qt and ios : commercial ?

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January 19, 2012

Jayakrishnan.M Jayakrishnan..
Lab Rat
200 posts
Qt4iOS wrote:
Jayakrishnan.M wrote:
Qt4iOS wrote:
1) The evaluation SDK will most likely be available before the end of the year.

Any news regarding the release of the evaluation SDK ?

Not yet, but soon… ;)

Can we expect this in the first quarter 2012 ?

January 23, 2012

fastjack fastjack
Lab Rat
2 posts

subscribing to thread

January 23, 2012

Volker Volker
Ant Farmer
5428 posts
fastjack wrote:
subscribing to thread

You can subscribe to a thread without posting :-)
There’s a “Subscribe to this thread” link on every page of a thread, just below the thread’s title.

January 23, 2012

fastjack fastjack
Lab Rat
2 posts

Oh I should open my eyes, sorry for that!
And thanks for helping a newbie ;)

January 23, 2012

Volker Volker
Ant Farmer
5428 posts

No problem, I once ran into the very same blindness :)

January 31, 2012

q8phantom q8phantom
Lab Rat
89 posts

Dear All who are working on Qt for iOS, I wish you the best of luck, I’m one of the persons waiting for this, Windows phone 7 is going to support C++ soon, I expect a Qt to work for it in a very short time. iOS is just the missing platform target today, Best of luck.

BTW, I’m someone who wants to pay for this, even though I have already apps in Objective-C, I think Qt is much more advanced, and better!

Best regards!

February 4, 2012

CuteiOS CuteiOS
Lab Rat
89 posts
Jayakrishnan.M wrote:
Can we expect this in the first quarter 2012 ?

The first Qt4iOS SDK has been released now. It supports multi-touch, screen rotation, OpenGL, widgets, QML, GPS, accelerometer, multimedia, WebKit etc. You can download it here: http://t.co/qrgN1D0z

February 4, 2012

q8phantom q8phantom
Lab Rat
89 posts

I’ll start testing!!

Qt4iOS wrote:
Jayakrishnan.M wrote:
Can we expect this in the first quarter 2012 ?

The first Qt4iOS SDK has been released now. It supports multi-touch, screen rotation, OpenGL, widgets, QML, GPS, accelerometer, multimedia, WebKit etc. You can download it here: http://t.co/qrgN1D0z

February 4, 2012

q8phantom q8phantom
Lab Rat
89 posts

LOL, I failed, I’d be more happy if someone can upload a video that includes a step by step setup

I was trying to get the animatedtiles working, but recieved this error in xCode

Apple OLinker Error

Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 failed with exit code 1

February 4, 2012

CuteiOS CuteiOS
Lab Rat
89 posts

Really? You can’t follow a step by step in a PDF file? :P

You’re welcome to make a video if it pleases you, however IMHO videos are pretty useless compared to documents…

Can’t help you on the Xcode error unless you give the details of the actual error (press the ‘detail’ button on the right hand side of the error listing)

February 4, 2012

q8phantom q8phantom
Lab Rat
89 posts

The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF

Here is the details of the error

http://img96.imageshack.us/img96/8595/screencapturegv.png

http://img96.imageshack.us/img96/8595/screencapturegv.png

Anyways, thank you first for the amazing work :) and Good luck in this project

Qt4iOS wrote:
Really? You can’t follow a step by step in a PDF file? :P

You’re welcome to make a video if it pleases you, however IMHO videos are pretty useless compared to documents…

Can’t help you on the Xcode error unless you give the details of the actual error (press the ‘detail’ button on the right hand side of the error listing)

February 4, 2012

CuteiOS CuteiOS
Lab Rat
89 posts
q8phantom wrote:
The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF

Looks like you missed this bit: “NOTE: It is necessary to type this setting in to Xcode. If it is copied and pasted from this document, Xcode will not change the setting correctly, which will cause the application to fail to build.” in the “Add Qt libraries and Apple frameworks to linker settings” of the Xcode guide.

In this instance you may have succeeded with a video – as you wouldn’t have been able to copy and paste anything from it! :)

February 4, 2012

q8phantom q8phantom
Lab Rat
89 posts
Qt4iOS wrote:
q8phantom wrote:
The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF

Looks like you missed this bit: “NOTE: It is necessary to type this setting in to Xcode. If it is copied and pasted from this document, Xcode will not change the setting correctly, which will cause the application to fail to build.” in the “Add Qt libraries and Apple frameworks to linker settings” of the Xcode guide.

In this instance you may have succeeded with a video – as you wouldn’t have been able to copy and paste anything from it! :)

But I have written things manually, speciall the libs, -lQt….

But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I’m adding both in one step! Wait Wait!!

It’s working man :D LOL!! That is amazing, even though it’s not filling the whole screen!

Now Could someone help me make this project works under your iOS, then I will upload my game to iOS directly to replace the old one.

This is the link to the engine I use

http://bit.ly/zr8Ilt

Your help is appreciated :D I’m trying to add support for Android and iOS, as it’s already perfectly working on Symbian and MeeGo : Nokia N9

Again, thank you for the amazing work done! Your watermark appears on the application! :)

February 4, 2012

CuteiOS CuteiOS
Lab Rat
89 posts

Have a look at the AnimatedTiles, Application, HelloGL_ES2 and FancyBrowser examples in this repository (which is what this SDK was built from):

https://qt.gitorious.org/~ianfromafrica/qt/qt-ios-plaszma

for clues on how to make the app fullscreen etc.

February 5, 2012

CuteiOS CuteiOS
Lab Rat
89 posts
Qt4iOS wrote:
…Xcode will not change the setting correctly, which will cause the application to fail to build
q8phantom wrote:
But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I’m adding both in one step! Wait Wait!!

Welcome to the wonderful world of Xcode, the one Apple product that does definitely not “just work”… ;)

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