Apply Linear Impulse using Box2d in QML
I am in a process of developing a game using Box2d physics engine. I am stuck in a situation, in which I need to apply linear impulse on a component/body (game character) that is created using Qt Quick in qml file. Kindly guide me how to apply Linear impulse on that Body, Thanks in advance
You can find some help from the following demo projects. Later as I have some time I’ll write a helping page.
I am using the first one demo for my project