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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QMatrix4x4 Member List

This is the complete list of members for QMatrix4x4, including all inherited members.

::tst_QMatrixNxNQMatrix4x4friend
column(int index) constQMatrix4x4inline
constData() constQMatrix4x4inline
copyDataTo(float *values) constQMatrix4x4
data()QMatrix4x4inline
data() constQMatrix4x4inline
determinant() constQMatrix4x4
fill(float value)QMatrix4x4inline
Flag enum nameQMatrix4x4
flags() constQMatrix4x4inline
flipCoordinates()QMatrix4x4
frustum(float left, float right, float bottom, float top, float nearPlane, float farPlane)QMatrix4x4
General enum valueQMatrix4x4
Identity enum valueQMatrix4x4
inverted(bool *invertible=nullptr) constQMatrix4x4
isAffine() constQMatrix4x4inline
isIdentity() constQMatrix4x4inline
lookAt(const QVector3D &eye, const QVector3D &center, const QVector3D &up)QMatrix4x4
map(const QPoint &point) constQMatrix4x4inline
map(const QPointF &point) constQMatrix4x4inline
map(const QVector3D &point) constQMatrix4x4inline
map(const QVector4D &point) constQMatrix4x4inline
mapRect(const QRect &rect) constQMatrix4x4
mapRect(const QRectF &rect) constQMatrix4x4
mapVector(const QVector3D &vector) constQMatrix4x4inline
normalMatrix() constQMatrix4x4
operator QVariant() constQMatrix4x4
operator!=(const QMatrix4x4 &other) constQMatrix4x4inline
operator()(int row, int column) constQMatrix4x4inline
operator()(int row, int column)QMatrix4x4inline
operator*QMatrix4x4friend
operator*QMatrix4x4friend
operator*QMatrix4x4friend
operator*QMatrix4x4friend
operator*QMatrix4x4friend
operator*QMatrix4x4friend
operator*QMatrix4x4friend
operator*(const QMatrix4x4 &m1, const QMatrix4x4 &m2)QMatrix4x4related
operator*(const QVector4D &vector, const QMatrix4x4 &matrix)QMatrix4x4related
operator*(const QMatrix4x4 &matrix, const QVector4D &vector)QMatrix4x4related
operator*(const QPoint &point, const QMatrix4x4 &matrix)QMatrix4x4related
operator*(const QPointF &point, const QMatrix4x4 &matrix)QMatrix4x4related
operator*(float factor, const QMatrix4x4 &matrix)QMatrix4x4related
operator*(const QMatrix4x4 &matrix, float factor)QMatrix4x4related
operator*=(const QMatrix4x4 &other)QMatrix4x4inline
operator*=(float factor)QMatrix4x4inline
operator+QMatrix4x4friend
operator+(const QMatrix4x4 &m1, const QMatrix4x4 &m2)QMatrix4x4related
operator+=(const QMatrix4x4 &other)QMatrix4x4inline
operator-QMatrix4x4friend
operator-QMatrix4x4friend
operator-(const QMatrix4x4 &m1, const QMatrix4x4 &m2)QMatrix4x4related
operator-(const QMatrix4x4 &matrix)QMatrix4x4related
operator-=(const QMatrix4x4 &other)QMatrix4x4inline
operator/QMatrix4x4friend
operator/(const QMatrix4x4 &matrix, float divisor)QMatrix4x4related
operator/=(float divisor)QMatrix4x4
operator<<QMatrix4x4friend
operator<<(QDataStream &stream, const QMatrix4x4 &matrix)QMatrix4x4related
operator==(const QMatrix4x4 &other) constQMatrix4x4inline
operator>>(QDataStream &stream, QMatrix4x4 &matrix)QMatrix4x4related
optimize()QMatrix4x4
ortho(const QRect &rect)QMatrix4x4
ortho(const QRectF &rect)QMatrix4x4
ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)QMatrix4x4
perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane)QMatrix4x4
Perspective enum valueQMatrix4x4
projectedRotate(float angle, float x, float y, float z, float distanceToPlane=1024.0)QMatrix4x4
qFuzzyCompareQMatrix4x4friend
qFuzzyCompare(const QMatrix4x4 &m1, const QMatrix4x4 &m2)QMatrix4x4related
QMatrix4x4()QMatrix4x4inline
QMatrix4x4(Qt::Initialization)QMatrix4x4inlineexplicit
QMatrix4x4(const float *values)QMatrix4x4explicit
QMatrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)QMatrix4x4inline
QMatrix4x4(const QGenericMatrix< N, M, float > &matrix)QMatrix4x4explicit
QMatrix4x4(const float *values, int cols, int rows)QMatrix4x4
QMatrix4x4(const QTransform &transform)QMatrix4x4
QMatrix4x4(const QGenericMatrix< N, M, float > &matrix)QMatrix4x4
rotate(float angle, const QVector3D &vector)QMatrix4x4
rotate(float angle, float x, float y, float z=0.0f)QMatrix4x4
rotate(const QQuaternion &quaternion)QMatrix4x4
Rotation enum valueQMatrix4x4
Rotation2D enum valueQMatrix4x4
row(int index) constQMatrix4x4inline
scale(const QVector3D &vector)QMatrix4x4
scale(float x, float y)QMatrix4x4
scale(float x, float y, float z)QMatrix4x4
scale(float factor)QMatrix4x4
Scale enum valueQMatrix4x4
setColumn(int index, const QVector4D &value)QMatrix4x4inline
setRow(int index, const QVector4D &value)QMatrix4x4inline
setToIdentity()QMatrix4x4inline
toGenericMatrix() constQMatrix4x4
toTransform() constQMatrix4x4
toTransform(float distanceToPlane) constQMatrix4x4
translate(const QVector3D &vector)QMatrix4x4
translate(float x, float y)QMatrix4x4
translate(float x, float y, float z)QMatrix4x4
Translation enum valueQMatrix4x4
transposed() constQMatrix4x4
viewport(const QRectF &rect)QMatrix4x4inline
viewport(float left, float bottom, float width, float height, float nearPlane=0.0f, float farPlane=1.0f)QMatrix4x4