The QSGContext holds the scene graph entry points for one QML engine.
int msaaSampleCount() const
qreal m_currentDevicePixelRatio
int maxTextureSize() const override
QRhiResourceUpdateBatch * m_glyphCacheResourceUpdates
bool useDepthBufferFor2D() const
QSet< QRhiTexture * > m_pendingGlyphCacheTextures
QRhiRenderPassDescriptor * m_currentFrameRenderPass
QRhiRenderPassDescriptor * currentFrameRenderPass() const
bool isValid() const override
bool m_useDepthBufferFor2D
QSGRhiAtlasTexture::Manager * m_rhiAtlasManager
qreal currentDevicePixelRatio() const
QRhi * rhi() const override
QHash< FontKey, QSGCurveGlyphAtlas * > m_curveGlyphAtlases
QRhiCommandBuffer * currentFrameCommandBuffer() const
QRhiCommandBuffer * m_currentFrameCommandBuffer
void(*)(void *) RenderPassCallback
SSL_CTX int(* cb)(SSL *ssl, unsigned char **out, unsigned char *outlen, const unsigned char *in, unsigned int inlen, void *arg)