How many games based on Qt are there?
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Honestly I don’t know Qt based games except games at qt-apps.org [qt-apps.org] or in KDE-Games package.
Please reply with comments about Qt based games that you know or even you maden! :D
28 replies
I set up an initial wiki page: http://developer.qt.nokia.com/wiki/QtBasedGames [developer.qt.nokia.com]
Start collecting!
Check the videos on http://blog.qt.nokia.com/2010/05/18/videos-hands-on-with-the-nokia-qt-sdk/
Bounce on qt…mmm.
I don’t think what “Bounce” use graphics features from Qt like QGraphicsScene, they use Ka3D [kajala.com] graphics engine (see at the end of video). Many graphics engine use own resource system, types of variable, containers etc. If this graphics engine use OpenGL ES, so i think Bounce can use only one QtOpenGL (#include <QGL>) module what partialy copy API OpenGL. This is just wrapping. This game on Ka3D, not a Qt. Is nothing to be proud.
This probably isn’t what you meant, but inside the Qt Demos and Examples alone we have:
- demos/declarative/minehunt
- demos/declarative/samegame
- demos/declarative/snake
- demos/sub-attaq
- examples/declarative/toys/tic-tac-toe
- examples/graphicsview/portedasteroids
- examples/script/qstetrix
- examples/widgets/tetrix
And all of those are playable (I think), there are some ‘unplayable’ games including a rogue-like with a very boring dungeon, and a tvtennis with only AI players.
I noticed now that QtDeclarative doubled the number of game demos in Qt…
Warzone2100 (http://wz2100.net [wz2100.net]) is an open source RTS game being ported to Qt (currently using SDL). The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt. The game is still mostly a C codebase, and GUI widgets are awkwardly drawn directly with OpenGL.
I’ve made a clone of the board game Acquire that’s on qt-apps (http://qt-apps.org/content/show.php/Profit?content=75859). I’ve started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/
I think Qt is a great tool for game programming. I’m not an artist, so using the painter to do gradients and things have let me make games on my own that don’t look all that bad.
# examples/graphicsview/portedasteroids
For some reason the ported asteroids example still drags around some of the Qt3 compatibility classes even in the docs of the newest Qt releases and uses them for some of the functionality. On forum nokia there’s a port to S60 that has these removed. It can be found here [wiki.forum.nokia.com].
I've started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/.
Heh, I’ve the same problem, but that way of doing is good for learning different techniques and frameworks first. Anyway, I’m not an artist at all, so that puts some limitations as well.
The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt.
I agree, not enough functionality to write non-casual or board game. Lack of changeScreenResolution function brakes game development using Qt. If you see sources of most games from here http://developer.qt.nokia.com/wiki/QtBasedGames [developer.qt.nokia.com] , you’ll see that they using SDL for changing resolution, and OpenAL as multimedia framework (JAG for exmaple).
Tamoggemon JezzBall:
http://www.tamoggemon.com/s60/balz/index.html
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