Problems on how to use 3D noise or texture in ShaderEffect
In QML Quick2.0, Image or ShaderEffectSource can be maped to be sampler2D type in GLSL, but we don’t have any mapping for sampler3D. Then how can we use 3D noise or texture in the shader? I am wondering this is not supported currently in QT5, or is there other way to implement this? Your help is highly appreciated.
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