Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_4_4_Compatibility Member List

This is the complete list of members for QOpenGLFunctions_4_4_Compatibility, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glAccum(GLenum op, GLfloat value)QOpenGLFunctions_4_4_Compatibilityinline
glActiveShaderProgram(GLuint pipeline, GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glActiveTexture(GLenum texture)QOpenGLFunctions_4_4_Compatibilityinline
glAlphaFunc(GLenum func, GLfloat ref)QOpenGLFunctions_4_4_Compatibilityinline
glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)QOpenGLFunctions_4_4_Compatibilityinline
glArrayElement(GLint i)QOpenGLFunctions_4_4_Compatibilityinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_4_Compatibilityinline
glBegin(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glBeginConditionalRender(GLuint id, GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glBeginQuery(GLenum target, GLuint id)QOpenGLFunctions_4_4_Compatibilityinline
glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)QOpenGLFunctions_4_4_Compatibilityinline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLFunctions_4_4_Compatibilityinline
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctions_4_4_Compatibilityinline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLFunctions_4_4_Compatibilityinline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_4_4_Compatibilityinline
glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)QOpenGLFunctions_4_4_Compatibilityinline
glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)QOpenGLFunctions_4_4_Compatibilityinline
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctions_4_4_Compatibilityinline
glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)QOpenGLFunctions_4_4_Compatibilityinline
glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)QOpenGLFunctions_4_4_Compatibilityinline
glBindProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_4_Compatibilityinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctions_4_4_Compatibilityinline
glBindSampler(GLuint unit, GLuint sampler)QOpenGLFunctions_4_4_Compatibilityinline
glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)QOpenGLFunctions_4_4_Compatibilityinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_4_4_Compatibilityinline
glBindTextures(GLuint first, GLsizei count, const GLuint *textures)QOpenGLFunctions_4_4_Compatibilityinline
glBindTransformFeedback(GLenum target, GLuint id)QOpenGLFunctions_4_4_Compatibilityinline
glBindVertexArray(GLuint array)QOpenGLFunctions_4_4_Compatibilityinline
glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)QOpenGLFunctions_4_4_Compatibilityinline
glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)QOpenGLFunctions_4_4_Compatibilityinline
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)QOpenGLFunctions_4_4_Compatibilityinline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_4_Compatibilityinline
glBlendEquation(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glBlendEquationi(GLuint buf, GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_4_Compatibilityinline
glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_4_4_Compatibilityinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_4_4_Compatibilityinline
glBlendFunci(GLuint buf, GLenum src, GLenum dst)QOpenGLFunctions_4_4_Compatibilityinline
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)QOpenGLFunctions_4_4_Compatibilityinline
glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctions_4_4_Compatibilityinline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLFunctions_4_4_Compatibilityinline
glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)QOpenGLFunctions_4_4_Compatibilityinline
glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)QOpenGLFunctions_4_4_Compatibilityinline
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glCallList(GLuint list)QOpenGLFunctions_4_4_Compatibilityinline
glCallLists(GLsizei n, GLenum type, const void *lists)QOpenGLFunctions_4_4_Compatibilityinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glClampColor(GLenum target, GLenum clamp)QOpenGLFunctions_4_4_Compatibilityinline
glClear(GLbitfield mask)QOpenGLFunctions_4_4_Compatibilityinline
glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_4_Compatibilityinline
glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLFunctions_4_4_Compatibilityinline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_4_Compatibilityinline
glClearDepth(GLdouble depth)QOpenGLFunctions_4_4_Compatibilityinline
glClearDepthf(GLfloat dd)QOpenGLFunctions_4_4_Compatibilityinline
glClearIndex(GLfloat c)QOpenGLFunctions_4_4_Compatibilityinline
glClearStencil(GLint s)QOpenGLFunctions_4_4_Compatibilityinline
glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glClientActiveTexture(GLenum texture)QOpenGLFunctions_4_4_Compatibilityinline
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_4_Compatibilityinline
glClipPlane(GLenum plane, const GLdouble *equation)QOpenGLFunctions_4_4_Compatibilityinline
glColor3b(GLbyte red, GLbyte green, GLbyte blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3bv(const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3d(GLdouble red, GLdouble green, GLdouble blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3f(GLfloat red, GLfloat green, GLfloat blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3i(GLint red, GLint green, GLint blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3s(GLshort red, GLshort green, GLshort blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3ub(GLubyte red, GLubyte green, GLubyte blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3ubv(const GLubyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3ui(GLuint red, GLuint green, GLuint blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3uiv(const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor3us(GLushort red, GLushort green, GLushort blue)QOpenGLFunctions_4_4_Compatibilityinline
glColor3usv(const GLushort *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4bv(const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4i(GLint red, GLint green, GLint blue, GLint alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4ubv(const GLubyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4uiv(const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColor4usv(const GLushort *v)QOpenGLFunctions_4_4_Compatibilityinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_4_4_Compatibilityinline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLFunctions_4_4_Compatibilityinline
glColorMaterial(GLenum face, GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glColorP3ui(GLenum type, GLuint color)QOpenGLFunctions_4_4_Compatibilityinline
glColorP3uiv(GLenum type, const GLuint *color)QOpenGLFunctions_4_4_Compatibilityinline
glColorP4ui(GLenum type, GLuint color)QOpenGLFunctions_4_4_Compatibilityinline
glColorP4uiv(GLenum type, const GLuint *color)QOpenGLFunctions_4_4_Compatibilityinline
glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)QOpenGLFunctions_4_4_Compatibilityinline
glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glCompileShader(GLuint shader)QOpenGLFunctions_4_4_Compatibilityinline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)QOpenGLFunctions_4_4_Compatibilityinline
glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)QOpenGLFunctions_4_4_Compatibilityinline
glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)QOpenGLFunctions_4_4_Compatibilityinline
glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)QOpenGLFunctions_4_4_Compatibilityinline
glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glConvolutionParameteri(GLenum target, GLenum pname, GLint params)QOpenGLFunctions_4_4_Compatibilityinline
glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLFunctions_4_4_Compatibilityinline
glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_4_Compatibilityinline
glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_4_Compatibilityinline
glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_4_Compatibilityinline
glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)QOpenGLFunctions_4_4_Compatibilityinline
glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)QOpenGLFunctions_4_4_Compatibilityinline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_4_4_Compatibilityinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_4_4_Compatibilityinline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_4_4_Compatibilityinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glCreateProgram()QOpenGLFunctions_4_4_Compatibilityinline
glCreateShader(GLenum type)QOpenGLFunctions_4_4_Compatibilityinline
glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)QOpenGLFunctions_4_4_Compatibilityinline
glCullFace(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)QOpenGLFunctions_4_4_Compatibilityinline
glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)QOpenGLFunctions_4_4_Compatibilityinline
glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteLists(GLuint list, GLsizei range)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteProgram(GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteSamplers(GLsizei count, const GLuint *samplers)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteShader(GLuint shader)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteSync(GLsync sync)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)QOpenGLFunctions_4_4_Compatibilityinline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLFunctions_4_4_Compatibilityinline
glDepthFunc(GLenum func)QOpenGLFunctions_4_4_Compatibilityinline
glDepthMask(GLboolean flag)QOpenGLFunctions_4_4_Compatibilityinline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_4_4_Compatibilityinline
glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glDepthRangef(GLfloat n, GLfloat f)QOpenGLFunctions_4_4_Compatibilityinline
glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)QOpenGLFunctions_4_4_Compatibilityinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctions_4_4_Compatibilityinline
glDisable(GLenum cap)QOpenGLFunctions_4_4_Compatibilityinline
glDisableClientState(GLenum array)QOpenGLFunctions_4_4_Compatibilityinline
glDisablei(GLenum target, GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)QOpenGLFunctions_4_4_Compatibilityinline
glDispatchComputeIndirect(GLintptr indirect)QOpenGLFunctions_4_4_Compatibilityinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_4_4_Compatibilityinline
glDrawArraysIndirect(GLenum mode, const void *indirect)QOpenGLFunctions_4_4_Compatibilityinline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLFunctions_4_4_Compatibilityinline
glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)QOpenGLFunctions_4_4_Compatibilityinline
glDrawBuffer(GLenum buf)QOpenGLFunctions_4_4_Compatibilityinline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)QOpenGLFunctions_4_4_Compatibilityinline
glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)QOpenGLFunctions_4_4_Compatibilityinline
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)QOpenGLFunctions_4_4_Compatibilityinline
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)QOpenGLFunctions_4_4_Compatibilityinline
glDrawTransformFeedback(GLenum mode, GLuint id)QOpenGLFunctions_4_4_Compatibilityinline
glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)QOpenGLFunctions_4_4_Compatibilityinline
glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)QOpenGLFunctions_4_4_Compatibilityinline
glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)QOpenGLFunctions_4_4_Compatibilityinline
glEdgeFlag(GLboolean flag)QOpenGLFunctions_4_4_Compatibilityinline
glEdgeFlagPointer(GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glEdgeFlagv(const GLboolean *flag)QOpenGLFunctions_4_4_Compatibilityinline
glEnable(GLenum cap)QOpenGLFunctions_4_4_Compatibilityinline
glEnableClientState(GLenum array)QOpenGLFunctions_4_4_Compatibilityinline
glEnablei(GLenum target, GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glEnd()QOpenGLFunctions_4_4_Compatibilityinline
glEndConditionalRender()QOpenGLFunctions_4_4_Compatibilityinline
glEndList()QOpenGLFunctions_4_4_Compatibilityinline
glEndQuery(GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glEndQueryIndexed(GLenum target, GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glEndTransformFeedback()QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord1d(GLdouble u)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord1dv(const GLdouble *u)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord1f(GLfloat u)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord1fv(const GLfloat *u)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord2d(GLdouble u, GLdouble v)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord2dv(const GLdouble *u)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord2f(GLfloat u, GLfloat v)QOpenGLFunctions_4_4_Compatibilityinline
glEvalCoord2fv(const GLfloat *u)QOpenGLFunctions_4_4_Compatibilityinline
glEvalMesh1(GLenum mode, GLint i1, GLint i2)QOpenGLFunctions_4_4_Compatibilityinline
glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)QOpenGLFunctions_4_4_Compatibilityinline
glEvalPoint1(GLint i)QOpenGLFunctions_4_4_Compatibilityinline
glEvalPoint2(GLint i, GLint j)QOpenGLFunctions_4_4_Compatibilityinline
glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)QOpenGLFunctions_4_4_Compatibilityinline
glFenceSync(GLenum condition, GLbitfield flags)QOpenGLFunctions_4_4_Compatibilityinline
glFinish()QOpenGLFunctions_4_4_Compatibilityinline
glFlush()QOpenGLFunctions_4_4_Compatibilityinline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_4_4_Compatibilityinline
glFogCoordd(GLdouble coord)QOpenGLFunctions_4_4_Compatibilityinline
glFogCoorddv(const GLdouble *coord)QOpenGLFunctions_4_4_Compatibilityinline
glFogCoordf(GLfloat coord)QOpenGLFunctions_4_4_Compatibilityinline
glFogCoordfv(const GLfloat *coord)QOpenGLFunctions_4_4_Compatibilityinline
glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glFogf(GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glFogfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glFogi(GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glFogiv(GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)QOpenGLFunctions_4_4_Compatibilityinline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLFunctions_4_4_Compatibilityinline
glFrontFace(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_4_4_Compatibilityinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctions_4_4_Compatibilityinline
glGenerateMipmap(GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctions_4_4_Compatibilityinline
glGenLists(GLsizei range)QOpenGLFunctions_4_4_Compatibilityinline
glGenProgramPipelines(GLsizei n, GLuint *pipelines)QOpenGLFunctions_4_4_Compatibilityinline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLFunctions_4_4_Compatibilityinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctions_4_4_Compatibilityinline
glGenSamplers(GLsizei count, GLuint *samplers)QOpenGLFunctions_4_4_Compatibilityinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_4_4_Compatibilityinline
glGenTransformFeedbacks(GLsizei n, GLuint *ids)QOpenGLFunctions_4_4_Compatibilityinline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)QOpenGLFunctions_4_4_Compatibilityinline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)QOpenGLFunctions_4_4_Compatibilityinline
glGetAttribLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetBooleanv(GLenum pname, GLboolean *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetBufferPointerv(GLenum target, GLenum pname, void **params)QOpenGLFunctions_4_4_Compatibilityinline
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetClipPlane(GLenum plane, GLdouble *equation)QOpenGLFunctions_4_4_Compatibilityinline
glGetColorTable(GLenum target, GLenum format, GLenum type, void *table)QOpenGLFunctions_4_4_Compatibilityinline
glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetCompressedTexImage(GLenum target, GLint level, void *img)QOpenGLFunctions_4_4_Compatibilityinline
glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image)QOpenGLFunctions_4_4_Compatibilityinline
glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)QOpenGLFunctions_4_4_Compatibilityinline
glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetDoublev(GLenum pname, GLdouble *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetError()QOpenGLFunctions_4_4_Compatibilityinline
glGetFloati_v(GLenum target, GLuint index, GLfloat *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetFloatv(GLenum pname, GLfloat *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetFragDataIndex(GLuint program, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetInteger64v(GLenum pname, GLint64 *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetIntegerv(GLenum pname, GLint *data)QOpenGLFunctions_4_4_Compatibilityinline
glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetLightfv(GLenum light, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetLightiv(GLenum light, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetMapdv(GLenum target, GLenum query, GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glGetMapfv(GLenum target, GLenum query, GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glGetMapiv(GLenum target, GLenum query, GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetMaterialiv(GLenum face, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)QOpenGLFunctions_4_4_Compatibilityinline
glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)QOpenGLFunctions_4_4_Compatibilityinline
glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)QOpenGLFunctions_4_4_Compatibilityinline
glGetPixelMapfv(GLenum map, GLfloat *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetPixelMapuiv(GLenum map, GLuint *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetPixelMapusv(GLenum map, GLushort *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetPointerv(GLenum pname, void **params)QOpenGLFunctions_4_4_Compatibilityinline
glGetPolygonStipple(GLubyte *mask)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)QOpenGLFunctions_4_4_Compatibilityinline
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_4_4_Compatibilityinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QOpenGLFunctions_4_4_Compatibilityinline
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)QOpenGLFunctions_4_4_Compatibilityinline
glGetString(GLenum name)QOpenGLFunctions_4_4_Compatibilityinline
glGetStringi(GLenum name, GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexEnviv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformdv(GLuint program, GLint location, GLdouble *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformLocation(GLuint program, const GLchar *name)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_4_4_Compatibilityinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)QOpenGLFunctions_4_4_Compatibilityinline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)QOpenGLFunctions_4_4_Compatibilityinline
glIndexd(GLdouble c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexdv(const GLdouble *c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexf(GLfloat c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexfv(const GLfloat *c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexi(GLint c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexiv(const GLint *c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexMask(GLuint mask)QOpenGLFunctions_4_4_Compatibilityinline
glIndexPointer(GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glIndexs(GLshort c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexsv(const GLshort *c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexub(GLubyte c)QOpenGLFunctions_4_4_Compatibilityinline
glIndexubv(const GLubyte *c)QOpenGLFunctions_4_4_Compatibilityinline
glInitNames()QOpenGLFunctions_4_4_Compatibilityinline
glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glInvalidateBufferData(GLuint buffer)QOpenGLFunctions_4_4_Compatibilityinline
glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_4_4_Compatibilityinline
glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)QOpenGLFunctions_4_4_Compatibilityinline
glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glInvalidateTexImage(GLuint texture, GLint level)QOpenGLFunctions_4_4_Compatibilityinline
glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)QOpenGLFunctions_4_4_Compatibilityinline
glIsBuffer(GLuint buffer)QOpenGLFunctions_4_4_Compatibilityinline
glIsEnabled(GLenum cap)QOpenGLFunctions_4_4_Compatibilityinline
glIsEnabledi(GLenum target, GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctions_4_4_Compatibilityinline
glIsList(GLuint list)QOpenGLFunctions_4_4_Compatibilityinline
glIsProgram(GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glIsProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_4_Compatibilityinline
glIsQuery(GLuint id)QOpenGLFunctions_4_4_Compatibilityinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctions_4_4_Compatibilityinline
glIsSampler(GLuint sampler)QOpenGLFunctions_4_4_Compatibilityinline
glIsShader(GLuint shader)QOpenGLFunctions_4_4_Compatibilityinline
glIsSync(GLsync sync)QOpenGLFunctions_4_4_Compatibilityinline
glIsTexture(GLuint texture)QOpenGLFunctions_4_4_Compatibilityinline
glIsTransformFeedback(GLuint id)QOpenGLFunctions_4_4_Compatibilityinline
glIsVertexArray(GLuint array)QOpenGLFunctions_4_4_Compatibilityinline
glLightf(GLenum light, GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glLightfv(GLenum light, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glLighti(GLenum light, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glLightiv(GLenum light, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glLightModelf(GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glLightModelfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glLightModeli(GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glLightModeliv(GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glLineStipple(GLint factor, GLushort pattern)QOpenGLFunctions_4_4_Compatibilityinline
glLineWidth(GLfloat width)QOpenGLFunctions_4_4_Compatibilityinline
glLinkProgram(GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glListBase(GLuint base)QOpenGLFunctions_4_4_Compatibilityinline
glLoadIdentity()QOpenGLFunctions_4_4_Compatibilityinline
glLoadMatrixd(const GLdouble *m)QOpenGLFunctions_4_4_Compatibilityinline
glLoadMatrixf(const GLfloat *m)QOpenGLFunctions_4_4_Compatibilityinline
glLoadName(GLuint name)QOpenGLFunctions_4_4_Compatibilityinline
glLoadTransposeMatrixd(const GLdouble *m)QOpenGLFunctions_4_4_Compatibilityinline
glLoadTransposeMatrixf(const GLfloat *m)QOpenGLFunctions_4_4_Compatibilityinline
glLogicOp(GLenum opcode)QOpenGLFunctions_4_4_Compatibilityinline
glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)QOpenGLFunctions_4_4_Compatibilityinline
glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)QOpenGLFunctions_4_4_Compatibilityinline
glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)QOpenGLFunctions_4_4_Compatibilityinline
glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)QOpenGLFunctions_4_4_Compatibilityinline
glMapBuffer(GLenum target, GLenum access)QOpenGLFunctions_4_4_Compatibilityinline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLFunctions_4_4_Compatibilityinline
glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)QOpenGLFunctions_4_4_Compatibilityinline
glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)QOpenGLFunctions_4_4_Compatibilityinline
glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)QOpenGLFunctions_4_4_Compatibilityinline
glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_4_Compatibilityinline
glMaterialf(GLenum face, GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glMateriali(GLenum face, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glMaterialiv(GLenum face, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glMatrixMode(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glMemoryBarrier(GLbitfield barriers)QOpenGLFunctions_4_4_Compatibilityinline
glMinmax(GLenum target, GLenum internalformat, GLboolean sink)QOpenGLFunctions_4_4_Compatibilityinline
glMinSampleShading(GLfloat value)QOpenGLFunctions_4_4_Compatibilityinline
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)QOpenGLFunctions_4_4_Compatibilityinline
glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)QOpenGLFunctions_4_4_Compatibilityinline
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)QOpenGLFunctions_4_4_Compatibilityinline
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)QOpenGLFunctions_4_4_Compatibilityinline
glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1d(GLenum target, GLdouble s)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1f(GLenum target, GLfloat s)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1i(GLenum target, GLint s)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1iv(GLenum target, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1s(GLenum target, GLshort s)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord1sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2i(GLenum target, GLint s, GLint t)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2iv(GLenum target, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord2sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3iv(GLenum target, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord3sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4dv(GLenum target, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4fv(GLenum target, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4iv(GLenum target, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoord4sv(GLenum target, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glMultMatrixd(const GLdouble *m)QOpenGLFunctions_4_4_Compatibilityinline
glMultMatrixf(const GLfloat *m)QOpenGLFunctions_4_4_Compatibilityinline
glMultTransposeMatrixd(const GLdouble *m)QOpenGLFunctions_4_4_Compatibilityinline
glMultTransposeMatrixf(const GLfloat *m)QOpenGLFunctions_4_4_Compatibilityinline
glNewList(GLuint list, GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3bv(const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3i(GLint nx, GLint ny, GLint nz)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3s(GLshort nx, GLshort ny, GLshort nz)QOpenGLFunctions_4_4_Compatibilityinline
glNormal3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glNormalP3ui(GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glNormalP3uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glNormalPointer(GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)QOpenGLFunctions_4_4_Compatibilityinline
glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)QOpenGLFunctions_4_4_Compatibilityinline
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_4_4_Compatibilityinline
glPassThrough(GLfloat token)QOpenGLFunctions_4_4_Compatibilityinline
glPatchParameterfv(GLenum pname, const GLfloat *values)QOpenGLFunctions_4_4_Compatibilityinline
glPatchParameteri(GLenum pname, GLint value)QOpenGLFunctions_4_4_Compatibilityinline
glPauseTransformFeedback()QOpenGLFunctions_4_4_Compatibilityinline
glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)QOpenGLFunctions_4_4_Compatibilityinline
glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)QOpenGLFunctions_4_4_Compatibilityinline
glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)QOpenGLFunctions_4_4_Compatibilityinline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glPixelTransferf(GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glPixelTransferi(GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glPixelZoom(GLfloat xfactor, GLfloat yfactor)QOpenGLFunctions_4_4_Compatibilityinline
glPointParameterf(GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glPointParameterfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glPointParameteri(GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glPointParameteriv(GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glPointSize(GLfloat size)QOpenGLFunctions_4_4_Compatibilityinline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_4_4_Compatibilityinline
glPolygonStipple(const GLubyte *mask)QOpenGLFunctions_4_4_Compatibilityinline
glPopAttrib()QOpenGLFunctions_4_4_Compatibilityinline
glPopClientAttrib()QOpenGLFunctions_4_4_Compatibilityinline
glPopDebugGroup()QOpenGLFunctions_4_4_Compatibilityinline
glPopMatrix()QOpenGLFunctions_4_4_Compatibilityinline
glPopName()QOpenGLFunctions_4_4_Compatibilityinline
glPrimitiveRestartIndex(GLuint index)QOpenGLFunctions_4_4_Compatibilityinline
glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)QOpenGLFunctions_4_4_Compatibilityinline
glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)QOpenGLFunctions_4_4_Compatibilityinline
glProgramParameteri(GLuint program, GLenum pname, GLint value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1d(GLuint program, GLint location, GLdouble v0)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1f(GLuint program, GLint location, GLfloat v0)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1i(GLuint program, GLint location, GLint v0)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1ui(GLuint program, GLint location, GLuint v0)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glProvokingVertex(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glPushAttrib(GLbitfield mask)QOpenGLFunctions_4_4_Compatibilityinline
glPushClientAttrib(GLbitfield mask)QOpenGLFunctions_4_4_Compatibilityinline
glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)QOpenGLFunctions_4_4_Compatibilityinline
glPushMatrix()QOpenGLFunctions_4_4_Compatibilityinline
glPushName(GLuint name)QOpenGLFunctions_4_4_Compatibilityinline
glQueryCounter(GLuint id, GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2d(GLdouble x, GLdouble y)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2f(GLfloat x, GLfloat y)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2i(GLint x, GLint y)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2s(GLshort x, GLshort y)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos2sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3i(GLint x, GLint y, GLint z)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_4_4_Compatibilityinline
glRasterPos4sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glReadBuffer(GLenum src)QOpenGLFunctions_4_4_Compatibilityinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)QOpenGLFunctions_4_4_Compatibilityinline
glRectdv(const GLdouble *v1, const GLdouble *v2)QOpenGLFunctions_4_4_Compatibilityinline
glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)QOpenGLFunctions_4_4_Compatibilityinline
glRectfv(const GLfloat *v1, const GLfloat *v2)QOpenGLFunctions_4_4_Compatibilityinline
glRecti(GLint x1, GLint y1, GLint x2, GLint y2)QOpenGLFunctions_4_4_Compatibilityinline
glRectiv(const GLint *v1, const GLint *v2)QOpenGLFunctions_4_4_Compatibilityinline
glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)QOpenGLFunctions_4_4_Compatibilityinline
glRectsv(const GLshort *v1, const GLshort *v2)QOpenGLFunctions_4_4_Compatibilityinline
glReleaseShaderCompiler()QOpenGLFunctions_4_4_Compatibilityinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glRenderMode(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glResetHistogram(GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glResetMinmax(GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glResumeTransformFeedback()QOpenGLFunctions_4_4_Compatibilityinline
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_4_4_Compatibilityinline
glSampleMaski(GLuint maskNumber, GLbitfield mask)QOpenGLFunctions_4_4_Compatibilityinline
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)QOpenGLFunctions_4_4_Compatibilityinline
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_4_Compatibilityinline
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)QOpenGLFunctions_4_4_Compatibilityinline
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_4_4_Compatibilityinline
glScaled(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glScalef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glScissorArrayv(GLuint first, GLsizei count, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glScissorIndexedv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3bv(const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3i(GLint red, GLint green, GLint blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3ubv(const GLubyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3uiv(const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColor3usv(const GLushort *v)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColorP3ui(GLenum type, GLuint color)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColorP3uiv(GLenum type, const GLuint *color)QOpenGLFunctions_4_4_Compatibilityinline
glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glSelectBuffer(GLsizei size, GLuint *buffer)QOpenGLFunctions_4_4_Compatibilityinline
glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)QOpenGLFunctions_4_4_Compatibilityinline
glShadeModel(GLenum mode)QOpenGLFunctions_4_4_Compatibilityinline
glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)QOpenGLFunctions_4_4_Compatibilityinline
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)QOpenGLFunctions_4_4_Compatibilityinline
glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)QOpenGLFunctions_4_4_Compatibilityinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_4_Compatibilityinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_4_4_Compatibilityinline
glStencilMask(GLuint mask)QOpenGLFunctions_4_4_Compatibilityinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctions_4_4_Compatibilityinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_4_4_Compatibilityinline
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)QOpenGLFunctions_4_4_Compatibilityinline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLFunctions_4_4_Compatibilityinline
glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1d(GLdouble s)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1f(GLfloat s)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1i(GLint s)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1s(GLshort s)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord1sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2d(GLdouble s, GLdouble t)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2f(GLfloat s, GLfloat t)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2i(GLint s, GLint t)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2s(GLshort s, GLshort t)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord2sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3i(GLint s, GLint t, GLint r)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3s(GLshort s, GLshort t, GLshort r)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4i(GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoord4sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP1ui(GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP1uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP2ui(GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP2uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP3ui(GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP3uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP4ui(GLenum type, GLuint coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordP4uiv(GLenum type, const GLuint *coords)QOpenGLFunctions_4_4_Compatibilityinline
glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glTexEnvf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexEnvi(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glTexEnviv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexGend(GLenum coord, GLenum pname, GLdouble param)QOpenGLFunctions_4_4_Compatibilityinline
glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexGenf(GLenum coord, GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexGeni(GLenum coord, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glTexGeniv(GLenum coord, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_4_4_Compatibilityinline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_4_4_Compatibilityinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_4_4_Compatibilityinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_4_4_Compatibilityinline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_4_4_Compatibilityinline
glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)QOpenGLFunctions_4_4_Compatibilityinline
glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_4_4_Compatibilityinline
glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)QOpenGLFunctions_4_4_Compatibilityinline
glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_4_4_Compatibilityinline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)QOpenGLFunctions_4_4_Compatibilityinline
glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)QOpenGLFunctions_4_4_Compatibilityinline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLFunctions_4_4_Compatibilityinline
glTranslated(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glTranslatef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1d(GLint location, GLdouble x)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1f(GLint location, GLfloat v0)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1i(GLint location, GLint v0)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1ui(GLint location, GLuint v0)QOpenGLFunctions_4_4_Compatibilityinline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2d(GLint location, GLdouble x, GLdouble y)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2f(GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2i(GLint location, GLint v0, GLint v1)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_4_4_Compatibilityinline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_4_4_Compatibilityinline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4dv(GLint location, GLsizei count, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_4_4_Compatibilityinline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_4_4_Compatibilityinline
glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)QOpenGLFunctions_4_4_Compatibilityinline
glUnmapBuffer(GLenum target)QOpenGLFunctions_4_4_Compatibilityinline
glUseProgram(GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glValidateProgram(GLuint program)QOpenGLFunctions_4_4_Compatibilityinline
glValidateProgramPipeline(GLuint pipeline)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2d(GLdouble x, GLdouble y)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2f(GLfloat x, GLfloat y)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2i(GLint x, GLint y)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2s(GLshort x, GLshort y)QOpenGLFunctions_4_4_Compatibilityinline
glVertex2sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3i(GLint x, GLint y, GLint z)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_4_Compatibilityinline
glVertex3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_4_4_Compatibilityinline
glVertex4sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib1d(GLuint index, GLdouble x)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib1dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib1f(GLuint index, GLfloat x)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib1fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib1s(GLuint index, GLshort x)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib1sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib2dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib2fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib2s(GLuint index, GLshort x, GLshort y)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib2sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib3dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib3fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib3sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4bv(GLuint index, const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4fv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4iv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Nbv(GLuint index, const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Niv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Nsv(GLuint index, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Nubv(GLuint index, const GLubyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Nuiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4Nusv(GLuint index, const GLushort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4ubv(GLuint index, const GLubyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttrib4usv(GLuint index, const GLushort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribDivisor(GLuint index, GLuint divisor)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI1i(GLuint index, GLint x)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI1iv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI1ui(GLuint index, GLuint x)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI1uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI2i(GLuint index, GLint x, GLint y)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI2iv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI2uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI3iv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI3uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4bv(GLuint index, const GLbyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4iv(GLuint index, const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4sv(GLuint index, const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4ubv(GLuint index, const GLubyte *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4uiv(GLuint index, const GLuint *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribI4usv(GLuint index, const GLushort *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL1d(GLuint index, GLdouble x)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL1dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL2dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL3dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribL4dv(GLuint index, const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)QOpenGLFunctions_4_4_Compatibilityinline
glVertexP2ui(GLenum type, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexP2uiv(GLenum type, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexP3ui(GLenum type, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexP3uiv(GLenum type, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexP4ui(GLenum type, GLuint value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexP4uiv(GLenum type, const GLuint *value)QOpenGLFunctions_4_4_Compatibilityinline
glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLFunctions_4_4_Compatibilityinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_4_4_Compatibilityinline
glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)QOpenGLFunctions_4_4_Compatibilityinline
glViewportIndexedfv(GLuint index, const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2d(GLdouble x, GLdouble y)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2f(GLfloat x, GLfloat y)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2i(GLint x, GLint y)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2s(GLshort x, GLshort y)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos2sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3dv(const GLdouble *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3fv(const GLfloat *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3i(GLint x, GLint y, GLint z)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3iv(const GLint *v)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_4_4_Compatibilityinline
glWindowPos3sv(const GLshort *v)QOpenGLFunctions_4_4_Compatibilityinline
initializeOpenGLFunctions() overrideQOpenGLFunctions_4_4_Compatibilityvirtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_4_4_Compatibility()QOpenGLFunctions_4_4_Compatibility
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_4_4_Compatibilityfriend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_4_4_Compatibility()QOpenGLFunctions_4_4_Compatibility