Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGLayerRenderData Member List

This is the complete list of members for QSSGLayerRenderData, including all inherited members.

activeCamera() constQSSGLayerRenderDatainline
activePassesQSSGLayerRenderData
bakedLightingModelsQSSGLayerRenderData
camerasQSSGLayerRenderData
contextInterface() constQSSGLayerRenderData
createRenderables(QSSGPrepContextId prepId, const QList< QSSGNodeId > &nodes, QSSGRenderHelpers::CreateFlags createFlags)QSSGLayerRenderData
debugDrawPassQSSGLayerRenderData
depthMapPassQSSGLayerRenderData
Enum enum nameQSSGLayerRenderData
frustumCulling(const QSSGClippingFrustum &clipFrustum, const QSSGRenderableObjectList &renderables, QSSGRenderableObjectList &visibleRenderables)QSSGLayerRenderDatastatic
frustumCullingInline(const QSSGClippingFrustum &clipFrustum, QSSGRenderableObjectList &renderables)QSSGLayerRenderDatastatic
generateLightingKey(QSSGRenderDefaultMaterial::MaterialLighting inLightingType, const QSSGShaderLightListView &lights, bool receivesShadows=true)QSSGLayerRenderData
getBonemapTexture(const QSSGModelContext &modelContext) constQSSGLayerRenderData
getCamera(QSSGCameraId id) constQSSGLayerRenderData
getCameraRenderData(const QSSGRenderCamera *camera)QSSGLayerRenderData
getCameraRenderData(const QSSGRenderCamera *camera) constQSSGLayerRenderData
getCurrent(const QSSGRenderer &renderer)QSSGLayerRenderDatainlinestatic
getDefaultMaterialPropertyTable() constQSSGLayerRenderDatainline
getFrameData()QSSGLayerRenderData
getGlobalOpacity(QSSGPrepContextId prepId, const QSSGRenderModel &model)QSSGLayerRenderData
getGlobalTransform(QSSGPrepContextId prepId, const QSSGRenderModel &model)QSSGLayerRenderData
getLightmapTexture(const QSSGModelContext &modelContext) constQSSGLayerRenderData
getModelMvp(QSSGPrepContextId prepId, const QSSGRenderModel &model) constQSSGLayerRenderData
getOrCreateExtensionContext(const QSSGRenderExtension &ext, QSSGRenderCamera *camera=nullptr, quint32 slot=0)QSSGLayerRenderData
getPipelineState() constQSSGLayerRenderDatainline
getReflectionMapManager() constQSSGLayerRenderDatainline
getRenderableItem2Ds()QSSGLayerRenderData
getRenderResult(QSSGFrameData::RenderResult id)QSSGLayerRenderDatainline
getRenderResult(QSSGFrameData::RenderResult id) constQSSGLayerRenderDatainline
getShaderFeatures() constQSSGLayerRenderDatainline
getShadowMapManager() constQSSGLayerRenderDatainline
getSortedBakedLightingModels()QSSGLayerRenderData
getSortedOpaqueRenderableObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedRenderedDepthWriteObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedrenderedOpaqueDepthPrepassObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedScreenTextureRenderableObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedTransparentRenderableObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
globalLightsQSSGLayerRenderData
globalRenderProperties(const QSSGRenderContextInterface &ctx)QSSGLayerRenderDatastatic
infiniteGridPassQSSGLayerRenderData
interactiveLightmapBakingRequestedQSSGLayerRenderData
isZPrePassActive() constQSSGLayerRenderDatainline
item2DPassQSSGLayerRenderData
layerQSSGLayerRenderData
layerPrepResultQSSGLayerRenderData
lightmapBakingOutputCallbackQSSGLayerRenderData
lightsQSSGLayerRenderData
m_lightmapperQSSGLayerRenderData
MAX_AA_LEVELS enum valueQSSGLayerRenderData
MAX_TEMPORAL_AA_LEVELS enum valueQSSGLayerRenderData
maybeBakeLightmap()QSSGLayerRenderData
modelContextsQSSGLayerRenderData
opaquePassQSSGLayerRenderData
perFrameAllocator(QSSGRenderContextInterface &ctx)QSSGLayerRenderDatainlinestatic
prepareForRender()QSSGLayerRenderData
prepareImageForRender(QSSGRenderImage &inImage, QSSGRenderableImage::Type inMapType, QSSGRenderableImage *&ioFirstImage, QSSGRenderableImage *&ioNextImage, QSSGRenderableObjectFlags &ioFlags, QSSGShaderDefaultMaterialKey &ioGeneratedShaderKey, quint32 inImageIndex, QSSGRenderDefaultMaterial *inMaterial=nullptr)QSSGLayerRenderData
prepareInstancing(QSSGRhiContext *rhiCtx, QSSGSubsetRenderable *renderable, const QVector3D &cameraDirection, const QVector3D &cameraPosition, float minThreshold, float maxThreshold)QSSGLayerRenderDatastatic
prepareItem2DsForRender(const QSSGRenderContextInterface &ctxIfc, const RenderableItem2DEntries &renderableItem2Ds)QSSGLayerRenderData
prepareModelBoneTextures(const QSSGRenderContextInterface &contextInterface, const RenderableNodeEntries &renderableModels)QSSGLayerRenderDatastatic
prepareModelsForRender(QSSGRenderContextInterface &ctx, const RenderableNodeEntries &renderableModels, QSSGLayerRenderPreparationResultFlags &ioFlags, const QSSGRenderCameraList &allCameras, const QSSGRenderCameraDataList &allCameraData, TModelContextPtrList &modelContexts, QSSGRenderableObjectList &opaqueObjects, QSSGRenderableObjectList &transparentObjects, QSSGRenderableObjectList &screenTextureObjects, float lodThreshold=0.0f)QSSGLayerRenderData
prepareModelsForRender(QSSGRenderContextInterface &contextInterface, QSSGPrepContextId prepId, QSSGRenderablesId renderablesId, float lodThreshold)QSSGLayerRenderData
prepareParticlesForRender(const RenderableNodeEntries &renderableParticles, const QSSGRenderCameraData &cameraData)QSSGLayerRenderData
prepareReflectionProbesForRender()QSSGLayerRenderData
prepareRenderables(QSSGRenderContextInterface &ctx, QSSGPrepResultId prepId, QRhiRenderPassDescriptor *renderPassDescriptor, const QSSGRhiGraphicsPipelineState &ps, QSSGRenderablesFilters filter)QSSGLayerRenderData
prepareResourceLoaders()QSSGLayerRenderData
QSSGFrameDataQSSGLayerRenderDatafriend
QSSGLayerRenderData(QSSGRenderLayer &inLayer, QSSGRenderer &inRenderer)QSSGLayerRenderData
QSSGModelHelpersQSSGLayerRenderDatafriend
QSSGRendererQSSGLayerRenderDatafriend
QSSGRendererPrivateQSSGLayerRenderDatafriend
QSSGRenderHelpersQSSGLayerRenderDatafriend
reflectionMapPassQSSGLayerRenderData
reflectionPassQSSGLayerRenderData
reflectionProbesQSSGLayerRenderData
RenderableFilter typedefQSSGLayerRenderData
RenderableItem2DEntries typedefQSSGLayerRenderData
renderableItem2DsQSSGLayerRenderData
renderableModelsQSSGLayerRenderData
RenderableNodeEntries typedefQSSGLayerRenderData
renderableParticlesQSSGLayerRenderData
renderedBakedLightingModelsQSSGLayerRenderData
renderedCameraDataQSSGLayerRenderData
renderedCamerasQSSGLayerRenderData
renderedItem2DsQSSGLayerRenderData
rendererQSSGLayerRenderData
renderRenderables(QSSGRenderContextInterface &ctx, QSSGPrepResultId prepId)QSSGLayerRenderData
requestReflectionMapManager()QSSGLayerRenderData
requestShadowMapManager()QSSGLayerRenderData
resetForFrame()QSSGLayerRenderData
screenMapPassQSSGLayerRenderData
setBonemapTexture(const QSSGModelContext &modelContext, QRhiTexture *bonemapTexture)QSSGLayerRenderData
setGlobalOpacity(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, float opacity)QSSGLayerRenderData
setGlobalTransform(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, const QMatrix4x4 &mvp)QSSGLayerRenderData
setLightmapTexture(const QSSGModelContext &modelContext, QRhiTexture *lightmapTexture)QSSGLayerRenderData
setModelMaterials(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, const QList< QSSGResourceId > &materials)QSSGLayerRenderData
setModelMaterials(const QSSGRenderablesId renderablesId, const QList< QSSGResourceId > &materials)QSSGLayerRenderData
setTonemapFeatures(QSSGShaderFeatures &features, QSSGRenderLayer::TonemapMode tonemapMode)QSSGLayerRenderDatainlinestatic
setVertexInputPresence(const QSSGRenderableObjectFlags &renderableFlags, QSSGShaderDefaultMaterialKey &key)QSSGLayerRenderData
setZPrePassPrepResult(bool res)QSSGLayerRenderDatainline
shadowMapPassQSSGLayerRenderData
skyboxCubeMapPassQSSGLayerRenderData
skyboxPassQSSGLayerRenderData
ssaoMapPassQSSGLayerRenderData
TModelContextPtrList typedefQSSGLayerRenderData
tooManyLightsWarningShownQSSGLayerRenderData
tooManyShadowLightsWarningShownQSSGLayerRenderData
transparentPassQSSGLayerRenderData
userPassesQSSGLayerRenderData
USERPASSESQSSGLayerRenderDatastatic
zPrePassPassQSSGLayerRenderData
~QSSGLayerRenderData()QSSGLayerRenderData