Using 3d models (.obj) AND materials (.mtl) in an opengl application
Hi,
I have been trying to figure out how to use .obj format 3d models and the associated material files (.mtl) using opengl in a Qt app.
I have had enough examples on loading the obj model into the application which I am able to do. But I can’t figure out how to use the mtl files.
Any suggestions or pointers on this would be really useful.
Thanks,
Karthik
14 replies
I think that you will have to parse the MTL files yourself and translate them into suitable calls to glLightfv. I do not know of anything with Qt that will do this for you.
Have you checked out the Qt3d [qt.gitorious.org] stuff in gitorious? This may have some classes that can help you. I certainly think that it provides helpers fo rthe .obj format.
I think that you will have to parse the MTL files yourself and translate them into suitable calls to glLightfv. I do not know of anything with Qt that will do this for you.Have you checked out the Qt3d [qt.gitorious.org] stuff in gitorious? This may have some classes that can help you. I certainly think that it provides helpers fo rthe .obj format.
Thanks. I was just hoping that someone would’ve already done something like parsing the mtl files and could possibly help me with that. I will checkout Qt3d though and see what’s in it.
Hi,
Two others possibilities :
- you can use GLC_lib [glc-lib.net] to load and view your model
- you review code of the class : GLC_ObjMtlLoader [glc-lib.net]
@+
Hi,
Two others possibilities :
- you can use GLC_lib [glc-lib.net] to load and view your model
- you review code of the class : GLC_ObjMtlLoader [glc-lib.net]
@+
Thanks. That sounds interesting. Let me dig my teeth into that see how it tastes… :D
laumaya, is that project something you run all by yourself?
Laumaya, I am trying to build glc_lib and the examples. The main glc library builds fine. But when I tried to build example09, I get a linker error. Any idea? I have the .pro file configured to find the include files and libs.
- release/glwidget.o:glwidget.cpp:(.text+0x18c): undefined reference to `_imp___ZN20GLC_3DViewCollection11boundingBoxEv'
- release/glwidget.o:glwidget.cpp:(.text+0x600): undefined reference to `_imp___ZN20GLC_3DViewCollection11boundingBoxEv'
- release/glwidget.o:glwidget.cpp:(.text+0x7d4): undefined reference to `_imp___ZN9GLC_3DRepaSERKS_'
- release/glwidget.o:glwidget.cpp:(.text+0x11fb): undefined reference to `_imp___ZN20GLC_3DViewCollection11boundingBoxEv'
It seems that you have not installed GLC_lib correctly.
Please, check the help page of GLC_lib : http://www.glc-lib.net/help.php [glc-lib.net]
It seems that you have not installed GLC_lib correctly. Please, check the help page of GLC_lib : http://www.glc-lib.net/help.php [glc-lib.net]
Thanks! I was using qt creator and I didn’t realize that I had forgotten the make install.
Another quick question. Can I load animated models too using GLC_lib?
hi karthik,i have just started learning Qt.I m getting problems in loading 3D textures from obj files.Can u please send me some examples showing how to load 3d textures from obj files…
Regards
hurr[i]cane
You can use both Qt 3D and GLC_Lib as mentioned. Both these have examples. I was able to directly load them using the examples.
I want to load 3D models and textures for symbian 3 devices using Qt with openGL ES 1.1 . Can u provide some example for that…Regards
hurr[i]cane
Ah, for symbian… Then I guess you can’t use GLC Lib. (laumaya?)
However I think you should be able to use Qt 3d. I haven’t tried it on symbian. So I don’t have exact pointers for you there.
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