Parallel Game Engine
I just wanted to share this interesting paper [software.intel.com] I read a while ago. It’s about the design of a parallel game engine framework written by Intel.
What do you think?
Maybe I read it too quickly, but it doesn’t look any different to just using parallelizing in the individual game engines (AI, Physics and Graphics). Which should work a lot better considering the possibility of dedicated hardware for at least Physics and Graphics, requiring a more nuanced approach for best results.