Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGSoftwareRenderableNode Member List

This is the complete list of members for QSGSoftwareRenderableNode, including all inherited members.

addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty=true)QSGSoftwareRenderableNode
boundingRectMax() constQSGSoftwareRenderableNodeinline
boundingRectMin() constQSGSoftwareRenderableNodeinline
clipRegion() constQSGSoftwareRenderableNodeinline
dirtyRegion() constQSGSoftwareRenderableNode
Glyph enum valueQSGSoftwareRenderableNode
handle() constQSGSoftwareRenderableNodeinline
Image enum valueQSGSoftwareRenderableNode
Invalid enum valueQSGSoftwareRenderableNode
isDirty() constQSGSoftwareRenderableNodeinline
isDirtyRegionEmpty() constQSGSoftwareRenderableNode
isOpaque() constQSGSoftwareRenderableNodeinline
markGeometryDirty()QSGSoftwareRenderableNode
markMaterialDirty()QSGSoftwareRenderableNode
NinePatch enum valueQSGSoftwareRenderableNode
NodeType enum nameQSGSoftwareRenderableNode
opacity() constQSGSoftwareRenderableNodeinline
Painter enum valueQSGSoftwareRenderableNode
previousDirtyRegion(bool wasRemoved=false) constQSGSoftwareRenderableNode
QSGSoftwareRenderableNode(NodeType type, QSGNode *node)QSGSoftwareRenderableNode
Rectangle enum valueQSGSoftwareRenderableNode
RenderNode enum valueQSGSoftwareRenderableNode
renderNode(QPainter *painter, bool forceOpaquePainting=false)QSGSoftwareRenderableNode
setClipRegion(const QRegion &clipRegion, bool hasClipRegion=true)QSGSoftwareRenderableNode
setOpacity(float opacity)QSGSoftwareRenderableNode
setTransform(const QTransform &transform)QSGSoftwareRenderableNode
SimpleImage enum valueQSGSoftwareRenderableNode
SimpleRect enum valueQSGSoftwareRenderableNode
SimpleRectangle enum valueQSGSoftwareRenderableNode
SimpleTexture enum valueQSGSoftwareRenderableNode
subtractDirtyRegion(const QRegion &dirtyRegion)QSGSoftwareRenderableNode
transform() constQSGSoftwareRenderableNodeinline
type() constQSGSoftwareRenderableNodeinline
update()QSGSoftwareRenderableNode
~QSGSoftwareRenderableNode()QSGSoftwareRenderableNode