activeCamera() const | QSSGLayerRenderData | inline |
activePasses | QSSGLayerRenderData | |
bakedLightingModels | QSSGLayerRenderData | |
cameras | QSSGLayerRenderData | |
contextInterface() const | QSSGLayerRenderData | |
createRenderables(QSSGPrepContextId prepId, const QList< QSSGNodeId > &nodes, QSSGRenderHelpers::CreateFlags createFlags) | QSSGLayerRenderData | |
debugDrawPass | QSSGLayerRenderData | |
depthMapPass | QSSGLayerRenderData | |
Enum enum name | QSSGLayerRenderData | |
frustumCulling(const QSSGClippingFrustum &clipFrustum, const QSSGRenderableObjectList &renderables, QSSGRenderableObjectList &visibleRenderables) | QSSGLayerRenderData | static |
frustumCullingInline(const QSSGClippingFrustum &clipFrustum, QSSGRenderableObjectList &renderables) | QSSGLayerRenderData | static |
generateLightingKey(QSSGRenderDefaultMaterial::MaterialLighting inLightingType, const QSSGShaderLightListView &lights, bool receivesShadows=true) | QSSGLayerRenderData | |
getBonemapTexture(const QSSGModelContext &modelContext) const | QSSGLayerRenderData | |
getCamera(QSSGCameraId id) const | QSSGLayerRenderData | |
getCameraRenderData(const QSSGRenderCamera *camera) | QSSGLayerRenderData | |
getCameraRenderData(const QSSGRenderCamera *camera) const | QSSGLayerRenderData | |
getCurrent(const QSSGRenderer &renderer) | QSSGLayerRenderData | inlinestatic |
getDefaultMaterialPropertyTable() const | QSSGLayerRenderData | inline |
getFrameData() | QSSGLayerRenderData | |
getGlobalOpacity(QSSGPrepContextId prepId, const QSSGRenderModel &model) | QSSGLayerRenderData | |
getGlobalTransform(QSSGPrepContextId prepId, const QSSGRenderModel &model) | QSSGLayerRenderData | |
getLightmapTexture(const QSSGModelContext &modelContext) const | QSSGLayerRenderData | |
getModelMvp(QSSGPrepContextId prepId, const QSSGRenderModel &model) const | QSSGLayerRenderData | |
getOrCreateExtensionContext(const QSSGRenderExtension &ext, QSSGRenderCamera *camera=nullptr, quint32 slot=0) | QSSGLayerRenderData | |
getPipelineState() const | QSSGLayerRenderData | inline |
getReflectionMapManager() const | QSSGLayerRenderData | inline |
getRenderableItem2Ds() | QSSGLayerRenderData | |
getRenderResult(QSSGFrameData::RenderResult id) | QSSGLayerRenderData | inline |
getRenderResult(QSSGFrameData::RenderResult id) const | QSSGLayerRenderData | inline |
getShaderFeatures() const | QSSGLayerRenderData | inline |
getShadowMapManager() const | QSSGLayerRenderData | inline |
getSortedBakedLightingModels() | QSSGLayerRenderData | |
getSortedOpaqueRenderableObjects(const QSSGRenderCamera &camera, size_t index=0) | QSSGLayerRenderData | |
getSortedRenderedDepthWriteObjects(const QSSGRenderCamera &camera, size_t index=0) | QSSGLayerRenderData | |
getSortedrenderedOpaqueDepthPrepassObjects(const QSSGRenderCamera &camera, size_t index=0) | QSSGLayerRenderData | |
getSortedScreenTextureRenderableObjects(const QSSGRenderCamera &camera, size_t index=0) | QSSGLayerRenderData | |
getSortedTransparentRenderableObjects(const QSSGRenderCamera &camera, size_t index=0) | QSSGLayerRenderData | |
globalLights | QSSGLayerRenderData | |
globalRenderProperties(const QSSGRenderContextInterface &ctx) | QSSGLayerRenderData | static |
infiniteGridPass | QSSGLayerRenderData | |
interactiveLightmapBakingRequested | QSSGLayerRenderData | |
isZPrePassActive() const | QSSGLayerRenderData | inline |
item2DPass | QSSGLayerRenderData | |
layer | QSSGLayerRenderData | |
layerPrepResult | QSSGLayerRenderData | |
lightmapBakingOutputCallback | QSSGLayerRenderData | |
lights | QSSGLayerRenderData | |
m_lightmapper | QSSGLayerRenderData | |
MAX_AA_LEVELS enum value | QSSGLayerRenderData | |
MAX_TEMPORAL_AA_LEVELS enum value | QSSGLayerRenderData | |
maybeBakeLightmap() | QSSGLayerRenderData | |
modelContexts | QSSGLayerRenderData | |
opaquePass | QSSGLayerRenderData | |
perFrameAllocator(QSSGRenderContextInterface &ctx) | QSSGLayerRenderData | inlinestatic |
prepareForRender() | QSSGLayerRenderData | |
prepareImageForRender(QSSGRenderImage &inImage, QSSGRenderableImage::Type inMapType, QSSGRenderableImage *&ioFirstImage, QSSGRenderableImage *&ioNextImage, QSSGRenderableObjectFlags &ioFlags, QSSGShaderDefaultMaterialKey &ioGeneratedShaderKey, quint32 inImageIndex, QSSGRenderDefaultMaterial *inMaterial=nullptr) | QSSGLayerRenderData | |
prepareInstancing(QSSGRhiContext *rhiCtx, QSSGSubsetRenderable *renderable, const QVector3D &cameraDirection, const QVector3D &cameraPosition, float minThreshold, float maxThreshold) | QSSGLayerRenderData | static |
prepareItem2DsForRender(const QSSGRenderContextInterface &ctxIfc, const RenderableItem2DEntries &renderableItem2Ds) | QSSGLayerRenderData | |
prepareModelBoneTextures(const QSSGRenderContextInterface &contextInterface, const RenderableNodeEntries &renderableModels) | QSSGLayerRenderData | static |
prepareModelsForRender(QSSGRenderContextInterface &ctx, const RenderableNodeEntries &renderableModels, QSSGLayerRenderPreparationResultFlags &ioFlags, const QSSGRenderCameraList &allCameras, const QSSGRenderCameraDataList &allCameraData, TModelContextPtrList &modelContexts, QSSGRenderableObjectList &opaqueObjects, QSSGRenderableObjectList &transparentObjects, QSSGRenderableObjectList &screenTextureObjects, float lodThreshold=0.0f) | QSSGLayerRenderData | |
prepareModelsForRender(QSSGRenderContextInterface &contextInterface, QSSGPrepContextId prepId, QSSGRenderablesId renderablesId, float lodThreshold) | QSSGLayerRenderData | |
prepareParticlesForRender(const RenderableNodeEntries &renderableParticles, const QSSGRenderCameraData &cameraData) | QSSGLayerRenderData | |
prepareReflectionProbesForRender() | QSSGLayerRenderData | |
prepareRenderables(QSSGRenderContextInterface &ctx, QSSGPrepResultId prepId, QRhiRenderPassDescriptor *renderPassDescriptor, const QSSGRhiGraphicsPipelineState &ps, QSSGRenderablesFilters filter) | QSSGLayerRenderData | |
prepareResourceLoaders() | QSSGLayerRenderData | |
QSSGFrameData | QSSGLayerRenderData | friend |
QSSGLayerRenderData(QSSGRenderLayer &inLayer, QSSGRenderer &inRenderer) | QSSGLayerRenderData | |
QSSGModelHelpers | QSSGLayerRenderData | friend |
QSSGRenderer | QSSGLayerRenderData | friend |
QSSGRendererPrivate | QSSGLayerRenderData | friend |
QSSGRenderHelpers | QSSGLayerRenderData | friend |
reflectionMapPass | QSSGLayerRenderData | |
reflectionPass | QSSGLayerRenderData | |
reflectionProbes | QSSGLayerRenderData | |
RenderableFilter typedef | QSSGLayerRenderData | |
RenderableItem2DEntries typedef | QSSGLayerRenderData | |
renderableItem2Ds | QSSGLayerRenderData | |
renderableModels | QSSGLayerRenderData | |
RenderableNodeEntries typedef | QSSGLayerRenderData | |
renderableParticles | QSSGLayerRenderData | |
renderedBakedLightingModels | QSSGLayerRenderData | |
renderedCameraData | QSSGLayerRenderData | |
renderedCameras | QSSGLayerRenderData | |
renderedItem2Ds | QSSGLayerRenderData | |
renderer | QSSGLayerRenderData | |
renderRenderables(QSSGRenderContextInterface &ctx, QSSGPrepResultId prepId) | QSSGLayerRenderData | |
requestReflectionMapManager() | QSSGLayerRenderData | |
requestShadowMapManager() | QSSGLayerRenderData | |
resetForFrame() | QSSGLayerRenderData | |
screenMapPass | QSSGLayerRenderData | |
setBonemapTexture(const QSSGModelContext &modelContext, QRhiTexture *bonemapTexture) | QSSGLayerRenderData | |
setGlobalOpacity(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, float opacity) | QSSGLayerRenderData | |
setGlobalTransform(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, const QMatrix4x4 &mvp) | QSSGLayerRenderData | |
setLightmapTexture(const QSSGModelContext &modelContext, QRhiTexture *lightmapTexture) | QSSGLayerRenderData | |
setModelMaterials(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, const QList< QSSGResourceId > &materials) | QSSGLayerRenderData | |
setModelMaterials(const QSSGRenderablesId renderablesId, const QList< QSSGResourceId > &materials) | QSSGLayerRenderData | |
setTonemapFeatures(QSSGShaderFeatures &features, QSSGRenderLayer::TonemapMode tonemapMode) | QSSGLayerRenderData | inlinestatic |
setVertexInputPresence(const QSSGRenderableObjectFlags &renderableFlags, QSSGShaderDefaultMaterialKey &key) | QSSGLayerRenderData | |
setZPrePassPrepResult(bool res) | QSSGLayerRenderData | inline |
shadowMapPass | QSSGLayerRenderData | |
skyboxCubeMapPass | QSSGLayerRenderData | |
skyboxPass | QSSGLayerRenderData | |
ssaoMapPass | QSSGLayerRenderData | |
TModelContextPtrList typedef | QSSGLayerRenderData | |
tooManyLightsWarningShown | QSSGLayerRenderData | |
tooManyShadowLightsWarningShown | QSSGLayerRenderData | |
transparentPass | QSSGLayerRenderData | |
userPasses | QSSGLayerRenderData | |
USERPASSES | QSSGLayerRenderData | static |
zPrePassPass | QSSGLayerRenderData | |
~QSSGLayerRenderData() | QSSGLayerRenderData | |