Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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This is the complete list of members for QSSGCustomMaterialSystem, including all inherited members.
applyRhiShaderPropertyValues(char *ubufData, const QSSGRenderCustomMaterial &inMaterial, QSSGRhiShaderPipeline &shaderPipeline) | QSSGCustomMaterialSystem | |
prepareForRender(const QSSGRenderModel &inModel, const QSSGRenderSubset &inSubset, QSSGRenderCustomMaterial &inMaterial) | QSSGCustomMaterialSystem | |
QSSGCustomMaterialSystem() | QSSGCustomMaterialSystem | |
releaseCachedResources() | QSSGCustomMaterialSystem | |
rhiPrepareRenderable(QSSGRhiGraphicsPipelineState *ps, QSSGPassKey passKey, QSSGSubsetRenderable &renderable, const QSSGShaderFeatures &featureSet, const QSSGRenderCustomMaterial &material, const QSSGLayerRenderData &layerData, QRhiRenderPassDescriptor *renderPassDescriptor, int samples, int viewCount, QSSGRenderCamera *camera=nullptr, QSSGRenderTextureCubeFace cubeFace=QSSGRenderTextureCubeFaceNone, QMatrix4x4 *modelViewProjection=nullptr, QSSGReflectionMapEntry *entry=nullptr) | QSSGCustomMaterialSystem | |
rhiRenderRenderable(QSSGRhiContext *rhiCtx, QSSGSubsetRenderable &renderable, bool *needsSetViewport, QSSGRenderTextureCubeFace cubeFace, const QSSGRhiGraphicsPipelineState &state) | QSSGCustomMaterialSystem | |
setRenderContextInterface(QSSGRenderContextInterface *inContext) | QSSGCustomMaterialSystem | |
shadersForCustomMaterial(QSSGRhiGraphicsPipelineState *ps, const QSSGRenderCustomMaterial &material, QSSGSubsetRenderable &renderable, const QSSGShaderDefaultMaterialKeyProperties &defaultMaterialShaderKeyProperties, const QSSGShaderFeatures &featureSet) | QSSGCustomMaterialSystem | |
updateUniformsForCustomMaterial(QSSGRhiShaderPipeline &shaderPipeline, QSSGRhiContext *rhiCtx, const QSSGLayerRenderData &inData, char *ubufData, QSSGRhiGraphicsPipelineState *ps, const QSSGRenderCustomMaterial &material, QSSGSubsetRenderable &renderable, const QSSGRenderCameraList &cameras, const QVector2D *depthAdjust, const QMatrix4x4 *alteredModelViewProjection) | QSSGCustomMaterialSystem | |
~QSSGCustomMaterialSystem() | QSSGCustomMaterialSystem |