bool hasTransparancy() const
const QByteArray & textureData() const
void setSize(const QSize &size)
void setTextureData(const QByteArray &data)
void setFormat(QSSGRenderTextureFormat format)
virtual ~QSSGRenderTextureData()
uint32_t generationId() const
QSSGRenderTextureFormat format() const
void setHasTransparency(bool hasTransparency)
QSSGRenderTextureFormat m_format