1// Copyright (C) 2019 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
6\title Exporting from Maya
7\page quick3d-asset-conditioning-export-maya
9\section1 Exporting OpenCOLLADA from Maya
11In order for the OpenCOLLADA exporter to be active, some options must be enabled or disabled in the
12\c {Plug-in Manager}. To find it, go to \uicontrol{Window > Settings/Preferences > Plug-in Manager}.
14The \e fbxmaya.mll plug-in must be unchecked. The \e COLLADAMaya.mll must be checked as
15both \c Loaded and \c {Auto Load}.
17\image export-colladaMaya01.png
19Next, select \uicontrol{File > Export Selection} and open the dialog box.
21\image export-colladaMaya02.png
23Under \uicontrol{General Options}, be sure that \b OpenCOLLADA exporter is selected and
24set as the default file extension. Under \uicontrol{General export options}, check
25that the following options are active.
27\image export-colladaMaya03.png
29The \b triangulate option must be checked before exporting.
31Finally, choose the location for the COLLADA file to be saved. It is a good practice to keep all
32source art, including COLLADA files, in a folder outside of your project folder.
34\image export-colladaMaya04.png