Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLTexturePrivate Member List

This is the complete list of members for QOpenGLTexturePrivate, including all inherited members.

allocateImmutableStorage()QOpenGLTexturePrivate
allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType)QOpenGLTexturePrivate
allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType)QOpenGLTexturePrivate
autoGenerateMipMapsQOpenGLTexturePrivate
baseLevelQOpenGLTexturePrivate
bind()QOpenGLTexturePrivate
bind(uint unit, QOpenGLTexture::TextureUnitReset reset=QOpenGLTexture::DontResetTextureUnit)QOpenGLTexturePrivate
bindingTargetQOpenGLTexturePrivate
borderColorQOpenGLTexturePrivate
comparisonFunctionQOpenGLTexturePrivate
comparisonModeQOpenGLTexturePrivate
contextQOpenGLTexturePrivate
create()QOpenGLTexturePrivate
createTextureView(QOpenGLTexture::Target target, QOpenGLTexture::TextureFormat viewFormat, int minimumMipmapLevel, int maximumMipmapLevel, int minimumLayer, int maximumLayer) constQOpenGLTexturePrivate
depthStencilModeQOpenGLTexturePrivate
destroy()QOpenGLTexturePrivate
dimensionsQOpenGLTexturePrivate
evaluateMipLevels() constQOpenGLTexturePrivate
facesQOpenGLTexturePrivate
featuresQOpenGLTexturePrivate
fixedSamplePositionsQOpenGLTexturePrivate
formatQOpenGLTexturePrivate
formatClassQOpenGLTexturePrivate
functionsQOpenGLTexturePrivate
initializeOpenGLFunctions()QOpenGLTexturePrivate
isBound() constQOpenGLTexturePrivate
isBound(uint unit) constQOpenGLTexturePrivate
isUsingImmutableStorage() constQOpenGLTexturePrivate
layersQOpenGLTexturePrivate
levelOfDetailBiasQOpenGLTexturePrivate
magFilterQOpenGLTexturePrivate
maxAnisotropyQOpenGLTexturePrivate
maximumMipLevelCount() constQOpenGLTexturePrivateinline
maxLevelQOpenGLTexturePrivate
maxLevelOfDetailQOpenGLTexturePrivate
minFilterQOpenGLTexturePrivate
minLevelOfDetailQOpenGLTexturePrivate
mipLevelsQOpenGLTexturePrivate
mipLevelSize(int mipLevel, int baseLevelSize)QOpenGLTexturePrivateinlinestatic
q_ptrQOpenGLTexturePrivate
QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget, QOpenGLTexture *qq)QOpenGLTexturePrivate
release()QOpenGLTexturePrivate
release(uint unit, QOpenGLTexture::TextureUnitReset reset=QOpenGLTexture::DontResetTextureUnit)QOpenGLTexturePrivate
requestedMipLevelsQOpenGLTexturePrivate
resetFuncs(QOpenGLTextureHelper *funcs)QOpenGLTexturePrivate
samplesQOpenGLTexturePrivate
setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions *const options)QOpenGLTexturePrivate
setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions *const options)QOpenGLTexturePrivate
setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions *const options)QOpenGLTexturePrivate
setWrapMode(QOpenGLTexture::WrapMode mode)QOpenGLTexturePrivate
setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode)QOpenGLTexturePrivate
storageAllocatedQOpenGLTexturePrivate
swizzleMaskQOpenGLTexturePrivate
targetQOpenGLTexturePrivate
texFuncsQOpenGLTexturePrivate
textureIdQOpenGLTexturePrivate
textureViewQOpenGLTexturePrivate
wrapMode(QOpenGLTexture::CoordinateDirection direction) constQOpenGLTexturePrivate
wrapModesQOpenGLTexturePrivate
~QOpenGLTexturePrivate()QOpenGLTexturePrivate