Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_3_3_Core Member List

This is the complete list of members for QOpenGLFunctions_3_3_Core, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glActiveTexture(GLenum texture)QOpenGLFunctions_3_3_Coreinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctions_3_3_Coreinline
glBeginConditionalRender(GLuint id, GLenum mode)QOpenGLFunctions_3_3_Coreinline
glBeginQuery(GLenum target, GLuint id)QOpenGLFunctions_3_3_Coreinline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLFunctions_3_3_Coreinline
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctions_3_3_Coreinline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLFunctions_3_3_Coreinline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLFunctions_3_3_Coreinline
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctions_3_3_Coreinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctions_3_3_Coreinline
glBindSampler(GLuint unit, GLuint sampler)QOpenGLFunctions_3_3_Coreinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_3_3_Coreinline
glBindVertexArray(GLuint array)QOpenGLFunctions_3_3_Coreinline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_3_3_Coreinline
glBlendEquation(GLenum mode)QOpenGLFunctions_3_3_Coreinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctions_3_3_Coreinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_3_3_Coreinline
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)QOpenGLFunctions_3_3_Coreinline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLFunctions_3_3_Coreinline
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)QOpenGLFunctions_3_3_Coreinline
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctions_3_3_Coreinline
glClampColor(GLenum target, GLenum clamp)QOpenGLFunctions_3_3_Coreinline
glClear(GLbitfield mask)QOpenGLFunctions_3_3_Coreinline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLFunctions_3_3_Coreinline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLFunctions_3_3_Coreinline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_3_3_Coreinline
glClearDepth(GLdouble depth)QOpenGLFunctions_3_3_Coreinline
glClearStencil(GLint s)QOpenGLFunctions_3_3_Coreinline
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_3_3_Coreinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_3_3_Coreinline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLFunctions_3_3_Coreinline
glCompileShader(GLuint shader)QOpenGLFunctions_3_3_Coreinline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLFunctions_3_3_Coreinline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_3_3_Coreinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_3_3_Coreinline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_3_3_Coreinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_3_Coreinline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_3_Coreinline
glCreateProgram()QOpenGLFunctions_3_3_Coreinline
glCreateShader(GLenum type)QOpenGLFunctions_3_3_Coreinline
glCullFace(GLenum mode)QOpenGLFunctions_3_3_Coreinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctions_3_3_Coreinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctions_3_3_Coreinline
glDeleteProgram(GLuint program)QOpenGLFunctions_3_3_Coreinline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLFunctions_3_3_Coreinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctions_3_3_Coreinline
glDeleteSamplers(GLsizei count, const GLuint *samplers)QOpenGLFunctions_3_3_Coreinline
glDeleteShader(GLuint shader)QOpenGLFunctions_3_3_Coreinline
glDeleteSync(GLsync sync)QOpenGLFunctions_3_3_Coreinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_3_3_Coreinline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLFunctions_3_3_Coreinline
glDepthFunc(GLenum func)QOpenGLFunctions_3_3_Coreinline
glDepthMask(GLboolean flag)QOpenGLFunctions_3_3_Coreinline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_3_3_Coreinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctions_3_3_Coreinline
glDisable(GLenum cap)QOpenGLFunctions_3_3_Coreinline
glDisablei(GLenum target, GLuint index)QOpenGLFunctions_3_3_Coreinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctions_3_3_Coreinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_3_3_Coreinline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLFunctions_3_3_Coreinline
glDrawBuffer(GLenum mode)QOpenGLFunctions_3_3_Coreinline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLFunctions_3_3_Coreinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_3_3_Coreinline
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_3_3_Coreinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)QOpenGLFunctions_3_3_Coreinline
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)QOpenGLFunctions_3_3_Coreinline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_3_3_Coreinline
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)QOpenGLFunctions_3_3_Coreinline
glEnable(GLenum cap)QOpenGLFunctions_3_3_Coreinline
glEnablei(GLenum target, GLuint index)QOpenGLFunctions_3_3_Coreinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctions_3_3_Coreinline
glEndConditionalRender()QOpenGLFunctions_3_3_Coreinline
glEndQuery(GLenum target)QOpenGLFunctions_3_3_Coreinline
glEndTransformFeedback()QOpenGLFunctions_3_3_Coreinline
glFenceSync(GLenum condition, GLbitfield flags)QOpenGLFunctions_3_3_Coreinline
glFinish()QOpenGLFunctions_3_3_Coreinline
glFlush()QOpenGLFunctions_3_3_Coreinline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLFunctions_3_3_Coreinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctions_3_3_Coreinline
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)QOpenGLFunctions_3_3_Coreinline
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_3_3_Coreinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctions_3_3_Coreinline
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)QOpenGLFunctions_3_3_Coreinline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLFunctions_3_3_Coreinline
glFrontFace(GLenum mode)QOpenGLFunctions_3_3_Coreinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctions_3_3_Coreinline
glGenerateMipmap(GLenum target)QOpenGLFunctions_3_3_Coreinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctions_3_3_Coreinline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLFunctions_3_3_Coreinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctions_3_3_Coreinline
glGenSamplers(GLsizei count, GLuint *samplers)QOpenGLFunctions_3_3_Coreinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_3_3_Coreinline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLFunctions_3_3_Coreinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLFunctions_3_3_Coreinline
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)QOpenGLFunctions_3_3_Coreinline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)QOpenGLFunctions_3_3_Coreinline
glGetAttribLocation(GLuint program, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLFunctions_3_3_Coreinline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_3_3_Coreinline
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)QOpenGLFunctions_3_3_Coreinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)QOpenGLFunctions_3_3_Coreinline
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)QOpenGLFunctions_3_3_Coreinline
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)QOpenGLFunctions_3_3_Coreinline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_3_3_Coreinline
glGetError()QOpenGLFunctions_3_3_Coreinline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glGetFragDataIndex(GLuint program, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)QOpenGLFunctions_3_3_Coreinline
glGetInteger64v(GLenum pname, GLint64 *params)QOpenGLFunctions_3_3_Coreinline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLFunctions_3_3_Coreinline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)QOpenGLFunctions_3_3_Coreinline
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_3_3_Coreinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)QOpenGLFunctions_3_3_Coreinline
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)QOpenGLFunctions_3_3_Coreinline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLFunctions_3_3_Coreinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)QOpenGLFunctions_3_3_Coreinline
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLFunctions_3_3_Coreinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)QOpenGLFunctions_3_3_Coreinline
glGetString(GLenum name)QOpenGLFunctions_3_3_Coreinline
glGetStringi(GLenum name, GLuint index)QOpenGLFunctions_3_3_Coreinline
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)QOpenGLFunctions_3_3_Coreinline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLFunctions_3_3_Coreinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLFunctions_3_3_Coreinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLFunctions_3_3_Coreinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetUniformLocation(GLuint program, const GLchar *name)QOpenGLFunctions_3_3_Coreinline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLFunctions_3_3_Coreinline
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)QOpenGLFunctions_3_3_Coreinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLFunctions_3_3_Coreinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctions_3_3_Coreinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)QOpenGLFunctions_3_3_Coreinline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_3_3_Coreinline
glIsBuffer(GLuint buffer)QOpenGLFunctions_3_3_Coreinline
glIsEnabled(GLenum cap)QOpenGLFunctions_3_3_Coreinline
glIsEnabledi(GLenum target, GLuint index)QOpenGLFunctions_3_3_Coreinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctions_3_3_Coreinline
glIsProgram(GLuint program)QOpenGLFunctions_3_3_Coreinline
glIsQuery(GLuint id)QOpenGLFunctions_3_3_Coreinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctions_3_3_Coreinline
glIsSampler(GLuint sampler)QOpenGLFunctions_3_3_Coreinline
glIsShader(GLuint shader)QOpenGLFunctions_3_3_Coreinline
glIsSync(GLsync sync)QOpenGLFunctions_3_3_Coreinline
glIsTexture(GLuint texture)QOpenGLFunctions_3_3_Coreinline
glIsVertexArray(GLuint array)QOpenGLFunctions_3_3_Coreinline
glLineWidth(GLfloat width)QOpenGLFunctions_3_3_Coreinline
glLinkProgram(GLuint program)QOpenGLFunctions_3_3_Coreinline
glLogicOp(GLenum opcode)QOpenGLFunctions_3_3_Coreinline
glMapBuffer(GLenum target, GLenum access)QOpenGLFunctions_3_3_Coreinline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLFunctions_3_3_Coreinline
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)QOpenGLFunctions_3_3_Coreinline
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)QOpenGLFunctions_3_3_Coreinline
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)QOpenGLFunctions_3_3_Coreinline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_3_3_Coreinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_3_3_Coreinline
glPointParameterf(GLenum pname, GLfloat param)QOpenGLFunctions_3_3_Coreinline
glPointParameterfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glPointParameteri(GLenum pname, GLint param)QOpenGLFunctions_3_3_Coreinline
glPointParameteriv(GLenum pname, const GLint *params)QOpenGLFunctions_3_3_Coreinline
glPointSize(GLfloat size)QOpenGLFunctions_3_3_Coreinline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_3_3_Coreinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_3_3_Coreinline
glPrimitiveRestartIndex(GLuint index)QOpenGLFunctions_3_3_Coreinline
glProvokingVertex(GLenum mode)QOpenGLFunctions_3_3_Coreinline
glQueryCounter(GLuint id, GLenum target)QOpenGLFunctions_3_3_Coreinline
glReadBuffer(GLenum mode)QOpenGLFunctions_3_3_Coreinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_3_3_Coreinline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctions_3_3_Coreinline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_3_3_Coreinline
glSampleMaski(GLuint index, GLbitfield mask)QOpenGLFunctions_3_3_Coreinline
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)QOpenGLFunctions_3_3_Coreinline
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)QOpenGLFunctions_3_3_Coreinline
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)QOpenGLFunctions_3_3_Coreinline
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_3_3_Coreinline
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)QOpenGLFunctions_3_3_Coreinline
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLFunctions_3_3_Coreinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_3_Coreinline
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)QOpenGLFunctions_3_3_Coreinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_3_3_Coreinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_3_3_Coreinline
glStencilMask(GLuint mask)QOpenGLFunctions_3_3_Coreinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctions_3_3_Coreinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_3_3_Coreinline
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)QOpenGLFunctions_3_3_Coreinline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLFunctions_3_3_Coreinline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLFunctions_3_3_Coreinline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLFunctions_3_3_Coreinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_3_3_Coreinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_3_3_Coreinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_3_3_Coreinline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_3_3_Coreinline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLFunctions_3_3_Coreinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_3_3_Coreinline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_3_3_Coreinline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLFunctions_3_3_Coreinline
glUniform1f(GLint location, GLfloat v0)QOpenGLFunctions_3_3_Coreinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniform1i(GLint location, GLint v0)QOpenGLFunctions_3_3_Coreinline
glUniform1iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_3_Coreinline
glUniform1ui(GLint location, GLuint v0)QOpenGLFunctions_3_3_Coreinline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glUniform2f(GLint location, GLfloat v0, GLfloat v1)QOpenGLFunctions_3_3_Coreinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniform2i(GLint location, GLint v0, GLint v1)QOpenGLFunctions_3_3_Coreinline
glUniform2iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_3_Coreinline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLFunctions_3_3_Coreinline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLFunctions_3_3_Coreinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)QOpenGLFunctions_3_3_Coreinline
glUniform3iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_3_Coreinline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLFunctions_3_3_Coreinline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLFunctions_3_3_Coreinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLFunctions_3_3_Coreinline
glUniform4iv(GLint location, GLsizei count, const GLint *value)QOpenGLFunctions_3_3_Coreinline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLFunctions_3_3_Coreinline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctions_3_3_Coreinline
glUnmapBuffer(GLenum target)QOpenGLFunctions_3_3_Coreinline
glUseProgram(GLuint program)QOpenGLFunctions_3_3_Coreinline
glValidateProgram(GLuint program)QOpenGLFunctions_3_3_Coreinline
glVertexAttribDivisor(GLuint index, GLuint divisor)QOpenGLFunctions_3_3_Coreinline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)QOpenGLFunctions_3_3_Coreinline
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_3_3_Coreinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_3_3_Coreinline
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLFunctions_3_3_Coreinline
initializeOpenGLFunctions() overrideQOpenGLFunctions_3_3_Corevirtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_3_3_Core()QOpenGLFunctions_3_3_Core
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_3_3_Corefriend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_3_3_Core()QOpenGLFunctions_3_3_Core