May 27, 2010

khris khris
Lab Rat
14 posts

How many games based on Qt are there?

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Honestly I don’t know Qt based games except games at qt-apps.org [qt-apps.org] or in KDE-Games package.

Please reply with comments about Qt based games that you know or even you maden! :D

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24 replies

May 27, 2010

QtK QtK
Lab Rat
1045 posts

Also can anyone list down some good mobile games written in Qt. Will like to check it. I had seen a couple of demos ported from KDE and other opensource projects. Is there any commercial ones available.

May 27, 2010

Alexandra Alexandra
Hobby Entomologist
559 posts

I set up an initial wiki page: http://developer.qt.nokia.com/wiki/QtBasedGames [developer.qt.nokia.com]

Start collecting!

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*THE CAKE IS A LIE*
Web Community Manager - Qt Development Frameworks

May 29, 2010

khris khris
Lab Rat
14 posts

Started!

…Too hard to find a Qt based game not in qt/kde-apps.org.

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Let it be, let it be, let it be, walk your way.

May 29, 2010

Johannes Kleimola Johannes Kleimola
Lab Rat
34 posts

Check the videos on http://blog.qt.nokia.com/2010/05/18/videos-hands-on-with-the-nokia-qt-sdk/

Bounce on qt…mmm.

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  >> Johannes <<

May 30, 2010

SABROG SABROG
Lab Rat
64 posts

I don’t think what “Bounce” use graphics features from Qt like QGraphicsScene, they use Ka3D [kajala.com] graphics engine (see at the end of video). Many graphics engine use own resource system, types of variable, containers etc. If this graphics engine use OpenGL ES, so i think Bounce can use only one QtOpenGL (#include <QGL>) module what partialy copy API OpenGL. This is just wrapping. This game on Ka3D, not a Qt. Is nothing to be proud.

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May 30, 2010

Johannes Kleimola Johannes Kleimola
Lab Rat
34 posts

Yeah, though so too. And there seem to be some interesting projects doing qt-bindings and wrappers to other libraries as well.

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  >> Johannes <<

July 9, 2010

aalpert aalpert
Lab Rat
41 posts

This probably isn’t what you meant, but inside the Qt Demos and Examples alone we have:

  1. demos/declarative/minehunt
  2. demos/declarative/samegame
  3. demos/declarative/snake
  4. demos/sub-attaq
  5. examples/declarative/toys/tic-tac-toe
  6. examples/graphicsview/portedasteroids
  7. examples/script/qstetrix
  8. examples/widgets/tetrix

And all of those are playable (I think), there are some ‘unplayable’ games including a rogue-like with a very boring dungeon, and a tvtennis with only AI players.

I noticed now that QtDeclarative doubled the number of game demos in Qt…

July 9, 2010

perim perim
Lab Rat
5 posts

Warzone2100 (http://wz2100.net [wz2100.net]) is an open source RTS game being ported to Qt (currently using SDL). The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt. The game is still mostly a C codebase, and GUI widgets are awkwardly drawn directly with OpenGL.

July 21, 2010

kernco kernco
Lab Rat
2 posts

I’ve made a clone of the board game Acquire that’s on qt-apps (http://qt-apps.org/content/show.php/######?content=75859). I’ve started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/

I think Qt is a great tool for game programming. I’m not an artist, so using the painter to do gradients and things have let me make games on my own that don’t look all that bad.

July 21, 2010

Johannes Kleimola Johannes Kleimola
Lab Rat
34 posts
aalpert wrote:
# examples/graphicsview/portedasteroids

For some reason the ported asteroids example still drags around some of the Qt3 compatibility classes even in the docs of the newest Qt releases and uses them for some of the functionality. On forum nokia there’s a port to S60 that has these removed. It can be found here [wiki.forum.nokia.com].

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  >> Johannes <<

July 21, 2010

Johannes Kleimola Johannes Kleimola
Lab Rat
34 posts
colin.kern wrote:
I&#39;ve started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/.

Heh, I’ve the same problem, but that way of doing is good for learning different techniques and frameworks first. Anyway, I’m not an artist at all, so that puts some limitations as well.

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  >> Johannes <<

July 29, 2010

IrQX IrQX
Lab Rat
74 posts
perim wrote:
The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt.

I agree, not enough functionality to write non-casual or board game. Lack of changeScreenResolution function brakes game development using Qt. If you see sources of most games from here http://developer.qt.nokia.com/wiki/QtBasedGames [developer.qt.nokia.com] , you’ll see that they using SDL for changing resolution, and OpenAL as multimedia framework (JAG for exmaple).

December 2, 2010

xsacha xsacha
Lab Rat
502 posts

Just thought I’d throw in that the wildly successful Angry Birds is meant to be based on Qt (at least for Symbian version).
I guess only open-source games go on the wiki though?

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- Sacha

December 2, 2010

Alexandra Alexandra
Hobby Entomologist
559 posts
xsacha wrote:
I guess only open-source games go on the wiki though?

That would be great. :)

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*THE CAKE IS A LIE*
Web Community Manager - Qt Development Frameworks

December 4, 2010

xsacha xsacha
Lab Rat
502 posts

Why don’t these Qt games appear on the Ovi Store? A lot of people only look on application stores now and will have no idea these exist.

I guess we’re not allowed to put the SDK examples or other peoples opensource projects up on Ovi.

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- Sacha

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