qt and ios : commercial ?

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February 6, 2012

Jayakrishnan.M Jayakrishnan..
Lab Rat
171 posts

Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ?

February 6, 2012

q8phantom q8phantom
Lab Rat
74 posts

Dear

I have a small question regarding the iOS for Qt

Let me start by this small snippet in the .pro file

  1. unix:!symbian:!maemo5:!win:!android {
  2.     #Special case for N950 that works, all other devices will use the else case
  3.     dir1.files = resourc/*
  4.     dir1.path  = /opt/$${TARGET}
  5.     INSTALLS += dir1
  6. } else : android {
  7.     #Special case for android that works, all other devices will use the else case
  8.     dir1.files = resourc/*
  9.     dir1.path  = /assests
  10.     INSTALLS += dir1
  11. } else {
  12.     dir1.source += resourc/*
  13.     DEPLOYMENTFOLDERS = dir1
  14. }

Now, I want to add iOS to this small part in the .pro file! How can it be done!

I’m also interested in knowing the answer for the above post too!

February 8, 2012

q8phantom q8phantom
Lab Rat
74 posts

Hi

I have copied the file to the xCode project

While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn’t, I do recieve the following when it’s trying to read

libpng error: CgBI: unknown critical chunk

Actually, I don’t know what xCode is doing with my png files, they are broken inside myapp.app

This is strange because in my original project in xCode, they are working perfectly!

February 8, 2012

q8phantom q8phantom
Lab Rat
74 posts

Sorry, the problem was in png files am testing

q8phantom wrote:
Hi

I have copied the file to the xCode project

While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn’t, I do recieve the following when it’s trying to read

libpng error: CgBI: unknown critical chunk

Actually, I don’t know what xCode is doing with my png files, they are broken inside myapp.app

This is strange because in my original project in xCode, they are working perfectly!

February 8, 2012

q8phantom q8phantom
Lab Rat
74 posts

Is QtMultiMediaKit working in this release? Or not yet!

You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K

Best regards
Ahmed

February 8, 2012

CuteiOS CuteiOS
Lab Rat
84 posts
q8phantom wrote:
Dear Now, I want to add iOS to this small part in the .pro file! How can it be done!

The Qt configuration contains ‘ios’, so you can do:

ios { # something
}

February 8, 2012

CuteiOS CuteiOS
Lab Rat
84 posts
Jayakrishnan.M wrote:
Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ?

info “at” mediator-software.com

The SDK was released before the hosting etc. was set up, so the SDK PDFs do not contain the relevant URLs and emails. They will be updated shortly.

February 8, 2012

CuteiOS CuteiOS
Lab Rat
84 posts

q8phantom wrote:
Is QtMultiMediaKit working in this release? Or not yet!

You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K

Both Qt Multimedia & Qt Multimedia Kit are working (for audio input/output) in this release. However they are not working 100% yet (as there appear to be issues in some apps).

February 8, 2012

q8phantom q8phantom
Lab Rat
74 posts

Thanks for the reply,

Am waiting for a fix for the sound!

Also one more question, what about In App purchases? Do they work on iOS?

February 9, 2012

CuteiOS CuteiOS
Lab Rat
84 posts

q8phantom wrote:

Am waiting for a fix for the sound!

Also one more question, what about In App purchases? Do they work on iOS?

The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting… ;)

I’m guessing that your question about In App purchases is really “Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?”, in which case I don’t know, but I’d expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously…

February 9, 2012

q8phantom q8phantom
Lab Rat
74 posts

Thank you, sorry I was on a hurry when writing the question for you.

I’m using the sound engine from the QtGameEnabler, for games, it’s important to have low latency sound!

Anyways, I’ll have a look at the source codes later

For the In-App-Purchases, you answered it, I was about to ask if you’ve made a special API that works under Qt example we can use

in .h file

  1. #ifdef Q_OS_IOS
  2. //in Qt C++, a library only available on Qt4iOS
  3. #include <QiOSInAppPurchases>
  4. #endif

in .cpp file

  1. #ifdef Q_OS_IOS
  2. //do ios in app purchases stuff, in Qt C++, a library only available on Qt4iOS
  3. #endif

Best wishes!
Ahmed

[EDIT: code formatting, please use @-tags, Volker]

Qt4iOS wrote:
q8phantom wrote:

Am waiting for a fix for the sound!

Also one more question, what about In App purchases? Do they work on iOS?

The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting… ;)

I’m guessing that your question about In App purchases is really “Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?”, in which case I don’t know, but I’d expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously…

February 10, 2012

CuteiOS CuteiOS
Lab Rat
84 posts

q8phantom wrote:

I’m using the sound engine from the QtGameEnabler, for games, it’s important to have low latency sound!

Anyways, I’ll have a look at the source codes later

In fact, the issues that I’ve found have been with QtGameEnabler’s use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.

February 10, 2012

q8phantom q8phantom
Lab Rat
74 posts

That’s great I am waiting for it.

Qt4iOS wrote:
q8phantom wrote:

I’m using the sound engine from the QtGameEnabler, for games, it’s important to have low latency sound!

Anyways, I’ll have a look at the source codes later

In fact, the issues that I’ve found have been with QtGameEnabler’s use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.

February 11, 2012

qtnext qtnext
Lab Rat
89 posts

licensing issue : http://wiki.qt-project.org/Licensing_talk_about_mobile_platforms

February 11, 2012

q8phantom q8phantom
Lab Rat
74 posts

Let’s discuss what if someone does not use webkit nor qml?

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