfloat y)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2i(GLint x, GLint y)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2s(GLshort x, GLshort y)QOpenGLFunctions_4_0_Compatibilityinline
glVertex2sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3i(GLint x, GLint y, GLint z)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_0_Compatibilityinline
glVertex3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_4_0_Compatibilityinline
glVertex4sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib1d(GLuint index, GLdouble x)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib1dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib1f(GLuint index, GLfloat x)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib1fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib1s(GLuint index, GLshort x)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib1sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib2dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib2fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib2s(GLuint index, GLshort x, GLshort y)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib2sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib3dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib3fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib3sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4bv(GLuint index, const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4iv(GLuint index, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Nbv(GLuint index, const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Niv(GLuint index, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Nsv(GLuint index, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Nubv(GLuint index, const GLubyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Nuiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4Nusv(GLuint index, const GLushort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4ubv(GLuint index, const GLubyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttrib4usv(GLuint index, const GLushort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribDivisor(GLuint index, GLuint divisor)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI1i(GLuint index, GLint x)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI1iv(GLuint index, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI1ui(GLuint index, GLuint x)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI1uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI2i(GLuint index, GLint x, GLint y)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI2iv(GLuint index, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI2uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI3iv(GLuint index, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI3uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4bv(GLuint index, const GLbyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4iv(GLuint index, const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4ubv(GLuint index, const GLubyte *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribI4usv(GLuint index, const GLushort *v)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glVertexP2ui(GLenum type, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexP2uiv(GLenum type, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexP3ui(GLenum type, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexP3uiv(GLenum type, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexP4ui(GLenum type, GLuint value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexP4uiv(GLenum type, const GLuint *value)QOpenGLFunctions_4_0_Compatibilityinline
glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_4_0_Compatibilityinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_0_Compatibilityinline
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2d(GLdouble x, GLdouble y)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2f(GLfloat x, GLfloat y)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2i(GLint x, GLint y)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2s(GLshort x, GLshort y)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos2sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3dv(const GLdouble *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3fv(const GLfloat *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3i(GLint x, GLint y, GLint z)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3iv(const GLint *v)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_0_Compatibilityinline
glWindowPos3sv(const GLshort *v)QOpenGLFunctions_4_0_Compatibilityinline
initializeOpenGLFunctions() overrideQOpenGLFunctions_4_0_Compatibilityvirtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_4_0_Compatibility()QOpenGLFunctions_4_0_Compatibility
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_4_0_Compatibilityfriend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_4_0_Compatibility()QOpenGLFunctions_4_0_Compatibility