Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGShaderDefaultMaterialAdapter Member List

This is the complete list of members for QSSGShaderDefaultMaterialAdapter, including all inherited members.

alphaCutOff() overrideQSSGShaderDefaultMaterialAdaptervirtual
alphaMode() overrideQSSGShaderDefaultMaterialAdaptervirtual
attenuationColor() overrideQSSGShaderDefaultMaterialAdaptervirtual
attenuationDistance() overrideQSSGShaderDefaultMaterialAdaptervirtual
bumpAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
clearcoatAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
clearcoatFresnelBias() overrideQSSGShaderDefaultMaterialAdaptervirtual
clearcoatFresnelPower() overrideQSSGShaderDefaultMaterialAdaptervirtual
clearcoatFresnelScale() overrideQSSGShaderDefaultMaterialAdaptervirtual
clearcoatNormalStrength() overrideQSSGShaderDefaultMaterialAdaptervirtual
clearcoatRoughnessAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
color() overrideQSSGShaderDefaultMaterialAdaptervirtual
create(const QSSGRenderGraphObject &materialNode)QSSGShaderMaterialAdapterstatic
customShaderSnippet(QSSGShaderCache::ShaderType type, QSSGShaderLibraryManager &shaderLibraryManager, bool multiViewCompatible)QSSGShaderMaterialAdaptervirtual
diffuseLightWrap() overrideQSSGShaderDefaultMaterialAdaptervirtual
emissiveColor() overrideQSSGShaderDefaultMaterialAdaptervirtual
fresnelBias() overrideQSSGShaderDefaultMaterialAdaptervirtual
fresnelPower() overrideQSSGShaderDefaultMaterialAdaptervirtual
fresnelScale() overrideQSSGShaderDefaultMaterialAdaptervirtual
hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, const QByteArray &funcName, QSSGShaderLibraryManager &shaderLibraryManager)QSSGShaderMaterialAdaptervirtual
hasCustomShaderSnippet(QSSGShaderCache::ShaderType type)QSSGShaderMaterialAdaptervirtual
hasLighting() overrideQSSGShaderDefaultMaterialAdaptervirtual
heightAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
iblProbe() overrideQSSGShaderDefaultMaterialAdaptervirtual
ior() overrideQSSGShaderDefaultMaterialAdaptervirtual
isBaseColorSingleChannelEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isClearcoatEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isClearcoatFresnelScaleBiasEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isEmissiveSingleChannelEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isFresnelScaleBiasEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isInvertOpacityMapValue() overrideQSSGShaderDefaultMaterialAdaptervirtual
isMetalnessEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isPrincipled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isSpecularAmountSingleChannelEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isSpecularEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isSpecularGlossy() overrideQSSGShaderDefaultMaterialAdaptervirtual
isTransmissionEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isUnshaded()QSSGShaderMaterialAdaptervirtual
isVertexColorsEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
isVertexColorsMaskEnabled() overrideQSSGShaderDefaultMaterialAdaptervirtual
lineWidth() overrideQSSGShaderDefaultMaterialAdaptervirtual
maxHeightSamples() overrideQSSGShaderDefaultMaterialAdaptervirtual
metalnessAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
minHeightSamples() overrideQSSGShaderDefaultMaterialAdaptervirtual
occlusionAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
pointSize() overrideQSSGShaderDefaultMaterialAdaptervirtual
QSSGShaderDefaultMaterialAdapter(const QSSGRenderDefaultMaterial &material)QSSGShaderDefaultMaterialAdapter
setCustomPropertyUniforms(char *ubufData, QSSGRhiShaderPipeline &shaderPipeline, const QSSGRenderContextInterface &context)QSSGShaderMaterialAdaptervirtual
specularAmount() overrideQSSGShaderDefaultMaterialAdaptervirtual
specularModel() overrideQSSGShaderDefaultMaterialAdaptervirtual
specularRoughness() overrideQSSGShaderDefaultMaterialAdaptervirtual
specularTint() overrideQSSGShaderDefaultMaterialAdaptervirtual
thicknessFactor() overrideQSSGShaderDefaultMaterialAdaptervirtual
translucentFallOff() overrideQSSGShaderDefaultMaterialAdaptervirtual
transmissionFactor() overrideQSSGShaderDefaultMaterialAdaptervirtual
usesCustomMorphing() overrideQSSGShaderDefaultMaterialAdaptervirtual
usesCustomSkinning() overrideQSSGShaderDefaultMaterialAdaptervirtual
usesSharedVariables()QSSGShaderMaterialAdaptervirtual
vertexColorAlphaMask() overrideQSSGShaderDefaultMaterialAdaptervirtual
vertexColorBlueMask() overrideQSSGShaderDefaultMaterialAdaptervirtual
vertexColorGreenMask() overrideQSSGShaderDefaultMaterialAdaptervirtual
vertexColorRedMask() overrideQSSGShaderDefaultMaterialAdaptervirtual
~QSSGShaderMaterialAdapter()QSSGShaderMaterialAdaptervirtual