Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions_1_3 Member List

This is the complete list of members for QOpenGLFunctions_1_3, including all inherited members.

d_ptrQAbstractOpenGLFunctionsprotected
glAccum(GLenum op, GLfloat value)QOpenGLFunctions_1_3inline
glActiveTexture(GLenum texture)QOpenGLFunctions_1_3inline
glAlphaFunc(GLenum func, GLfloat ref)QOpenGLFunctions_1_3inline
glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)QOpenGLFunctions_1_3inline
glArrayElement(GLint i)QOpenGLFunctions_1_3inline
glBegin(GLenum mode)QOpenGLFunctions_1_3inline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctions_1_3inline
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)QOpenGLFunctions_1_3inline
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_3inline
glBlendEquation(GLenum mode)QOpenGLFunctions_1_3inline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctions_1_3inline
glCallList(GLuint list)QOpenGLFunctions_1_3inline
glCallLists(GLsizei n, GLenum type, const GLvoid *lists)QOpenGLFunctions_1_3inline
glClear(GLbitfield mask)QOpenGLFunctions_1_3inline
glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_3inline
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_3inline
glClearDepth(GLdouble depth)QOpenGLFunctions_1_3inline
glClearIndex(GLfloat c)QOpenGLFunctions_1_3inline
glClearStencil(GLint s)QOpenGLFunctions_1_3inline
glClientActiveTexture(GLenum texture)QOpenGLFunctions_1_3inline
glClipPlane(GLenum plane, const GLdouble *equation)QOpenGLFunctions_1_3inline
glColor3b(GLbyte red, GLbyte green, GLbyte blue)QOpenGLFunctions_1_3inline
glColor3bv(const GLbyte *v)QOpenGLFunctions_1_3inline
glColor3d(GLdouble red, GLdouble green, GLdouble blue)QOpenGLFunctions_1_3inline
glColor3dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glColor3f(GLfloat red, GLfloat green, GLfloat blue)QOpenGLFunctions_1_3inline
glColor3fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glColor3i(GLint red, GLint green, GLint blue)QOpenGLFunctions_1_3inline
glColor3iv(const GLint *v)QOpenGLFunctions_1_3inline
glColor3s(GLshort red, GLshort green, GLshort blue)QOpenGLFunctions_1_3inline
glColor3sv(const GLshort *v)QOpenGLFunctions_1_3inline
glColor3ub(GLubyte red, GLubyte green, GLubyte blue)QOpenGLFunctions_1_3inline
glColor3ubv(const GLubyte *v)QOpenGLFunctions_1_3inline
glColor3ui(GLuint red, GLuint green, GLuint blue)QOpenGLFunctions_1_3inline
glColor3uiv(const GLuint *v)QOpenGLFunctions_1_3inline
glColor3us(GLushort red, GLushort green, GLushort blue)QOpenGLFunctions_1_3inline
glColor3usv(const GLushort *v)QOpenGLFunctions_1_3inline
glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)QOpenGLFunctions_1_3inline
glColor4bv(const GLbyte *v)QOpenGLFunctions_1_3inline
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)QOpenGLFunctions_1_3inline
glColor4dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)QOpenGLFunctions_1_3inline
glColor4fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glColor4i(GLint red, GLint green, GLint blue, GLint alpha)QOpenGLFunctions_1_3inline
glColor4iv(const GLint *v)QOpenGLFunctions_1_3inline
glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)QOpenGLFunctions_1_3inline
glColor4sv(const GLshort *v)QOpenGLFunctions_1_3inline
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)QOpenGLFunctions_1_3inline
glColor4ubv(const GLubyte *v)QOpenGLFunctions_1_3inline
glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)QOpenGLFunctions_1_3inline
glColor4uiv(const GLuint *v)QOpenGLFunctions_1_3inline
glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)QOpenGLFunctions_1_3inline
glColor4usv(const GLushort *v)QOpenGLFunctions_1_3inline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctions_1_3inline
glColorMaterial(GLenum face, GLenum mode)QOpenGLFunctions_1_3inline
glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)QOpenGLFunctions_1_3inline
glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)QOpenGLFunctions_1_3inline
glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_1_3inline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_1_3inline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_1_3inline
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_1_3inline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_1_3inline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)QOpenGLFunctions_1_3inline
glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)QOpenGLFunctions_1_3inline
glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)QOpenGLFunctions_1_3inline
glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)QOpenGLFunctions_1_3inline
glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glConvolutionParameteri(GLenum target, GLenum pname, GLint params)QOpenGLFunctions_1_3inline
glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)QOpenGLFunctions_1_3inline
glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)QOpenGLFunctions_1_3inline
glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)QOpenGLFunctions_1_3inline
glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_3inline
glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)QOpenGLFunctions_1_3inline
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)QOpenGLFunctions_1_3inline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctions_1_3inline
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)QOpenGLFunctions_1_3inline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_3inline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_3inline
glCullFace(GLenum mode)QOpenGLFunctions_1_3inline
glDeleteLists(GLuint list, GLsizei range)QOpenGLFunctions_1_3inline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctions_1_3inline
glDepthFunc(GLenum func)QOpenGLFunctions_1_3inline
glDepthMask(GLboolean flag)QOpenGLFunctions_1_3inline
glDepthRange(GLdouble nearVal, GLdouble farVal)QOpenGLFunctions_1_3inline
glDisable(GLenum cap)QOpenGLFunctions_1_3inline
glDisableClientState(GLenum array)QOpenGLFunctions_1_3inline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctions_1_3inline
glDrawBuffer(GLenum mode)QOpenGLFunctions_1_3inline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_1_3inline
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctions_1_3inline
glEdgeFlag(GLboolean flag)QOpenGLFunctions_1_3inline
glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glEdgeFlagv(const GLboolean *flag)QOpenGLFunctions_1_3inline
glEnable(GLenum cap)QOpenGLFunctions_1_3inline
glEnableClientState(GLenum array)QOpenGLFunctions_1_3inline
glEnd()QOpenGLFunctions_1_3inline
glEndList()QOpenGLFunctions_1_3inline
glEvalCoord1d(GLdouble u)QOpenGLFunctions_1_3inline
glEvalCoord1dv(const GLdouble *u)QOpenGLFunctions_1_3inline
glEvalCoord1f(GLfloat u)QOpenGLFunctions_1_3inline
glEvalCoord1fv(const GLfloat *u)QOpenGLFunctions_1_3inline
glEvalCoord2d(GLdouble u, GLdouble v)QOpenGLFunctions_1_3inline
glEvalCoord2dv(const GLdouble *u)QOpenGLFunctions_1_3inline
glEvalCoord2f(GLfloat u, GLfloat v)QOpenGLFunctions_1_3inline
glEvalCoord2fv(const GLfloat *u)QOpenGLFunctions_1_3inline
glEvalMesh1(GLenum mode, GLint i1, GLint i2)QOpenGLFunctions_1_3inline
glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)QOpenGLFunctions_1_3inline
glEvalPoint1(GLint i)QOpenGLFunctions_1_3inline
glEvalPoint2(GLint i, GLint j)QOpenGLFunctions_1_3inline
glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)QOpenGLFunctions_1_3inline
glFinish()QOpenGLFunctions_1_3inline
glFlush()QOpenGLFunctions_1_3inline
glFogf(GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glFogfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glFogi(GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glFogiv(GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glFrontFace(GLenum mode)QOpenGLFunctions_1_3inline
glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_1_3inline
glGenLists(GLsizei range)QOpenGLFunctions_1_3inline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctions_1_3inline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctions_1_3inline
glGetClipPlane(GLenum plane, GLdouble *equation)QOpenGLFunctions_1_3inline
glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)QOpenGLFunctions_1_3inline
glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)QOpenGLFunctions_1_3inline
glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)QOpenGLFunctions_1_3inline
glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetDoublev(GLenum pname, GLdouble *params)QOpenGLFunctions_1_3inline
glGetError()QOpenGLFunctions_1_3inline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)QOpenGLFunctions_1_3inline
glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetLightfv(GLenum light, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetLightiv(GLenum light, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetMapdv(GLenum target, GLenum query, GLdouble *v)QOpenGLFunctions_1_3inline
glGetMapfv(GLenum target, GLenum query, GLfloat *v)QOpenGLFunctions_1_3inline
glGetMapiv(GLenum target, GLenum query, GLint *v)QOpenGLFunctions_1_3inline
glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetMaterialiv(GLenum face, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)QOpenGLFunctions_1_3inline
glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetPixelMapfv(GLenum map, GLfloat *values)QOpenGLFunctions_1_3inline
glGetPixelMapuiv(GLenum map, GLuint *values)QOpenGLFunctions_1_3inline
glGetPixelMapusv(GLenum map, GLushort *values)QOpenGLFunctions_1_3inline
glGetPointerv(GLenum pname, GLvoid **params)QOpenGLFunctions_1_3inline
glGetPolygonStipple(GLubyte *mask)QOpenGLFunctions_1_3inline
glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)QOpenGLFunctions_1_3inline
glGetString(GLenum name)QOpenGLFunctions_1_3inline
glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetTexEnviv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)QOpenGLFunctions_1_3inline
glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_1_3inline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctions_1_3inline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctions_1_3inline
glHint(GLenum target, GLenum mode)QOpenGLFunctions_1_3inline
glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)QOpenGLFunctions_1_3inline
glIndexd(GLdouble c)QOpenGLFunctions_1_3inline
glIndexdv(const GLdouble *c)QOpenGLFunctions_1_3inline
glIndexf(GLfloat c)QOpenGLFunctions_1_3inline
glIndexfv(const GLfloat *c)QOpenGLFunctions_1_3inline
glIndexi(GLint c)QOpenGLFunctions_1_3inline
glIndexiv(const GLint *c)QOpenGLFunctions_1_3inline
glIndexMask(GLuint mask)QOpenGLFunctions_1_3inline
glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glIndexs(GLshort c)QOpenGLFunctions_1_3inline
glIndexsv(const GLshort *c)QOpenGLFunctions_1_3inline
glIndexub(GLubyte c)QOpenGLFunctions_1_3inline
glIndexubv(const GLubyte *c)QOpenGLFunctions_1_3inline
glInitNames()QOpenGLFunctions_1_3inline
glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glIsEnabled(GLenum cap)QOpenGLFunctions_1_3inline
glIsList(GLuint list)QOpenGLFunctions_1_3inline
glIsTexture(GLuint texture)QOpenGLFunctions_1_3inline
glLightf(GLenum light, GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glLightfv(GLenum light, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glLighti(GLenum light, GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glLightiv(GLenum light, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glLightModelf(GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glLightModelfv(GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glLightModeli(GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glLightModeliv(GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glLineStipple(GLint factor, GLushort pattern)QOpenGLFunctions_1_3inline
glLineWidth(GLfloat width)QOpenGLFunctions_1_3inline
glListBase(GLuint base)QOpenGLFunctions_1_3inline
glLoadIdentity()QOpenGLFunctions_1_3inline
glLoadMatrixd(const GLdouble *m)QOpenGLFunctions_1_3inline
glLoadMatrixf(const GLfloat *m)QOpenGLFunctions_1_3inline
glLoadName(GLuint name)QOpenGLFunctions_1_3inline
glLoadTransposeMatrixd(const GLdouble *m)QOpenGLFunctions_1_3inline
glLoadTransposeMatrixf(const GLfloat *m)QOpenGLFunctions_1_3inline
glLogicOp(GLenum opcode)QOpenGLFunctions_1_3inline
glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)QOpenGLFunctions_1_3inline
glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)QOpenGLFunctions_1_3inline
glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)QOpenGLFunctions_1_3inline
glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)QOpenGLFunctions_1_3inline
glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)QOpenGLFunctions_1_3inline
glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)QOpenGLFunctions_1_3inline
glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)QOpenGLFunctions_1_3inline
glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)QOpenGLFunctions_1_3inline
glMaterialf(GLenum face, GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glMateriali(GLenum face, GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glMaterialiv(GLenum face, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glMatrixMode(GLenum mode)QOpenGLFunctions_1_3inline
glMinmax(GLenum target, GLenum internalformat, GLboolean sink)QOpenGLFunctions_1_3inline
glMultiTexCoord1d(GLenum target, GLdouble s)QOpenGLFunctions_1_3inline
glMultiTexCoord1dv(GLenum target, const GLdouble *v)QOpenGLFunctions_1_3inline
glMultiTexCoord1f(GLenum target, GLfloat s)QOpenGLFunctions_1_3inline
glMultiTexCoord1fv(GLenum target, const GLfloat *v)QOpenGLFunctions_1_3inline
glMultiTexCoord1i(GLenum target, GLint s)QOpenGLFunctions_1_3inline
glMultiTexCoord1iv(GLenum target, const GLint *v)QOpenGLFunctions_1_3inline
glMultiTexCoord1s(GLenum target, GLshort s)QOpenGLFunctions_1_3inline
glMultiTexCoord1sv(GLenum target, const GLshort *v)QOpenGLFunctions_1_3inline
glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)QOpenGLFunctions_1_3inline
glMultiTexCoord2dv(GLenum target, const GLdouble *v)QOpenGLFunctions_1_3inline
glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)QOpenGLFunctions_1_3inline
glMultiTexCoord2fv(GLenum target, const GLfloat *v)QOpenGLFunctions_1_3inline
glMultiTexCoord2i(GLenum target, GLint s, GLint t)QOpenGLFunctions_1_3inline
glMultiTexCoord2iv(GLenum target, const GLint *v)QOpenGLFunctions_1_3inline
glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)QOpenGLFunctions_1_3inline
glMultiTexCoord2sv(GLenum target, const GLshort *v)QOpenGLFunctions_1_3inline
glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_1_3inline
glMultiTexCoord3dv(GLenum target, const GLdouble *v)QOpenGLFunctions_1_3inline
glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_1_3inline
glMultiTexCoord3fv(GLenum target, const GLfloat *v)QOpenGLFunctions_1_3inline
glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)QOpenGLFunctions_1_3inline
glMultiTexCoord3iv(GLenum target, const GLint *v)QOpenGLFunctions_1_3inline
glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)QOpenGLFunctions_1_3inline
glMultiTexCoord3sv(GLenum target, const GLshort *v)QOpenGLFunctions_1_3inline
glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_1_3inline
glMultiTexCoord4dv(GLenum target, const GLdouble *v)QOpenGLFunctions_1_3inline
glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_1_3inline
glMultiTexCoord4fv(GLenum target, const GLfloat *v)QOpenGLFunctions_1_3inline
glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_1_3inline
glMultiTexCoord4iv(GLenum target, const GLint *v)QOpenGLFunctions_1_3inline
glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_1_3inline
glMultiTexCoord4sv(GLenum target, const GLshort *v)QOpenGLFunctions_1_3inline
glMultMatrixd(const GLdouble *m)QOpenGLFunctions_1_3inline
glMultMatrixf(const GLfloat *m)QOpenGLFunctions_1_3inline
glMultTransposeMatrixd(const GLdouble *m)QOpenGLFunctions_1_3inline
glMultTransposeMatrixf(const GLfloat *m)QOpenGLFunctions_1_3inline
glNewList(GLuint list, GLenum mode)QOpenGLFunctions_1_3inline
glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)QOpenGLFunctions_1_3inline
glNormal3bv(const GLbyte *v)QOpenGLFunctions_1_3inline
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)QOpenGLFunctions_1_3inline
glNormal3dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)QOpenGLFunctions_1_3inline
glNormal3fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glNormal3i(GLint nx, GLint ny, GLint nz)QOpenGLFunctions_1_3inline
glNormal3iv(const GLint *v)QOpenGLFunctions_1_3inline
glNormal3s(GLshort nx, GLshort ny, GLshort nz)QOpenGLFunctions_1_3inline
glNormal3sv(const GLshort *v)QOpenGLFunctions_1_3inline
glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)QOpenGLFunctions_1_3inline
glPassThrough(GLfloat token)QOpenGLFunctions_1_3inline
glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)QOpenGLFunctions_1_3inline
glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)QOpenGLFunctions_1_3inline
glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)QOpenGLFunctions_1_3inline
glPixelStoref(GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glPixelTransferf(GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glPixelTransferi(GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glPixelZoom(GLfloat xfactor, GLfloat yfactor)QOpenGLFunctions_1_3inline
glPointSize(GLfloat size)QOpenGLFunctions_1_3inline
glPolygonMode(GLenum face, GLenum mode)QOpenGLFunctions_1_3inline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctions_1_3inline
glPolygonStipple(const GLubyte *mask)QOpenGLFunctions_1_3inline
glPopAttrib()QOpenGLFunctions_1_3inline
glPopClientAttrib()QOpenGLFunctions_1_3inline
glPopMatrix()QOpenGLFunctions_1_3inline
glPopName()QOpenGLFunctions_1_3inline
glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)QOpenGLFunctions_1_3inline
glPushAttrib(GLbitfield mask)QOpenGLFunctions_1_3inline
glPushClientAttrib(GLbitfield mask)QOpenGLFunctions_1_3inline
glPushMatrix()QOpenGLFunctions_1_3inline
glPushName(GLuint name)QOpenGLFunctions_1_3inline
glRasterPos2d(GLdouble x, GLdouble y)QOpenGLFunctions_1_3inline
glRasterPos2dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glRasterPos2f(GLfloat x, GLfloat y)QOpenGLFunctions_1_3inline
glRasterPos2fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glRasterPos2i(GLint x, GLint y)QOpenGLFunctions_1_3inline
glRasterPos2iv(const GLint *v)QOpenGLFunctions_1_3inline
glRasterPos2s(GLshort x, GLshort y)QOpenGLFunctions_1_3inline
glRasterPos2sv(const GLshort *v)QOpenGLFunctions_1_3inline
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_3inline
glRasterPos3dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_3inline
glRasterPos3fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glRasterPos3i(GLint x, GLint y, GLint z)QOpenGLFunctions_1_3inline
glRasterPos3iv(const GLint *v)QOpenGLFunctions_1_3inline
glRasterPos3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_1_3inline
glRasterPos3sv(const GLshort *v)QOpenGLFunctions_1_3inline
glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_1_3inline
glRasterPos4dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_1_3inline
glRasterPos4fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glRasterPos4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_1_3inline
glRasterPos4iv(const GLint *v)QOpenGLFunctions_1_3inline
glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_1_3inline
glRasterPos4sv(const GLshort *v)QOpenGLFunctions_1_3inline
glReadBuffer(GLenum mode)QOpenGLFunctions_1_3inline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctions_1_3inline
glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)QOpenGLFunctions_1_3inline
glRectdv(const GLdouble *v1, const GLdouble *v2)QOpenGLFunctions_1_3inline
glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)QOpenGLFunctions_1_3inline
glRectfv(const GLfloat *v1, const GLfloat *v2)QOpenGLFunctions_1_3inline
glRecti(GLint x1, GLint y1, GLint x2, GLint y2)QOpenGLFunctions_1_3inline
glRectiv(const GLint *v1, const GLint *v2)QOpenGLFunctions_1_3inline
glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)QOpenGLFunctions_1_3inline
glRectsv(const GLshort *v1, const GLshort *v2)QOpenGLFunctions_1_3inline
glRenderMode(GLenum mode)QOpenGLFunctions_1_3inline
glResetHistogram(GLenum target)QOpenGLFunctions_1_3inline
glResetMinmax(GLenum target)QOpenGLFunctions_1_3inline
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_3inline
glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_3inline
glSampleCoverage(GLfloat value, GLboolean invert)QOpenGLFunctions_1_3inline
glScaled(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_3inline
glScalef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_3inline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_3inline
glSelectBuffer(GLsizei size, GLuint *buffer)QOpenGLFunctions_1_3inline
glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)QOpenGLFunctions_1_3inline
glShadeModel(GLenum mode)QOpenGLFunctions_1_3inline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctions_1_3inline
glStencilMask(GLuint mask)QOpenGLFunctions_1_3inline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctions_1_3inline
glTexCoord1d(GLdouble s)QOpenGLFunctions_1_3inline
glTexCoord1dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glTexCoord1f(GLfloat s)QOpenGLFunctions_1_3inline
glTexCoord1fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glTexCoord1i(GLint s)QOpenGLFunctions_1_3inline
glTexCoord1iv(const GLint *v)QOpenGLFunctions_1_3inline
glTexCoord1s(GLshort s)QOpenGLFunctions_1_3inline
glTexCoord1sv(const GLshort *v)QOpenGLFunctions_1_3inline
glTexCoord2d(GLdouble s, GLdouble t)QOpenGLFunctions_1_3inline
glTexCoord2dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glTexCoord2f(GLfloat s, GLfloat t)QOpenGLFunctions_1_3inline
glTexCoord2fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glTexCoord2i(GLint s, GLint t)QOpenGLFunctions_1_3inline
glTexCoord2iv(const GLint *v)QOpenGLFunctions_1_3inline
glTexCoord2s(GLshort s, GLshort t)QOpenGLFunctions_1_3inline
glTexCoord2sv(const GLshort *v)QOpenGLFunctions_1_3inline
glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)QOpenGLFunctions_1_3inline
glTexCoord3dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)QOpenGLFunctions_1_3inline
glTexCoord3fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glTexCoord3i(GLint s, GLint t, GLint r)QOpenGLFunctions_1_3inline
glTexCoord3iv(const GLint *v)QOpenGLFunctions_1_3inline
glTexCoord3s(GLshort s, GLshort t, GLshort r)QOpenGLFunctions_1_3inline
glTexCoord3sv(const GLshort *v)QOpenGLFunctions_1_3inline
glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)QOpenGLFunctions_1_3inline
glTexCoord4dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)QOpenGLFunctions_1_3inline
glTexCoord4fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glTexCoord4i(GLint s, GLint t, GLint r, GLint q)QOpenGLFunctions_1_3inline
glTexCoord4iv(const GLint *v)QOpenGLFunctions_1_3inline
glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)QOpenGLFunctions_1_3inline
glTexCoord4sv(const GLshort *v)QOpenGLFunctions_1_3inline
glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glTexEnvf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glTexEnvi(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glTexEnviv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glTexGend(GLenum coord, GLenum pname, GLdouble param)QOpenGLFunctions_1_3inline
glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)QOpenGLFunctions_1_3inline
glTexGenf(GLenum coord, GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glTexGeni(GLenum coord, GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glTexGeniv(GLenum coord, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctions_1_3inline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctions_1_3inline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctions_1_3inline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctions_1_3inline
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctions_1_3inline
glTranslated(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_3inline
glTranslatef(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_3inline
glVertex2d(GLdouble x, GLdouble y)QOpenGLFunctions_1_3inline
glVertex2dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glVertex2f(GLfloat x, GLfloat y)QOpenGLFunctions_1_3inline
glVertex2fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glVertex2i(GLint x, GLint y)QOpenGLFunctions_1_3inline
glVertex2iv(const GLint *v)QOpenGLFunctions_1_3inline
glVertex2s(GLshort x, GLshort y)QOpenGLFunctions_1_3inline
glVertex2sv(const GLshort *v)QOpenGLFunctions_1_3inline
glVertex3d(GLdouble x, GLdouble y, GLdouble z)QOpenGLFunctions_1_3inline
glVertex3dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glVertex3f(GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctions_1_3inline
glVertex3fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glVertex3i(GLint x, GLint y, GLint z)QOpenGLFunctions_1_3inline
glVertex3iv(const GLint *v)QOpenGLFunctions_1_3inline
glVertex3s(GLshort x, GLshort y, GLshort z)QOpenGLFunctions_1_3inline
glVertex3sv(const GLshort *v)QOpenGLFunctions_1_3inline
glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)QOpenGLFunctions_1_3inline
glVertex4dv(const GLdouble *v)QOpenGLFunctions_1_3inline
glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctions_1_3inline
glVertex4fv(const GLfloat *v)QOpenGLFunctions_1_3inline
glVertex4i(GLint x, GLint y, GLint z, GLint w)QOpenGLFunctions_1_3inline
glVertex4iv(const GLint *v)QOpenGLFunctions_1_3inline
glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)QOpenGLFunctions_1_3inline
glVertex4sv(const GLshort *v)QOpenGLFunctions_1_3inline
glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)QOpenGLFunctions_1_3inline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctions_1_3inline
initializeOpenGLFunctions() overrideQOpenGLFunctions_1_3virtual
isInitialized() constQAbstractOpenGLFunctionsprotected
owningContext() constQAbstractOpenGLFunctionsprotected
QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsprotected
QOpenGLFunctions_1_3()QOpenGLFunctions_1_3
QOpenGLVersionFunctionsFactoryQOpenGLFunctions_1_3friend
setOwningContext(const QOpenGLContext *context)QAbstractOpenGLFunctionsprotected
~QAbstractOpenGLFunctions()QAbstractOpenGLFunctionsvirtual
~QOpenGLFunctions_1_3()QOpenGLFunctions_1_3