Using Qt Quick Designer

You can edit .qml files in the Qt Quick Designer visual editor or in the code editor.

Note: In Qt Creator 2.7, Qt Quick Designer supports both Qt Quick 1 and Qt Quick 2. However, the Qt Creator packages that are not delivered with Qt 5 are still built with Qt 4.8, and therefore do not contain qml2puppet, which is the external process that is responsible for rendering Qt Quick 2. To develop Qt Quick 2 applications using Qt Quick Designer, download the Qt 5.0.1 packages and build qml2puppet yourself. The sources for qml2puppet are located in qt-creator\share\qtcreator\qml\qmlpuppet\qml2puppet. The qml2puppet is installed to qtbase\bin. If you then configure Qt 5.0.1 for your project, Qt Quick Designer picks up the qml2puppet and supports Qt Quick 2.0.

In Projects, double-click a .qml file to open it in the code editor. Then select the Design mode to edit the file in the visual editor.

"Visual editor"

Use the visual editor panes to manage your project:

  • Navigator pane (1) displays the items in the current QML file as tree structure.
  • Library pane (2) displays the building blocks that you can use to design applications: predefined QML types, your own QML components, Qt Quick components or Qt Quick Controls that you import to the project, and other resources.
  • Canvas (3) is the working area where you create QML components and design applications.
  • Properties pane (4) organizes the properties of the selected item. You can change the properties also in the code editor.
  • State pane (5) displays the different states of the item. QML states typically describe user interface configurations, such as the UI controls, their properties and behavior and the available actions.

Managing Item Hierarchy

The Navigator pane displays the items in the current QML file and their relationships. Items (1) are listed in a tree structure, below their parent (2).

"Navigator pane"

You can select items in the Navigator to edit their properties in the Properties pane. Items can access the properties of their parent item. To select items on the canvas, right-click an item, and select another type in the context menu.

Typically, child items are located within the parent item on the canvas. However, they do not necessarily have to fit inside the parent item. For example, you might want to make a mouse area larger than the rectangle or image beneath it (1).

"Mouse area for a button"

When you copy an item, all its child items are also copied. When you remove an item, the child items are also removed.

You can show and hide items to focus on specific parts of the application. Click the icon to change the visibility of an item on the canvas. To change the visibility of an item in the application, use the Visibility check box or the Opacity field in the Properties pane. If you set Opacity to 0, items are hidden, but you can still apply animation to them.

As all properties, visibility and opacity are inherited from the parent item. To hide or show child items, edit the properties of the parent item.

To view lists of files or projects, instead, select File System, Open Documents, or Projects in the menu. To view several types of content at a time, split the sidebar by clicking .

Setting the Stacking Order

The z property of an item determines its position in relation to its sibling items in the type hierarchy. By default, items with a higher stacking value are drawn on top of siblings with a lower stacking value. Items with the same stacking value are drawn in the order they are listed, from the last item up.

To change the stacking order of an item, right-click it on the canvas and select Stack (z). You can raise or lower the stack value of an item or move the item to the front or back of all its siblings. To remove the z property, select Reset z Property.

Switching Parent Items

When you drag and drop instances of QML types to the canvas, Qt Quick Designer adds the new item as a child of the item beneath it. When you move items on the canvas, Qt Quick Designer cannot determine whether you want to adjust their position or attach them to a new parent item. Therefore, the parent item is not automatically changed. To change the parent of the item, press down the Shift key before you drag and drop the item into a new position. The topmost item under the cursor becomes the new parent of the item.

You can change the parent of an item also in the Navigator pane. Drag and drop the item to another position in the tree or use the arrow buttons (1) to move the item in the tree.

"Navigator arrow buttons"

QML Type Library

The Library pane contains two tabs: QML Types and Resources. The QML Types pane displays the QML types grouped by category: your own QML components, basic types, positioner types, and views.

Sets of UI components with the look and feel of a particular mobile device platform have been defined for Qt Quick 1. Since Qt 5.1, a set of Qt Quick Controls is available for creating classic desktop-style user interfaces using Qt Quick 2.1. The Qt Quick Components and Controls are based on standard QML types. To view the components and controls in the Library pane, add import statements to the QML file in the Edit mode. For example:

  • import 1.0 for MeeGo
  • import QtQuick.Controls 1.0 for Qt Quick Controls

The Qt Quick Application wizards for a particular platform, such as MeeGo Harmattan, and the Qt Quick 2 UI with Controls wizard add the import statements automatically.

"QML Components pane"

The Resources pane displays the images and other files that you copy to the project folder (to the same subfolder as the QML files).

Specifying Item Properties

The Properties pane displays all the properties of the selected item. The properties are grouped by type. The top part of the pane displays properties that are common to all QML types, such as position, size, and visibility.

The bottom part of the pane displays properties that are specific to each QML type. For example, the following image displays the properties you can set for Rectangle (1) and Text (2) items.

You can use a context-menu to reset some item properties. To reset the position or size property of an item, right-click the item and select Edit > Reset Position or Reset Size in the context menu. To set the visibility of the item, select Edit > Visibility.

For more information on the properties available for an item, press F1.

Viewing Changes in Properties

The default values of properties are displayed in white color, while the values that you specify explicitly are highlighted with blue color. In addition, property changes in states are highlighted with blue.

This allows you to easily see which values are set in the .qml file and which values are default characteristics of a QML type or a component.

When editing states, you can easily see which values are explicitly set in the current state and which values are derived from the base state.

The following images illustrate this. In the base state, the Size (1) and Colors (2) values are explicitly set and highlighted.

"Explicitly set properties"

In State1, only the color (1) is explicitly set and highlighted.

"Explicitly set properties"

Resetting a property sets it back to the default value and removes the value from the .qml file.

Note: As a result, all boolean values can be visualized in four different ways.

For example, visibility can be visualized as follows:

TRUEThe QML type is visible by default. The visibility might be overridden by the visibility set in the base state.

TRUE (highlighted)The QML type is explicitly set to visible.

FALSEThe QML type is hidden by default. The visibility might be overridden by the visibility set in the base state.

FALSE (hightlighted)The type is explicitly set to hidden.

Setting Expressions

Property binding is a declarative way of specifying the value of a property. Binding allows a property value to be expressed as an JavaScript expression that defines the value relative to other property values or data accessible in the application. The property value is automatically kept up to date if the other properties or data values change.

Property bindings are created implicitly in QML whenever a property is assigned a JavaScript expression. To set JavaScript expressions as values of properties in Qt Quick Designer, click the circle icon next to a property to open a context menu, and select Set Expression.

"Type properties context menu"

To remove expressions, select Reset in the context menu.

For more information on the JavaScript environment provided by QML, see Integrating QML and JavaScript.

Marking Text Items for Translation

To support translators, mark each text item that should be translated. In the Properties pane, Text field, select tr (1).

"Text properties"

The text string is enclosed in a qsTr call.

"Text marked for translation"

Loading Placeholder Data

Qt Quick Designer supports views, models, and delegates, so that when you add a Grid View, List View, or Path View item, the ListModel and the delegate item are added automatically.

However, the missing context of the application presents a challenge for Qt Quick Designer. Specific models defined in C++ are the most obvious case. Often, the context is missing simple properties, which are either defined in C++, or in other QML files. A typical example is an item that uses the properties of its parent, such as parent.width.

Using Dummy Models

If you open a file in Qt Quick Designer that references a C++ model, you see nothing on the canvas. If the data in the model is fetched from the internet, you have no control over it. To get reliable data, dummy data was introduced.

For example, the following code snippet describes the file example.qml that contains a ListView that in turn specifies a C++ model:

ListView {
    model: dataModel
    delegate: ContactDelegate {
        name: name

Create a directory named dummydata in the root directory of the project, so that it is not deployed to the device. In the dummydata directory, create a QML file that has the same name as the value of model:


Then create the dataModel.qml file that contains the dummy data:

import QtQuick 1.0

ListModel {
     ListElement {
         name: "Ariane"
     ListElement {
         name: "Bella"
     ListElement {
         name: "Corinna"

Creating Dummy Context

The following example presents a common pattern in QML:

Item {
    width: parent.width
    height: parent.height

This works nicely for applications but Qt Quick Designer displays a zero-sized item. A parent for the opened file does not exist, because the context is missing. To get around the missing context, the idea of a dummy context is introduced. If you place a file with the same name as the application (here, example.qml) in the dummydata/context directory, you can fake a parent context:

import QtQuick 1.0
import QmlDesigner 1.0

DummyContextObject {
    parent: Item {
        width: 640
        height: 300

Setting Anchors and Margins

In addition to arranging QML types in a grid, row, or column, you can use anchors to lay out screens. In an anchor-based layout, each QML type can be thought of as having a set of invisible anchor lines: top, bottom, left, right, fill, horizontal center, vertical center, and baseline.

In the Layout pane you can set anchors and margins for items. To set the anchors of an item, click the anchor buttons. You can combine the top/bottom, left/right, and horizontal/vertical anchors to anchor items in the corners of the parent item or center them horizontally or vertically within the parent item.

"Anchor buttons"

Specifying the baseline anchor in Qt Quick Designer is not supported. You can specify it using the code editor.

For performance reasons, you can only anchor an item to its siblings and direct parent. By default, an item is anchored to its parent when you use the anchor buttons. Select a sibling of the item in the Target field to anchor to it, instead.

Arbitrary anchoring is not supported. For example, you cannot specify: anchor.left: parent.right. You have to specify: anchor.left: parent.left. When you use the anchor buttons, anchors to the parent item are always specified to the same side. However, anchors to sibling items are specified to the opposite side: anchor.left: sibling.right. This allows you to keep sibling items together.

In the following image, Rectangle 2 is anchored to Rectangle 1 on its left and to the bottom of its parent.

"Anchoring sibling items"

The anchors for Rectangle 2 are specified as follows in code:

Rectangle {
    id: rectangle2
    anchors.left: rectangle1.right
    anchors.leftMargin: 15
    anchors.bottom: parent.bottom
    anchors.bottomMargin: 15

Margins specify the amount of empty space to leave to the outside of an item. Margins only have meaning for anchors. They do not take any effect when using other layouts or absolute positioning.

Building Transformations on Items

The Advanced pane allows you to configure advanced transformations, such as rotation, scale, and translation. You can assign any number of transformations to an item. Each transformation is applied in order, one at a time.

For more information on Transform types, see Transform.

Adding States

User interfaces are designed to present different interface configurations in different scenarios, or to modify their appearances in response to user interaction. Often, there are a set of changes that are made concurrently, such that the interface could be seen to be internally changing from one state to another.

This applies generally to interfaces regardless of their complexity. A photo viewer may initially present images in a grid, and when an image is clicked, change to a detailed state where the individual image is expanded and the interface is changed to present new options for image editing. On the other end of the scale, when a simple button is pressed, it may change to a pressed state in which its color and position is modified to give a pressed appearance.

In QML, any item can change between different states to apply sets of changes that modify the properties of relevant items. Each state can present a different configuration that can, for example:

  • Show some UI items and hide others.
  • Present different available actions to the user.
  • Start, stop or pause animations.
  • Execute some script required in the new state.
  • Change a property value for a particular item.
  • Show a different view or screen.

The State pane displays the different states of the component in the Qt Quick Designer.

"State pane"

To add states, click the empty slot. Then modify the new state in the editor. For example, to change the appearance of a button, you can hide the button image and show another image in its place. Or, to add movement to the screen, you can change the position of an object on the canvas and then add animation to the change between the states.

You can preview the states in the State pane and click them to switch between states on the canvas.

For more information on using states, see Creating Screens.

If you add animation to the states, you can run the application to test the animation.

For more information on adding animation, see Animating Screens.

Aligning and Positioning QML Types

The position of an item on the canvas can be either absolute or relative to other items. In the item properties, you can set the x and y coordinates of an item, or anchor it to its parent and sibling items.

Snapping to Parent and Sibling Items

When you are working on a design, you can use snapping to align items on the canvas. Click the button to have the items snap to their parent or sibling items. Snapping lines automatically appear to help you position the items. Click the button to anchor the item to the items that you snap to.

Choose Tools > Options > Qt Quick > Qt Quick Designer to specify settings for snapping. In the Parent item padding field, specify the distance in pixels between the parent item and the snapping lines. In the Sibling item spacing field, specify the distance in pixels between sibling items and the snapping lines.

The following image shows the snapping lines when Parent item padding is set to 5 pixels.

"Snapping lines on canvas"

Hiding Item Boundaries

Qt Quick Designer displays the boundaries of items on the canvas. To hide the boundaries, click the button.

Selecting Items

When you point the mouse to overlapping items, the frontmost item is selected by default. However, items that do not have any content, such as the mouse area, are typically located in front of items that do have content, such as rectangles or border images. To select items with content by default, click the button.

Previewing Component Size

The width and height of the root item in a QML file determine the size of the component. You can reuse component, such as buttons, in different sizes in other QML files and design screens for use with different device profiles, screen resolution, or screen orientation. The component size might also be zero (0,0) if its final size is determined by property bindings.

To experiment with different component sizes, enter values in the Height and Width fields (1) on the canvas toolbar. The changes are displayed in the States pane (2) and on the canvas (3), but the property values are not changed permanently in the QML file. You can permanently change the property values in the Properties pane (4).

"Canvas width and height"

Specifying Canvas Size

To change the canvas size, select Tools > Options > Qt Quick > Qt Quick Designer and specify the canvas width and height in the Canvas group.

Refreshing the Canvas

When you open QML files in Qt Quick Designer, the items in the file are drawn on the canvas. When you edit the item properties in Qt Quick Designer, the QML file and the image on the canvas might get out of sync. For example, when you change the position of an item within a column or a row, the new position might not be displayed correctly on the canvas.

To refresh the image on the canvas, press R or select the Reset View button on the canvas toolbar.

Notes provided by the Qt Community

No notes